Commit Graph

  • 4eab79cc47 more timing logging for mapgen mapgen-gennotify2 kno10 2025-01-11 23:38:24 +0100
  • 76b9cc8cdf improved gennotify callback mechanism kno10 2025-01-11 23:26:28 +0100
  • a9a76d70e5 improve graveyard. add statues, grave, wells, hideout mapgen-test-branch kno10 2024-12-14 01:28:30 +0100
  • 0549fc8da8 add forest ruins + oasis + graveyard from voxelibre plus kno10 2024-12-07 02:20:27 +0100
  • 7e25325f0f disable block_fixes_grass again, use all_floors decorations instead kno10 2024-11-01 18:20:01 +0100
  • 0ad691f6f9 finetuning kno10 2024-11-01 00:28:11 +0100
  • 25c98852fb enhance vl_terraform API kno10 2024-10-31 20:14:29 +0100
  • 859662542e reorg terrain features with biomes kno10 2024-10-31 18:27:21 +0100
  • 5392c10c2d add obelisks, witch circle kno10 2024-10-31 00:52:41 +0100
  • 4f74a600b5 tweak structure parameters kno10 2024-10-31 00:53:33 +0100
  • c639c5c2a1 do not use voxelmanip anymore, seems to be smoother without kno10 2024-10-29 21:39:40 +0100
  • 2c78c54043 vl_terraforming: add non-vm version kno10 2024-10-29 19:41:33 +0100
  • 764372e4ea Add cherry grove biome, based on MCLA. kno10 2024-10-26 19:05:24 +0200
  • 08b7a65f1e Register only one decoration per grass color for tallgrass. kno10 2024-10-26 19:04:10 +0200
  • b1646e15bc deco improvements kno10 2025-01-12 00:17:56 +0100
  • e9b4f35e4f Template specialization for param2 palette kno10 2025-01-11 23:50:03 +0100
  • caefc55cc8 Split biomes into separate files. kno10 2024-10-24 01:24:22 +0200
  • d79e47e97f igloo less slope, more snow, more rare kno10 2024-10-20 21:42:40 +0200
  • 34587a2ee1 better paths, better village layouts kno10 2024-10-20 21:00:12 +0200
  • 997d30cdc9 improve shipwrecks kno10 2024-10-19 20:27:57 +0200
  • a24e73931d Add a small end house schematic kno10 2025-01-11 22:18:56 +0100
  • f2777ef148 more structures, more to discover. kno10 2024-09-17 21:08:24 +0200
  • 8bef9986ff hollow fallen trees kno10 2024-09-17 15:12:28 +0200
  • f1efd99ab2 REVIEW NEEDED: chest hooks in dungeons and railcorridors kno10 2025-01-11 22:06:22 +0100
  • a4478d7531 add command /emerge 512 to emerge an area kno10 2024-09-06 17:00:46 +0200
  • 756c74cbe6 /locate command for structures in emerged area kno10 2025-01-11 22:04:05 +0100
  • 4254f77e3e use bulk swap_node instead of set_node in mapgen kno10 2025-01-11 22:47:54 +0100
  • eb159012ca eliminate the static_pos kludge except for strongholds for now kno10 2024-09-05 18:22:00 +0200
  • 7c9d76bf6a structures and terraforming cleanup and fixes kno10 2025-01-11 23:56:41 +0100
  • 6bb3cf9af8 clean up villages code, add biome farming support kno10 2024-09-03 17:16:36 +0200
  • bc343e7e03 structure mob spawning reorg kno10 2025-01-11 22:21:52 +0100
  • 11651228e0 fix shulker spawning kno10 2025-01-11 22:57:32 +0100
  • bff5b77249 village improvements, re-add alternate church and fletcher kno10 2025-01-11 23:49:36 +0100
  • 0293e4dccf cleanup of structures kno10 2025-01-11 23:48:50 +0100
  • 6cfcfedd28 more timing logging for mapgen kno10 2025-01-11 23:38:24 +0100
  • 4a8e627e62 improved gennotify callback mechanism kno10 2025-01-11 23:26:28 +0100
  • 3a0b33dcc6 structures code restructuring kno10 2025-01-11 22:17:37 +0100
  • 22472798d2 refactor to new vl_terraforming and vl_structures kno10 2025-01-11 20:37:18 +0100
  • f5e74b076b Big rewrite of structure spawning using voxel manipulators kno10 2024-08-06 20:37:44 +0200
  • de2876359d additional village schematics kno10 2025-01-11 22:14:35 +0100
  • 8623aa5069 allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet kno10 2024-07-25 18:27:03 +0200
  • c8d68af707 fixes and parameter tuning kno10 2024-07-24 17:29:40 +0200
  • 86acebc64d more voxelmanipulator, more MCLA kno10 2024-07-23 01:09:17 +0200
  • 5f7fa6b120 finetuning kno10 2024-07-20 13:57:01 +0200
  • 32f14e4f9b add MCLA schematics kno10 2024-07-20 02:10:25 +0200
  • e2603c41d8 Big villages overhaul kno10 2024-07-19 14:56:06 +0200
  • d4a1f5a19a Avoid multiple ruined portals in the same chunk kno10 2024-08-01 00:21:10 +0200
  • cd0b46ed9e cactus and cane trivial code cleanup kno10 2025-01-11 22:16:05 +0100
  • dfeb7c4e32 Register Polished Gold Stairs and Slabs gold-additions-bar-polished SmokeyDope 2025-01-11 22:25:01 +0100
  • c290120ca2 guard logging in mcl_dungeons kno10 2025-01-11 20:33:33 +0100
  • a635012255 mcl_portals cleanups kno10 2025-01-11 18:36:18 +0100
  • 1f03620098 Unnecessary use of mcl_util.get_node kno10 2024-10-25 21:03:04 +0200
  • 9ac2b01480 gennotify callbacks for mangrove, chrous, chrimson kno10 2025-01-11 20:32:19 +0100
  • db7e8b70f0 Register Gold Lantern and add crafting recipe to mcl_lanterns SmokeyDope 2025-01-11 21:51:35 +0100
  • 458d3659a5 Add Gold Lantern and Gold Lantern inv textures SmokeyDope 2025-01-11 21:49:28 +0100
  • ee20965cbe Allow lanterns to be placed on or under Gold Chain SmokeyDope 2025-01-11 21:36:24 +0100
  • be79622834 translation files update kno10 2024-12-08 15:24:36 +0100
  • 465ae299f9 Zoomable maps, but limited to 1 level for now. kno10 2024-12-07 13:33:15 +0100
  • 94e785ec3a Add cartography table functionality mirqf 2023-11-24 11:21:59 +0100
  • a34c8b4ac0 mcl_portals cleanups mcl_portals-cleanup kno10 2025-01-11 18:36:18 +0100
  • 8c391d80c4 guard logging in mcl_dungeons dungeons-logging kno10 2025-01-11 20:33:33 +0100
  • b1c1eac0c9 Register Gold Chain and add crafting recipe to mcl_lanterns SmokeyDope 2025-01-11 20:54:45 +0100
  • bec77b996f Add Gold Chain & Gold Chain inv textures SmokeyDope 2025-01-11 20:51:34 +0100
  • c33c7604a2 gennotify callbacks for mangrove, chrous, chrimson fix-chorus-plant kno10 2025-01-11 20:32:19 +0100
  • b05f3893d3 Add uncrafting recipe to turn Polished Gold Block back to 9 Gold Ingots SmokeyDope 2025-01-11 20:34:59 +0100
  • 7d49e07279 Add Stonecutter Recipe for Polished Gold Block SmokeyDope 2025-01-11 20:31:26 +0100
  • 9ee8dafddc Add Polished Block of Gold to mcl_core SmokeyDope 2025-01-11 20:29:14 +0100
  • 0eb5230826 Upload Polished Gold Block texture SmokeyDope 2025-01-11 20:26:17 +0100
  • 57e6d7e5d8 Disable gravity when the rail applies an acceleration fix-uphill-powered-rail teknomunk 2025-01-11 13:12:22 -0600
  • 490f4bc183 Add Gold Bars to xpane code SmokeyDope 2025-01-11 20:10:13 +0100
  • 47935c287e Upload Gold Bar textures SmokeyDope 2025-01-11 20:06:27 +0100
  • 1d13b9dec1 slight cleanup for now, but needs an actual tree API eventually tree-growth-speed kno10 2025-01-11 18:03:10 +0100
  • e86956a34c add catch-up LBM kno10 2025-01-08 14:05:59 +0100
  • de4377c2d9 reduce differences of cherry trees, drop old catch-up logic kno10 2025-01-08 13:57:31 +0100
  • cecc5a94a9 reduce tree growth speed, drop LBMs kno10 2025-01-05 00:25:46 +0100
  • 499697668b Fix crash when hopper minecart is off rails fix-chest-hopper-pulling teknomunk 2025-01-11 09:37:13 -0600
  • e91a288782 Remove extra build_netlist() that always is run on block update (expensive) redstone-circuits teknomunk 2024-12-07 12:40:30 -0600
  • 9605ae4a5e Make sure reverse mapping in netlist_map always includes entries all wires and sinks when there are no sources (fixes netlists not depowering when no power sources present) teknomunk 2024-12-07 12:12:15 -0600
  • 46bc8daac9 Connect up circuits thru weakly powered blocks while disallowing passthru to wire teknomunk 2024-12-07 11:42:59 -0600
  • 0907f4f941 Start strong/weak block powering logic teknomunk 2024-12-07 06:28:34 -0600
  • 4cfcef9efd Make power source nodes (redstone torches, redstone blocks, etc) power nets teknomunk 2024-12-06 19:46:13 -0600
  • d28eecaff0 Clear netlist information from caches, update caches when new netlists are created teknomunk 2024-12-06 07:11:29 -0600
  • 2d6b1e66e8 Stop crashes in recomputing netlist map (will need to be looked at again, shouldn't crash), background wire power update, update netlist members when updated (not working entirely correctly) teknomunk 2024-12-05 08:11:05 -0600
  • 7d3090b3e1 Fix multi-source power level recalculation teknomunk 2024-12-05 06:29:06 -0600
  • d882bc7c9f Rename source_map to netlist_map, rework netlist map to forward/reverse for each of sinks and wires teknomunk 2024-12-05 06:05:17 -0600
  • 53f5e5acb8 Stop pistons from crashing due to calling commented out mesecons functions, make pistons breaking redstone trails unset the old netlist positions, add todo for recomputing power levels of the new netlist teknomunk 2024-12-04 10:41:32 -0600
  • a1c56c3bfd Add file teknomunk 2024-12-04 10:23:49 -0600
  • 81bafef7de Turn off a bunch of debug logging, adjust power length and power recalc teknomunk 2024-12-02 11:25:43 -0600
  • b5f5d8550c Connect up circuit-based redstone enough to turn on lamps (length limited), disable mesecons services for dig/place node to prevent it messing up wire power levels teknomunk 2024-12-02 11:04:58 -0600
  • 05df3024da Make sure mesecons is loaded before vl_restone so that we can reliably override mesecon.receptor_*() functions teknomunk 2024-12-02 08:32:56 -0600
  • f4130bf508 Implement netlist tracing, start of mesecon.receptor_*() override teknomunk 2024-12-02 08:29:50 -0600
  • 193f0889b5 Start building netlist teknomunk 2024-12-02 06:46:47 -0600
  • ef0ac17804 Initial redstone circuit implementation of wires teknomunk 2024-11-25 06:09:28 -0600
  • f661fcc613 Compute mesecons rules from wire connectivity rules redstone-wire-redo teknomunk 2024-12-02 08:31:48 -0600
  • 92317502c5 Correct node data update condition teknomunk 2024-12-02 06:54:36 -0600
  • 8cd982be0b Move wire connection test out to separate function, add back dust-mesecon device connection logic teknomunk 2024-11-29 14:14:32 -0600
  • 653321dd20 Stop crash when placing redstone dust next to unknown nodes teknomunk 2024-11-29 13:39:44 -0600
  • 540a419b7e Add non-debug palette, remove dead code teknomunk 2024-11-29 09:48:17 -0600
  • 3ced98c2df Make mesecons turn on/off new wire correctly teknomunk 2024-11-29 09:35:07 -0600
  • 9b321fe490 minetest. -> core., fix typo that prevent wires from breaking/joining on block updates teknomunk 2024-11-28 20:35:16 -0600