local S = minetest.get_translator(minetest.get_current_modname()) local mod_screwdriver = minetest.get_modpath("screwdriver") local on_rotate if mod_screwdriver then on_rotate = screwdriver.rotate_simple end -- Seeds minetest.register_craftitem("mcl_farming:pumpkin_seeds", { description = S("Pumpkin Seeds"), _tt_help = S("Grows on farmland"), _doc_items_longdesc = S("Grows into a pumpkin stem which in turn grows pumpkins. Chickens like pumpkin seeds."), _doc_items_usagehelp = S("Place the pumpkin seeds on farmland (which can be created with a hoe) to plant a pumpkin stem. Pumpkin stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem attempts to grow a pumpkin next to it. Rightclick an animal to feed it pumpkin seeds."), stack_max = 64, inventory_image = "mcl_farming_pumpkin_seeds.png", groups = {craftitem=1, compostability = 30}, on_place = function(itemstack, placer, pointed_thing) return mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:pumpkin_1") end }) local stem_drop = { max_items = 1, -- The probabilities are slightly off from the original. -- Update this drop list when the Luanti drop probability system -- is more powerful. items = { -- 1 seed: Approximation to 20/125 chance -- 20/125 = 0.16 -- Approximation: 1/6 = ca. 0.166666666666667 { items = {"mcl_farming:pumpkin_seeds 1"}, rarity = 6 }, -- 2 seeds: Approximation to 4/125 chance -- 4/125 = 0.032 -- Approximation: 1/31 = ca. 0.032258064516129 { items = {"mcl_farming:pumpkin_seeds 2"}, rarity = 31 }, -- 3 seeds: 1/125 chance { items = {"mcl_farming:pumpkin_seeds 3"}, rarity = 125 }, }, } -- Unconnected immature stem local startcolor = { r = 0x2E , g = 0x9D, b = 0x2E } local endcolor = { r = 0xFF , g = 0xA8, b = 0x00 } for s=1,7 do local h = s / 8 local doc = s == 1 local longdesc, entry_name if doc then entry_name = S("Premature Pumpkin Stem") longdesc = S("Pumpkin stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature pumpkin stems are able to grow pumpkins.") end local colorstring = mcl_farming:stem_color(startcolor, endcolor, s, 8) local texture = "([combine:16x16:0,"..((8-s)*2).."=mcl_farming_pumpkin_stem_disconnected.png)^[colorize:"..colorstring..":127" minetest.register_node("mcl_farming:pumpkin_"..s, { description = S("Premature Pumpkin Stem (Stage @1)", s), _doc_items_entry_name = entry_name, _doc_items_create_entry = doc, _doc_items_longdesc = longdesc, paramtype = "light", walkable = false, drawtype = "plantlike", sunlight_propagates = true, drop = stem_drop, tiles = {texture}, inventory_image = texture, wield_image = texture, selection_box = { type = "fixed", fixed = { {-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15} }, }, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _on_bone_meal = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under local n = minetest.get_node(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true) end }) end -- Full stem (not connected) local stem_def = { description = S("Mature Pumpkin Stem"), _doc_items_longdesc = S("A mature pumpkin stem attempts to grow a pumpkin at one of its four adjacent blocks. A pumpkin can only grow on top of farmland, dirt or a grass block. When a pumpkin is next to a pumpkin stem, the pumpkin stem immediately bends and connects to the pumpkin. A connected pumpkin stem can't grow another pumpkin. As soon all pumpkins around the stem have been removed, it loses the connection and is ready to grow another pumpkin."), tiles = {"mcl_farming_pumpkin_stem_disconnected.png^[colorize:#FFA800:127"}, wield_image = "mcl_farming_pumpkin_stem_disconnected.png^[colorize:#FFA800:127", inventory_image = "mcl_farming_pumpkin_stem_disconnected.png^[colorize:#FFA800:127", } -- Template for pumpkin local pumpkin_base_def = { description = S("Pumpkin"), _doc_items_longdesc = S("A pumpkin is a decorative block. It can be carved with shears to obtain a carved pumpkin and pumpkin seeds."), _doc_items_usagehelp = S("To carve a pumpkin, use the shears on the side you want the face to appear."), stack_max = 64, paramtype2 = "facedir", tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png"}, groups = { handy = 1, axey = 1, plant = 1, building_block = 1, dig_by_piston = 1, dig_immediate_piston = 1, pumpkin = 1, enderman_takable = 1, compostability = 65 }, sounds = mcl_sounds.node_sound_wood_defaults(), on_rotate = on_rotate, _mcl_blast_resistance = 1, _mcl_hardness = 1, } local pumpkin_face_base_def = table.copy(pumpkin_base_def) pumpkin_face_base_def.description = S("Carved Pumpkin") pumpkin_face_base_def._doc_items_longdesc = S("A carved pumpkin is a decorative block that can be used to summon snow and iron golems. It can also be worn as a helmet. It is made from shearing a pumpkin.") pumpkin_face_base_def._doc_items_usagehelp = nil pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"} pumpkin_face_base_def.groups.armor=1 pumpkin_face_base_def.groups.non_combat_armor=1 pumpkin_face_base_def.groups.armor_head=1 pumpkin_face_base_def.groups.non_combat_armor_head=1 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:rover" pumpkin_face_base_def._mcl_armor_element = "head" pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png" pumpkin_face_base_def.on_construct = function(pos) -- Attempt to spawn iron golem or snow golem mobs_mc.check_iron_golem_summon(pos) mobs_mc.check_snow_golem_summon(pos) end if minetest.get_modpath("mcl_armor") then local pumpkin_hud = {} local function add_pumpkin_hud(player) pumpkin_hud[player] = { pumpkin_blur = player:hud_add({ hud_elem_type = "image", position = {x = 0.5, y = 0.5}, scale = {x = -101, y = -101}, text = "mcl_farming_pumpkin_hud.png", z_index = -200 }), --this is a fake crosshair, because hotbar and crosshair doesn't support z_index --TODO: remove this and add correct z_index values fake_crosshair = player:hud_add({ hud_elem_type = "image", position = {x = 0.5, y = 0.5}, scale = {x = 1, y = 1}, text = "crosshair.png", z_index = -100 }) } end local function remove_pumpkin_hud(player) if pumpkin_hud[player] then player:hud_remove(pumpkin_hud[player].pumpkin_blur) player:hud_remove(pumpkin_hud[player].fake_crosshair) pumpkin_hud[player] = nil end end pumpkin_face_base_def.on_secondary_use = mcl_armor.equip_on_use pumpkin_face_base_def._on_equip = add_pumpkin_hud pumpkin_face_base_def._on_unequip = remove_pumpkin_hud minetest.register_on_joinplayer(function(player) if player:get_inventory():get_stack("armor", 2):get_name() == "mcl_farming:pumpkin_face" then add_pumpkin_hud(player) end end) minetest.register_on_dieplayer(function(player) if not minetest.settings:get_bool("mcl_keepInventory") then remove_pumpkin_hud(player) end end) minetest.register_on_leaveplayer(function(player) pumpkin_hud[player] = nil end) end -- Register stem growth mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 5.8017, 35) -- Register actual pumpkin, connected stems and stem-to-pumpkin growth mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 5.8018, 35, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127") -- Steal function to properly disconnect a carved pumpkin pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def) -- Jack o'Lantern minetest.register_node("mcl_farming:pumpkin_face_light", { description = S("Jack o'Lantern"), _doc_items_longdesc = S("A jack o'lantern is a traditional Halloween decoration made from a pumpkin. It glows brightly."), is_ground_content = false, stack_max = 64, paramtype = "light", paramtype2 = "facedir", light_source = minetest.LIGHT_MAX, tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"}, groups = {handy=1, axey=1, pumpkin=1, building_block=1, dig_by_piston=1 }, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) -- Attempt to spawn iron golem or snow golem mobs_mc.check_iron_golem_summon(pos) mobs_mc.check_snow_golem_summon(pos) end, on_rotate = on_rotate, _mcl_blast_resistance = 1, _mcl_hardness = 1, }) -- Crafting minetest.register_craft({ output = "mcl_farming:pumpkin_face_light", recipe = {{"mcl_farming:pumpkin_face"}, {"mcl_torches:torch"}} }) minetest.register_craft({ output = "mcl_farming:pumpkin_seeds 4", recipe = {{"mcl_farming:pumpkin"}} }) minetest.register_craftitem("mcl_farming:pumpkin_pie", { description = S("Pumpkin Pie"), _doc_items_longdesc = S("A pumpkin pie is a tasty food item which can be eaten."), stack_max = 64, inventory_image = "mcl_farming_pumpkin_pie.png", wield_image = "mcl_farming_pumpkin_pie.png", on_place = minetest.item_eat(8), on_secondary_use = minetest.item_eat(8), groups = {food = 2, eatable = 8, compostability = 100}, _mcl_saturation = 4.8, }) minetest.register_craft({ type = "shapeless", output = "mcl_farming:pumpkin_pie", recipe = {"mcl_farming:pumpkin", "mcl_core:sugar", "mcl_throwing:egg"}, }) if minetest.get_modpath("doc") then for i=2,8 do doc.add_entry_alias("nodes", "mcl_farming:pumpkin_1", "nodes", "mcl_farming:pumpkin_"..i) end end