local S = minetest.get_translator(minetest.get_current_modname()) local mod_mcl_core = minetest.get_modpath("mcl_core") local mod_mclx_core = minetest.get_modpath("mclx_core") local has_awards = minetest.get_modpath("awards") local function sound_place(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end end if mod_mcl_core then -- Lava bucket mcl_buckets.register_liquid({ source_place = function(pos) local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then return "mcl_nether:nether_lava_source" else return "mcl_core:lava_source" end end, source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"}, on_take = function(user) if has_awards and user and user:is_player() then awards.unlock(user:get_player_name(), "mcl:hotStuff") end end, extra_check = function(pos, placer) local nn = minetest.get_node(pos).name if minetest.get_item_group(nn, "cauldron") ~= 0 then if nn ~= "mcl_cauldrons:cauldron_3_lava" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3_lava"}) end sound_place("mcl_core:lava_source", pos) return false, true end end, bucketname = "mcl_buckets:bucket_lava", inventory_image = "bucket_lava.png", name = S("Lava Bucket"), longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."), usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"), tt_help = S("Places a lava source") }) -- Water bucket mcl_buckets.register_liquid({ source_place = "mcl_core:water_source", source_take = {"mcl_core:water_source"}, bucketname = "mcl_buckets:bucket_water", inventory_image = "bucket_water.png", name = S("Water Bucket"), longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."), usagehelp = S("Place it to empty the bucket and create a water source."), tt_help = S("Places a water source"), extra_check = function(pos, placer) local nn = minetest.get_node(pos).name -- Pour water into cauldron if minetest.get_item_group(nn, "cauldron") ~= 0 then -- Put water into cauldron if nn ~= "mcl_cauldrons:cauldron_3" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"}) end sound_place("mcl_core:water_source", pos) return false, true -- Put water into mangrove roots elseif minetest.get_node(pos).name == "mcl_mangrove:mangrove_roots" then minetest.set_node(pos, {name="mcl_mangrove:water_logged_roots"}) sound_place("mcl_core:water_source", pos) return false, true -- Evaporate water if used in Nether (except on cauldron) else local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) return false, true end end end, groups = { water_bucket = 1 }, }) end if mod_mclx_core then -- River water bucket mcl_buckets.register_liquid({ source_place = "mclx_core:river_water_source", source_take = {"mclx_core:river_water_source"}, bucketname = "mcl_buckets:bucket_river_water", inventory_image = "bucket_river_water.png", name = S("River Water Bucket"), longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."), usagehelp = S("Place it to empty the bucket and create a river water source."), tt_help = S("Places a river water source"), extra_check = function(pos, placer) local nn = minetest.get_node(pos).name -- Pour into cauldron if minetest.get_item_group(nn, "cauldron") ~= 0 then -- Put water into cauldron if nn ~= "mcl_cauldrons:cauldron_3r" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"}) end sound_place("mcl_core:water_source", pos) return false, true -- Put water into mangrove roots elseif minetest.get_node(pos).name == "mcl_mangrove:mangrove_roots" then minetest.set_node(pos, {name="mcl_mangrove:water_logged_roots"}) sound_place("mcl_core:water_source", pos) return false, true else -- Evaporate water if used in Nether (except on cauldron) local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) return false, true end end end, groups = { water_bucket = 1 }, }) end minetest.register_craft({ type = "fuel", recipe = "mcl_buckets:bucket_lava", burntime = 1000, replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}}, })