local mod_mcl_blackstone = minetest.get_modpath("mcl_blackstone") vl_biomes.register_biome({ name = "SoulsandValley", node_filler = "mcl_nether:netherrack", node_stone = "mcl_nether:netherrack", node_top = "mcl_blackstone:soul_soil", node_water = "air", node_river_water = "air", node_cave_liquid = "air", y_min = vl_biomes.nether_min, y_max = vl_biomes.nether_max + 80, heat_point = 77, humidity_point = 33, _mcl_biome_type = "hot", _mcl_grass_palette_index = 17, _mcl_foliage_palette_index = 3, _mcl_water_palette_index = 0, _mcl_waterfogcolor = vl_biomes.default_waterfogcolor, _mcl_skycolor = vl_biomes.nether_skycolor, _mcl_fogcolor = "#1B4745" }) mcl_mapgen_core.register_decoration({ deco_type = "simple", place_on = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_nether:magma"}, sidelen = 16, fill_ratio = 10, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max, y_max = vl_biomes.nether_deco_max, decoration = "mcl_blackstone:soul_soil", flags = "all_floors, all_ceilings", param2 = 0, }) minetest.register_ore({ ore_type = "blob", ore = "mcl_nether:soul_sand", wherein = {"mcl_nether:netherrack", "mcl_blackstone:soul_soil"}, clust_scarcity = 100, clust_num_ores = 225, clust_size = 15, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max, y_max = vl_biomes.nether_deco_max, noise_params = { offset = 0, scale = 1, spread = vector.new(250, 250, 250), seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, flags = "defaults", } }) mcl_mapgen_core.register_decoration({ deco_type = "simple", place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soul_sand"}, sidelen = 16, fill_ratio = 0.062, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max + 1, flags = "all_floors", max_height = 5, decoration = "mcl_blackstone:soul_fire", }) mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.000212, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_1.mts", size = vector.new(5, 8, 5), rotation = "random", }) mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.0002233, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_2.mts", size = vector.new(5, 8, 5), rotation = "random", }) mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.000225, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_3.mts", size = vector.new(5, 8, 5), rotation = "random", }) mcl_mapgen_core.register_decoration({ deco_type = "schematic", place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.00022323, biomes = {"SoulsandValley"}, y_min = vl_biomes.lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_4.mts", size = vector.new(5, 8, 5), rotation = "random", })