--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes

local S = minetest.get_translator("mobs_mc")

--###################
--################### EVOKER
--###################

local pr = PseudoRandom(os.time()*666)

local spawned_vexes = {} --this is stored locally so the mobs engine doesn't try to store it in staticdata

mcl_mobs.register_mob("mobs_mc:evoker", {
	description = S("Evoker"),
	type = "monster",
	spawn_class = "hostile",
	can_despawn = false,
	physical = true,
	pathfinding = 1,
	hp_min = 24,
	hp_max = 24,
	xp_min = 10,
	xp_max = 10,
	head_swivel = "head.control",
	bone_eye_height = 6.3,
	head_eye_height = 2.2,
	curiosity = 10,
	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
	visual = "mesh",
	mesh = "mobs_mc_villager.b3d",
	textures = { {
		"mobs_mc_evoker.png",
		"blank.png", --no hat
		-- TODO: Attack glow
	} },
	makes_footstep_sound = true,
	damage = 6,
	walk_velocity = 0.2,
	run_velocity = 1.4,
	group_attack = true,
	attack_type = "dogfight",
	-- Summon vexes
	custom_attack = function(self, to_attack)
		if not spawned_vexes[self] then spawned_vexes[self] = {} end
		if #spawned_vexes[self] >= 7 then return end
		for k,v in pairs(spawned_vexes[self]) do
			if not v or v.health <= 0 then table.remove(spawned_vexes[self],k) end
		end
		local r = pr:next(1,4)
		local basepos = self.object:get_pos()
		basepos.y = basepos.y + 1
		for i=1, r do
			local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
			local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
			local ent = vex:get_luaentity()

			-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
			ent._summoned = true
			ent._lifetimer = pr:next(33, 108)

			table.insert(spawned_vexes[self],ent)
		end
	end,
	shoot_interval = 15,
	passive = false,
	drops = {
		{name = "mcl_core:emerald",
		chance = 1,
		min = 0,
		max = 1,
		looting = "common",},
		{name = "mcl_totems:totem",
		chance = 1,
		min = 1,
		max = 1,},
	},
	-- TODO: sounds
	animation = {
		stand_start = 0, stand_end = 0,
		walk_start = 0, walk_end = 40, walk_speed = 6,
		run_start = 0, run_end = 40, run_speed = 24,
		shoot_start = 142, shoot_end = 152, -- Magic arm swinging
	},
	view_range = 16,
	fear_height = 4,
})

-- spawn eggs
mcl_mobs.register_egg("mobs_mc:evoker", S("Evoker"), "#959b9b", "#1e1c1a", 0)