local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) local function spawn_witch(pos,def,pr,p1,p2) local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"}) if not c then return end local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"group:stone"}) if #nn == 0 then return end local witchobj = not peaceful and minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch") if witchobj then local witch = witchobj:get_luaentity() witch._home = c witch.can_despawn = false end local catobj = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat") if catobj then local cat = catobj:get_luaentity() cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}}) cat.owner = "!witch!" --so it's not claimable by player cat._home = c cat.can_despawn = false end end vl_structures.register_structure("witches_circle",{ place_on = {"group:grass_block", "group:dirt", "mclx_core:river_water_source"}, flags = "place_center_x, place_center_z, all_surfaces", chunk_probability = 20, prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 }, y_max = mcl_vars.mg_overworld_max, y_min = 1, y_offset = -1, force_placement = false, biomes = { "Swampland", "Swampland_shore", "RoofedForest", }, filenames = { modpath.."/schematics/witch_circle.mts" }, construct_nodes = {"group:wall"}, -- fix wall orientation after_place = spawn_witch, })