--local deepslate_mod = minetest.get_modpath("mcl_deepslate") --[[ a basic on_place() function mcl_copper.on_place (itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under local node_name = node.name if mcl_util.check_position_protection(pos, placer) then return itemstack end -- Use pointed node's on_rightclick function first, if present local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing) if new_stack then return new_stack end local placed = ItemStack(itemstack:get_name()) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end minetest.item_place(placed, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack end --]] local function register_oxidation_abm(abm_name, node_name, oxidized_variant) minetest.register_abm({ label = abm_name, nodenames = { node_name }, interval = 500, chance = 3, action = function(pos, node) minetest.swap_node(pos, { name = oxidized_variant, param2 = node.param2 }) end, }) end function mcl_copper.waxing_copper_block(pos, node, player, itemstack) -- prevent modification of protected nodes. if mcl_util.check_position_protection(pos, player) then return end local def = minetest.registered_nodes[node.name] if def and def._mcl_copper_waxed_variant then node.name = def._mcl_copper_waxed_variant end minetest.set_node(pos, node) awards.unlock(player:get_player_name(), "mcl:wax_on") if not minetest.is_creative_enabled(player:get_player_name()) then itemstack:take_item() end return itemstack end --[[ local stairs = { {"stair", "exposed", "_inner", "cut_inner"}, {"stair", "weathered", "_inner", "exposed_cut_inner"}, {"stair", "exposed", "_outer", "cut_outer"}, {"stair", "weathered", "_outer", "exposed_cut_outer"}, {"stair", "oxidized", "_outer", "weathered_cut_outer"}, {"stair", "oxidized", "_inner", "weathered_cut_inner"}, {"slab", "exposed", "","cut"}, {"slab", "oxidized", "","weathered_cut"}, {"slab", "weathered", "","exposed_cut"}, {"slab", "exposed", "_top","cut_top"}, {"slab", "oxidized", "_top", "weathered_cut_top"}, {"slab", "weathered", "_top","exposed_cut_top"}, {"slab", "exposed", "_double","cut_double"}, {"slab", "oxidized", "_double","weathered_cut_double"}, {"slab", "weathered", "_double","exposed_cut_double"}, {"stair", "exposed", "","cut"}, {"stair", "oxidized", "", "weathered_cut"}, {"stair", "weathered", "", "exposed_cut"}, }]] local block_oxidation = { { "", "_exposed" }, { "_cut", "_exposed_cut" }, { "_exposed", "_weathered" }, { "_exposed_cut", "_weathered_cut" }, { "_weathered", "_oxidized" }, { "_weathered_cut", "_oxidized_cut" } } local stair_oxidation = { { "slab", "cut", "exposed_cut" }, { "slab", "exposed_cut", "weathered_cut" }, { "slab", "weathered_cut", "oxidized_cut" }, { "slab", "cut_top", "exposed_cut_top" }, { "slab", "exposed_cut_top", "weathered_cut_top" }, { "slab", "weathered_cut_top", "oxidized_cut_double" }, { "slab", "cut_double", "exposed_cut_double" }, { "slab", "exposed_cut_double", "weathered_cut_double" }, { "slab", "weathered_cut_double", "oxidized_cut_double" }, { "stair", "cut", "exposed_cut" }, { "stair", "exposed_cut", "weathered_cut" }, { "stair", "weathered_cut", "oxidized_cut" }, { "stair", "cut_inner", "exposed_cut_inner" }, { "stair", "exposed_cut_inner", "weathered_cut_inner" }, { "stair", "weathered_cut_inner", "oxidized_cut_inner" }, { "stair", "cut_outer", "exposed_cut_outer" }, { "stair", "exposed_cut_outer", "weathered_cut_outer" }, { "stair", "weathered_cut_outer", "oxidized_cut_outer" } } for _, b in pairs(block_oxidation) do register_oxidation_abm("Copper oxidation", "mcl_copper:block" .. b[1], "mcl_copper:block" .. b[2]) end for _, s in pairs(stair_oxidation) do register_oxidation_abm("Copper oxidation", "mcl_stairs:" .. s[1] .. "_copper_" .. s[2], "mcl_stairs:" .. s[1] .. "_copper_" .. s[3]) -- TODO: Make stairs and slabs be waxable / scrapable. Place the Node overrides here, just like they are on the copper nodes, and it will work properly. May need to update mcl_honey to call the waxing function for stairs and slabs. end