# textdomain: mcl_potions Fermented Spider Eye=発酵したクモの目 Try different combinations to create potions.=いろいろな組み合わせを試して、ポーションを作ってみましょう。 Glass Bottle=ガラス瓶 Liquid container=液体用容器 A glass bottle is used as a container for liquids and can be used to collect water directly.=ガラス瓶は液体用の容器として使われ、直接 水を採取することができます。 To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=水を集めるには、水の入った釜(水を1レベル取り除く)か、水源(水を全く取り除かない)に使用します。 Water Bottle=水入り瓶 No effect=効果なし Water bottles can be used to fill cauldrons. Drinking water has no effect.=水入り瓶は大釜を満たすのに使えます。水を飲んでも効果はありません。 Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=飲むときは「置く」キーを使用します。このアイテムを大釜の上に置くと水を注げます。 River Water Bottle=河川水入り瓶 River water bottles can be used to fill cauldrons. Drinking it has no effect.=河川水入り瓶は大釜を満たすのに使えます。飲んでも効果はありません。 Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=「置く」キーで飲むことができます。このアイテムを大釜の上に置くと河川水を注げます。 Splash Water Bottle=水入り飛散瓶 Extinguishes fire and hurts some mobs=火を消し、一部のモブにダメージを与える A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.=投げられる水入り瓶で、衝撃で粉々になり、そこで近くの火を消したり、水に弱いモブにダメージを与えます。 Lingering Water Bottle=水入り滞留瓶 A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.=投げられる水入り瓶で、衝撃で粉々になり、そこで水蒸気の雲を作り、しばらく地面に留まります。この雲は火を消し、水に弱いモブにダメージを与えます。 Glistering Melon=きらめくメロン This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=このピカピカのメロンには小さな金塊がたくさん入っていて、アイテムフレームに入れるといい感じです。食用ではないので、他の用途には使えません。 ##[ functions.lua ]## Invisiblity= body is invisible= Poison=毒薬 -1 HP / @1 s= Regeneration=再生 +1 HP / @1 s= Strength=剛力 +@1% melee damage= Weakness=弱化 -@1% melee damage= Water Breathing=吸気 limitless breathing under water= Dolphin's Grace= swimming gracefully= Leaping=跳躍 +@1% jumping power= -@1% jumping power= Slow Falling= decreases gravity effects= Swiftness=加速 +@1% running speed= Slowness=減速 -@1% running speed= Levitation= moves body upwards at @1 nodes/s= Night Vision=暗視 improved vision during the night= Darkness= surrounded by darkness= not seeing anything beyond @1 nodes= Glowing= more visible at all times= Health Boost= HP increased by @1= Absorption= absorbs up to @1 incoming damage= Fire Resistance=耐火 resistance to fire damage= Resistance= resist @1% of incoming damage= Luck= Bad Luck= Bad Omen= danger is imminent= Hero of the Village= Withering= -1 HP / @1 s, can kill= Frost= -1 HP / 1 s, can kill, -@1% running speed= impaired sight= Nausea= not feeling very well...= frequency: @1 / 1 s= Food Poisoning= exhausts by @1 per second= Saturation= saturates by @1 per second= Haste= +@1% mining and attack speed= Fatigue= -@1% mining and attack speed= Conduit Power= +@1% mining and attack speed in water= ##[ commands.lua ]## |heal|list|clear|remove |INF [] [] [NOPART]= Add a status effect to yourself. Arguments: : name of status effect. Passing "list" as effect name lists available effects. Passing "heal" as effect name heals (or harms) by amount designed by the next parameter. Passing "clear" as effect name removes all effects. Passing "remove" as effect name removes the effect named by the next parameter. : duration in seconds. Passing "INF" as duration makes the effect infinite. (: amount of healing when the effect is "heal", passing a negative value subtracts health. : name of a status effect to be removed when using "remove" as the previous parameter.) : effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. : effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect.= Missing effect parameter!=エフェクト のパラメータがありません! Missing or invalid heal amount parameter!= Player @1 healed by @2 HP.= Player @1 harmed by @2 HP.= Effects cleared for player @1= Removed effect @1 from player @2= @1 is not an available status effect.=@1 は利用可能なステータス効果ではありません。 Missing or invalid duration parameter!=デュレーション パラメータがないか、無効です! Invalid level parameter!= Missing or invalid factor parameter when level is F!= @1 effect given to player @2 for @3 seconds with factor of @4.= @1 effect given to player @2 for @3 seconds.= Giving effect @1 to player @2 failed.= @1 effect on level @2 given to player @3 for @4 seconds.= ##[ splash.lua ]## Use the “Punch” key to throw it.=「パンチ」キーで投げます。 A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect or a set of status effects.= ##[ lingering.lua ]## A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect or set of effects, possibly repeatedly.= ##[ tipped_arrow.lua ]## This particular arrow is tipped and will give an effect when it hits a player or mob.=この矢は先端が尖っており、プレイヤーやモブに当たると効果を発揮します。 ##[ potions.lua ]## Use the “Place” key to drink it.=「置く」キーで飲めます。 Drinking a potion gives you a particular effect or set of effects.= @1 Potion @2= @1 Potion=ポーション(@1) Potion @1= Strange Potion= Splash @1= Lingering @1= @1 Arrow @2= @1 Arrow= Arrow @1= Strange Tipped Arrow= Mighty= of Trolling= Dragon's Breath=ドラゴンブレス This item is used in brewing and can be combined with splash potions to create lingering potions.=醸造に使用するアイテムで、飛散ポーションと組み合わせて滞留ポーションが作れます。 Awkward= Has an awkward taste and is used for brewing potions.=味に癖があり、ポーションの醸造に使用されます。 Mundane= Has a terrible taste and is not really useful for brewing potions.= Thick= Has a bitter taste and may be useful for brewing potions.= of Healing= +@1 HP= Instantly heals.=即座に治癒します。 of Harming= -@1 HP= Instantly deals damage.=即座にダメージを与えます。 of Night Vision= Increases the perceived brightness of light under a dark sky.=暗い空の下で、光の明るさを感じやすくします。 of Swiftness= Increases walking speed.=歩行速度が上がります。 of Slowness= Decreases walking speed.=歩行速度が下がります。 of Leaping= Increases jump strength.=ジャンプ力を高めます。 of Withering= Applies the withering effect which deals damage at a regular interval and can kill.= of Poison= Applies the poison effect which deals damage at a regular interval.=一定間隔でダメージを与える毒効果を及ぼします。 of Regeneration= Regenerates health over time.=時間経過でヘルスを回復します。 of Invisibility= Grants invisibility.=不可視性を付与します。 of Water Breathing= Grants limitless breath underwater.=水中で無限の呼吸を付与します。 of Fire Resistance= Grants immunity to damage from heat sources like fire.=火などの熱源から受けるダメージに対する免疫力を付与します。 of Strength= Increases attack power.= of Weakness= Decreases attack power.= of Slow Falling= Instead of falling, you descend gracefully.= of Levitation= Floats body slowly upwards.= of Darkness= Surrounds with darkness.= of Glowing= Highlights for others to see.= of Health Boost= Increases health.= of Absorption= Absorbs some incoming damage.= of Resistance= Decreases damage taken.= of Stone Cloak= Decreases damage taken at the cost of speed.= of Luck= Increases luck.= of Bad Luck= Decreases luck.= of Frost= Freezes...= of Blindness= Impairs sight.= of Nausea= Disintegrates senses.= of Food Poisoning= Moves bowels too fast.= of Saturation= Satisfies hunger.= of Haste= Increases digging and attack speed.= of Fatigue= Decreases digging and attack speed.= Ominous= Attracts danger.= Unknown Potion= Right-click to identify= Unknown Tipped Arrow= ##### not used anymore ##### []=<エフェクト> <デュレーション> [<ファクター>] Add a status effect to yourself. Arguments: : name of status effect, e.g. poison. : duration in seconds. : effect strength multiplier (1 @= 100%)=自分自身にステータス効果を付加する。引数は以下の通り。<エフェクト>: ステータス効果の名前。 <デュレーション>:継続時間(秒)。 <ファクター>: 効果の強さの倍率 (1 @= 100%)。 Invalid factor parameter!=ファクター のパラメーターが無効です! A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.=投げられるポーションで、衝撃を与えると粉々になり、魔法の雲を作り出し、しばらく周囲に留まります。雲の中にいるプレイヤーやモブはポーションの効果を繰り返し受けることができます。 Drinking a potion gives you a particular effect.=ポーションを飲むと、特定の効果が得られます。 1 HP/@1s | @2=1 HP/@1s | @2 @1 HP=@1 HP Splash @1 Potion=飛散ポーション(@1) Lingering @1 Potion=滞留ポーション(@1) Arrow of @1=@1 の矢 II= II IV= IV @1 Potion@2=ポーション(@1@2) Splash @1@2 Potion=飛散ポーション(@1@2) Lingering @1@2 Potion=滞留ポーション(@1@2) Arrow of @1@2=@1@2 の矢 @1 + Potion=ポーション(@1 +) Splash @1 + Potion=飛散ポーション(@1 +) Lingering @1 + Potion=滞留ポーション(@1 +) Arrow of @1 +=@1 の矢 + Awkward Potion=奇妙なポーション Awkward Splash Potion=奇妙な飛散ポーション Awkward Lingering Potion=奇妙な滞留ポーション Mundane Potion=平凡なポーション Mundane Splash Potion=平凡な飛散ポーション Mundane Lingering Potion=平凡な滞留ポーション Has a terrible taste and is not useful for brewing potions.=味は最悪で、ポーションの醸造には使えません。 Thick Potion=濃厚なポーション Thick Splash Potion=濃厚な飛散ポーション Thick Lingering Potion=濃厚な滞留ポーション Has a bitter taste and is not useful for brewing potions.=苦味があり、ポーションの醸造には使えません。 Healing=治癒 +4 HP=+4 HP +8 HP=+8 HP Harming=負傷 -6 HP=-6 HP -12 HP=-12 HP Invisibility=透過 Weakness +=弱化 + Strength II=剛力 II Strength +=剛力 + A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=投げられるポーションで、衝撃で粉々になり、近くのプレイヤーやモブにステータス効果を与えます。