--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### WITHER --################### mobs:register_mob("mobs_mc:wither", { type = "monster", hp_max = 300, hp_min = 300, armor = 80, -- This deviates from MC Wiki's size, which makes no sense collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9}, visual = "mesh", mesh = "mobs_mc_wither.b3d", textures = { {"mobs_mc_wither.png"}, }, visual_size = {x=4, y=4}, makes_footstep_sound = true, view_range = 16, fear_height = 4, walk_velocity = 2, run_velocity = 4, stepheight = 1.2, sounds = { shoot_attack = "mobs_mc_ender_dragon_shoot", attack = "mobs_mc_ender_dragon_attack", -- TODO: sounds distance = 60, }, jump = true, jump_height = 10, jump_chance = 98, fly = true, dogshoot_switch = 1, dogshoot_count_max =1, attack_animals = true, drops = { {name = mobs_mc.items.nether_star, chance = 1, min = 1, max = 1}, }, lava_damage = 0, fire_damage = 0, attack_type = "dogshoot", explosion_radius = 3, explosion_fire = false, dogshoot_stop = true, arrow = "mobs_mc:fireball", reach = 5, shoot_interval = 0.5, shoot_offset = -1, animation = { walk_speed = 12, run_speed = 12, stand_speed = 12, stand_start = 0, stand_end = 20, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, blood_amount = 0, }) local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false mobs:register_arrow("mobs_mc:roar_of_the_dragon", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"blank.png"}, velocity = 10, on_step = function(self, dtime) local pos = self.object:get_pos() local n = minetest.get_node(pos).name if self.timer == 0 then self.timer = os.time() end if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then self.object:remove() end local objects = minetest.get_objects_inside_radius(pos, 1) for _,obj in ipairs(objects) do local name = self.name if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then obj:set_hp(obj:get_hp()-5) if (obj:get_hp() <= 0) then if (not obj:is_player()) and name ~= self.object:get_luaentity().name then obj:remove() end end end end if mobs_griefing then minetest.set_node(pos, {name="air"}) if math.random(1,2)==1 then local dx = math.random(-1,1) local dy = math.random(-1,1) local dz = math.random(-1,1) local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} minetest.set_node(p, {name="air"}) end end end }) --GOOD LUCK LOL! -- fireball (weapon) mobs:register_arrow(":mobs_mc:fireball", { visual = "sprite", visual_size = {x = 0.75, y = 0.75}, -- TODO: 3D projectile, replace tetxture textures = {"mobs_mc_TEMP_wither_projectile.png"}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 16}) player:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, mob) minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16}) mob:punch(self.object, 1.0, { full_punch_interval = 0.5, damage_groups = {fleshy = 8}, }, nil) end, -- node hit, bursts into flame hit_node = function(self, pos, node) -- FIXME: Deprecated, switch to mobs:boom instead mobs:explosion(pos, 3, 0, 1) end }) --Spawn egg mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0) --Compatibility mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither")