local S = minetest.get_translator(minetest.get_current_modname()) -- Taken from https://minecraft.gamepedia.com/Enchanting local function increase_damage(damage_group, factor) return function(itemstack, level) local tool_capabilities = itemstack:get_tool_capabilities() tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor itemstack:get_meta():set_tool_capabilities(tool_capabilities) end end -- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented mcl_enchanting.enchantments.bane_of_arthropods = { name = S("Bane of Arthropods"), max_level = 5, primary = {sword = true}, secondary = {axe = true}, disallow = {}, incompatible = {smite = true, sharpness = true}, weight = 5, description = S("Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."), curse = false, on_enchant = increase_damage("anthropod", 2.5), requires_tool = false, treasure = false, power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}}, inv_combat_tab = true, inv_tool_tab = false, } -- requires missing MineClone2 feature --[[mcl_enchanting.enchantments.channeling = { name = S("Channeling"), max_level = 1, primary = {trident = true}, secondary = {}, disallow = {}, incompatible = {riptide = true}, weight = 1, description = S("Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{25, 50}}, inv_combat_tab = true, inv_tool_tab = false, }]]-- -- implemented in mcl_death_drop mcl_enchanting.enchantments.curse_of_vanishing = { name = S("Curse of Vanishing"), max_level = 1, primary = {}, secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true}, disallow = {}, incompatible = {}, weight = 1, description = S("Item destroyed on death."), curse = true, on_enchant = function() end, requires_tool = false, treasure = true, power_range_table = {{25, 50}}, inv_combat_tab = true, inv_tool_tab = true, } -- implemented in mcl_playerplus mcl_enchanting.enchantments.depth_strider = { name = S("Depth Strider"), max_level = 3, primary = {}, secondary = {armor_feet = true}, disallow = {non_combat_armor = true}, incompatible = {frost_walker = true}, weight = 2, description = S("Increases underwater movement speed."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{10, 25}, {20, 35}, {30, 45}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented via on_enchant mcl_enchanting.enchantments.efficiency = { name = S("Efficiency"), max_level = 5, primary = {pickaxe = true, shovel = true, axe = true, hoe = true}, secondary = {shears = true}, disallow = {}, incompatible = {}, weight = 10, description = S("Increases mining speed."), curse = false, on_enchant = function() -- Updating digging speed is handled by update_groupcaps which -- is called from load_enchantments. end, requires_tool = false, treasure = false, power_range_table = {{1, 61}, {11, 71}, {21, 81}, {31, 91}, {41, 101}}, inv_combat_tab = false, inv_tool_tab = true, } -- implemented in mcl_mobs and via register_on_punchplayer callback mcl_enchanting.enchantments.fire_aspect = { name = S("Fire Aspect"), max_level = 2, primary = {sword = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Sets target on fire."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{10, 61}, {30, 71}}, inv_combat_tab = true, inv_tool_tab = false, } minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if hitter and hitter:is_player() then local wielditem = hitter:get_wielded_item() if wielditem then local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect") if fire_aspect_level > 0 then local player_pos = player:get_pos() local hitter_pos = hitter:get_pos() if vector.distance(hitter_pos, player_pos) <= 3 then mcl_burning.set_on_fire(player, fire_aspect_level * 4) end end end end end) mcl_enchanting.enchantments.flame = { name = S("Flame"), max_level = 1, primary = {bow = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Arrows set target on fire."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{20, 50}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented in mcl_item_entity mcl_enchanting.enchantments.fortune = { name = S("Fortune"), max_level = 3, primary = {pickaxe = true, shovel = true, axe = true, hoe = true}, secondary = {}, disallow = {}, incompatible = {silk_touch = true}, weight = 2, description = S("Increases certain block drops."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{15, 61}, {24, 71}, {33, 81}}, inv_combat_tab = false, inv_tool_tab = true, } -- implemented via walkover.register_global mcl_enchanting.enchantments.frost_walker = { name = S("Frost Walker"), max_level = 2, primary = {}, secondary = {armor_feet = true}, disallow = {non_combat_armor = true}, incompatible = {depth_strider = true}, weight = 2, description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."), curse = false, on_enchant = function() end, requires_tool = false, treasure = true, power_range_table = {{10, 25}, {20, 35}}, inv_combat_tab = true, inv_tool_tab = false, } walkover.register_global(function(pos, _, player) local boots = player:get_inventory():get_stack("armor", 5) local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker") if frost_walker <= 0 then return end -- 1011 = sqrt(4096000)/2; 4096000 is the max number of nodes for find_nodes_in_area_under_air local radius = math.min(frost_walker + 2, 1011) local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius} local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius} local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source") for _, p in ipairs(positions) do if vector.distance(pos, p) <= radius then minetest.set_node(p, {name = "mcl_core:frosted_ice_0"}) end end end) -- requires missing MineClone2 feature --[[mcl_enchanting.enchantments.impaling = { name = S("Impaling"), max_level = 5, primary = {trident = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Trident deals additional damage to ocean mobs."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{1, 21}, {9, 29}, {17, 37}, {25, 45}, {33, 53}}, inv_combat_tab = true, inv_tool_tab = false, }]]-- -- implemented in mcl_bows mcl_enchanting.enchantments.infinity = { name = S("Infinity"), max_level = 1, primary = {bow = true}, secondary = {}, disallow = {}, incompatible = {mending = true}, weight = 1, description = S("Shooting consumes no regular arrows."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{20, 50}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented via minetest.calculate_knockback mcl_enchanting.enchantments.knockback = { name = S("Knockback"), max_level = 2, primary = {sword = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 5, description = S("Increases knockback."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{5, 61}, {25, 71}}, inv_combat_tab = true, inv_tool_tab = false, } local old_calculate_knockback = minetest.calculate_knockback function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage) local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage) local luaentity if hitter then luaentity = hitter:get_luaentity() end if hitter and hitter:is_player() and distance <= 3 then local wielditem = hitter:get_wielded_item() --knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback") knockback = knockback + 3.22 * enchant -- add vertical lift to knockback local v = player:get_velocity() local added_v = 0 local invul = player:get_meta():get_int("mcl_damage:invulnerable") if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then local regular_v = 6.4 local enchant_v = 7 regular_v = regular_v * math.abs(dir.y - 1) enchant_v = enchant_v * math.abs(dir.y - 1) if enchant == 0 then player:add_velocity({x = 0, y = regular_v, z = 0}) added_v = regular_v else player:add_velocity({x = 0, y = enchant_v, z = 0}) added_v = enchant_v end -- add minimum knockback if knockback <= 1.5 then knockback = knockback + 4.875 elseif knockback <= 6.19 then knockback = knockback + 0.609375 end end -- counteract forward velocity when hit local self_dir_dot = (v.x * dir.x) + (v.z * dir.z) if self_dir_dot < 0 then player:add_velocity({x = v.x * -1, y = 0, z = v.z * -1}) end -- add player velocity to knockback local h_name = hitter:get_player_name() local hv = hitter:get_velocity() local dir_dot = (hv.x * dir.x) + (hv.z * dir.z) local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z)) if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then knockback = knockback + hitter_mag * 0.6875 elseif dir_dot > 0 then knockback = knockback + hitter_mag * 0.515625 end -- reduce floatiness minetest.after(0.25, function() player:add_velocity({x = 0, y = (v.y + added_v) * -0.375, z = 0}) end) -- reduce knockback when moving towards hitter while attacking local self_dir_dot = (v.x * dir.x) + (v.z * dir.z) local control = player:get_player_control() if self_dir_dot < -4.3 and control.up and control.LMB then knockback = knockback * 0.6 end -- remove knockback if invulnerable if invul > 0 then knockback = 0 end elseif hitter and hitter:is_player() and distance > 3 then knockback = 0 elseif luaentity and luaentity._knockback then local kb = knockback + luaentity._knockback / 4 local punch_dir = dir punch_dir.y = 0 punch_dir = vector.normalize(punch_dir) * kb punch_dir.y = 4 player:add_velocity(punch_dir) knockback = 0 end return knockback end -- implemented in mcl_mobs and mobs_mc mcl_enchanting.enchantments.looting = { name = S("Looting"), max_level = 3, primary = {sword = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Increases mob loot."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{15, 61}, {24, 71}, {33, 81}}, inv_combat_tab = true, inv_tool_tab = false, } -- requires missing MineClone2 feature --[[mcl_enchanting.enchantments.loyalty = { name = S("Loyalty"), max_level = 3, primary = {trident = true}, secondary = {}, disallow = {}, incompatible = {riptide = true}, weight = 5, description = S("Trident returns after being thrown. Higher levels reduce return time."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{12, 50}, {19, 50}, {26, 50}}, inv_combat_tab = true, inv_tool_tab = false, }]]-- -- implemented in mcl_fishing mcl_enchanting.enchantments.luck_of_the_sea = { name = S("Luck of the Sea"), max_level = 3, primary = {fishing_rod = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Increases rate of good loot (enchanting books, etc.)"), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{15, 61}, {24, 71}, {33, 81}}, inv_combat_tab = false, inv_tool_tab = true, } -- implemented in mcl_fishing mcl_enchanting.enchantments.lure = { name = S("Lure"), max_level = 3, primary = {fishing_rod = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Decreases time until rod catches something."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{15, 61}, {24, 71}, {33, 81}}, inv_combat_tab = false, inv_tool_tab = true, } -- implemented in mcl_experience mcl_enchanting.enchantments.mending = { name = S("Mending"), max_level = 1, primary = {}, secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true}, disallow = {}, incompatible = {infinity = true}, weight = 2, description = S("Repair the item while gaining XP orbs."), curse = false, on_enchant = function() end, requires_tool = true, treasure = true, power_range_table = {{25, 75}}, inv_combat_tab = true, inv_tool_tab = true, } mcl_experience.register_on_add_xp(function(player, xp) local inv = player:get_inventory() local candidates = { {list = "main", index = player:get_wield_index()}, {list = "armor", index = 2}, {list = "armor", index = 3}, {list = "armor", index = 4}, {list = "armor", index = 5}, {list = "offhand", index = 1}, } local final_candidates = {} for _, can in ipairs(candidates) do local stack = inv:get_stack(can.list, can.index) local wear = stack:get_wear() if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then can.stack = stack can.wear = wear table.insert(final_candidates, can) end end if #final_candidates > 0 then local can = final_candidates[math.random(#final_candidates)] local stack, list, index, wear = can.stack, can.list, can.index, can.wear local uses = mcl_util.calculate_durability(stack) local multiplier = 2 * 65535 / uses local repair = xp * multiplier local new_wear = wear - repair if new_wear < 0 then xp = math.floor(-new_wear / multiplier + 0.5) new_wear = 0 else xp = 0 end stack:set_wear(math.floor(new_wear)) tt.reload_itemstack_description(stack) -- update tooltip inv:set_stack(list, index, stack) end return xp end, 0) mcl_enchanting.enchantments.multishot = { name = S("Multishot"), max_level = 1, primary = {crossbow = true}, secondary = {}, disallow = {}, incompatible = {piercing = true}, weight = 2, description = S("Shoot 3 arrows at the cost of one."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{20, 50}}, inv_combat_tab = true, inv_tool_tab = false, } -- requires missing MineClone2 feature mcl_enchanting.enchantments.piercing = { name = S("Piercing"), max_level = 4, primary = {crossbow = true}, secondary = {}, disallow = {}, incompatible = {multishot = true}, weight = 10, description = S("Arrows passes through multiple objects."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{1, 50}, {11, 50}, {21, 50}, {31, 50}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented in mcl_bows mcl_enchanting.enchantments.power = { name = S("Power"), max_level = 5, primary = {bow = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 10, description = S("Increases arrow damage."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows mcl_enchanting.enchantments.punch = { name = S("Punch"), max_level = 2, primary = {}, secondary = {bow = true}, disallow = {}, incompatible = {}, weight = 2, description = S("Increases arrow knockback."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{12, 37}, {32, 57}}, inv_combat_tab = true, inv_tool_tab = false, } -- requires missing MineClone2 feature mcl_enchanting.enchantments.quick_charge = { name = S("Quick Charge"), max_level = 3, primary = {crossbow = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 5, description = S("Decreases crossbow charging time."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{12, 50}, {32, 50}, {52, 50}}, inv_combat_tab = true, inv_tool_tab = false, } -- unimplemented --[[mcl_enchanting.enchantments.respiration = { name = S("Respiration"), max_level = 3, primary = {armor_head = true}, secondary = {}, disallow = {non_combat_armor = true}, incompatible = {}, weight = 2, description = S("Extends underwater breathing time."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{10, 40}, {20, 50}, {30, 60}}, inv_combat_tab = true, inv_tool_tab = false, }]]-- -- requires missing MineClone2 feature --[[mcl_enchanting.enchantments.riptide = { name = S("Riptide"), max_level = 3, primary = {trident = true}, secondary = {}, disallow = {}, incompatible = {channeling = true, loyalty = true}, weight = 2, description = S("Trident launches player with itself when thrown. Works only in water or rain."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{17, 50}, {24, 50}, {31, 50}}, inv_combat_tab = true, inv_tool_tab = false, }]]-- -- implemented via on_enchant mcl_enchanting.enchantments.sharpness = { name = S("Sharpness"), max_level = 5, primary = {sword = true}, secondary = {axe = true}, disallow = {}, incompatible = {bane_of_arthropods = true, smite = true}, weight = 5, description = S("Increases damage."), curse = false, on_enchant = increase_damage("fleshy", 0.5), requires_tool = false, treasure = false, power_range_table = {{1, 21}, {12, 32}, {23, 43}, {34, 54}, {45, 65}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented in mcl_item_entity mcl_enchanting.enchantments.silk_touch = { name = S("Silk Touch"), max_level = 1, primary = {pickaxe = true, shovel = true, axe = true, hoe = true}, secondary = {shears = true}, disallow = {}, incompatible = {fortune = true}, weight = 1, description = S("Mined blocks drop themselves."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{15, 61}}, inv_combat_tab = false, inv_tool_tab = true, } -- implemented via on_enchant and additions in mobs_mc mcl_enchanting.enchantments.smite = { name = S("Smite"), max_level = 5, primary = {sword = true}, secondary = {axe = true}, disallow = {}, incompatible = {bane_of_arthropods = true, sharpness = true}, weight = 5, description = S("Increases damage to undead mobs."), curse = false, on_enchant = increase_damage("undead", 2.5), requires_tool = false, treasure = false, power_range_table = {{5, 25}, {13, 33}, {21, 41}, {29, 49}, {37, 57}}, inv_combat_tab = true, inv_tool_tab = false, } -- implemented in mcl_playerplus mcl_enchanting.enchantments.soul_speed = { name = S("Soul Speed"), max_level = 3, primary = {}, secondary = {armor_feet = true}, disallow = {non_combat_armor = true}, incompatible = {frost_walker = true}, weight = 2, description = S("Increases walking speed on soul sand and soul soil."), curse = false, on_enchant = function() end, requires_tool = false, treasure = true, power_range_table = {{10, 25}, {20, 35}, {30, 45}}, inv_combat_tab = true, inv_tool_tab = false, } -- requires missing MineClone2 feature --[[mcl_enchanting.enchantments.sweeping_edge = { name = S("Sweeping Edge"), max_level = 3, primary = {sword = true}, secondary = {}, disallow = {}, incompatible = {}, weight = 2, description = S("Increases sweeping attack damage."), curse = false, on_enchant = function() end, requires_tool = false, treasure = false, power_range_table = {{5, 20}, {14, 29}, {23, 38}}, inv_combat_tab = true, inv_tool_tab = false, }]]-- -- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing mcl_enchanting.enchantments.unbreaking = { name = S("Unbreaking"), max_level = 3, primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true}, secondary = {tool = true}, -- Commented to allow elytra to be enchanted --disallow = {non_combat_armor = true}, disallow = {}, incompatible = {}, weight = 5, description = S("Increases item durability."), curse = false, on_enchant = function(itemstack, level) local name = itemstack:get_name() if not minetest.registered_tools[name].tool_capabilities then return end local tool_capabilities = itemstack:get_tool_capabilities() tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level) itemstack:get_meta():set_tool_capabilities(tool_capabilities) -- Updating digging durability is handled by update_groupcaps -- which is called from load_enchantments. end, requires_tool = true, treasure = false, power_range_table = {{5, 61}, {13, 71}, {21, 81}}, inv_combat_tab = true, inv_tool_tab = true, }