-- bonemealing grass nodes -- -- When bonemealing "mcl_core:dirt_with_grass", it spawns grass and flowers -- over a 7x7 patch of adjacent grassy nodes. -- -- Because of potential dependency complications it is not advisable to add -- callbacks to mcl_core that create dependencies on mods that depend on -- mcl_core, such as mcl_flowers. -- -- To work around this restriction, the bonemealing callback is defined here -- and the _mcl_on_bonemealing callback in "mcl_core:dirt_with_grass" node -- definition is overwritten with it. local mg_name = minetest.get_mapgen_setting("mg_name") local flowers_table_simple = { "mcl_flowers:dandelion", "mcl_flowers:poppy", } local flowers_table_plains = { "mcl_flowers:dandelion", "mcl_flowers:dandelion", "mcl_flowers:poppy", "mcl_flowers:oxeye_daisy", "mcl_flowers:tulip_orange", "mcl_flowers:tulip_red", "mcl_flowers:tulip_white", "mcl_flowers:tulip_pink", "mcl_flowers:azure_bluet", } local flowers_table_swampland = { "mcl_flowers:blue_orchid", } local flowers_table_flower_forest = { "mcl_flowers:dandelion", "mcl_flowers:poppy", "mcl_flowers:oxeye_daisy", "mcl_flowers:tulip_orange", "mcl_flowers:tulip_red", "mcl_flowers:tulip_white", "mcl_flowers:tulip_pink", "mcl_flowers:azure_bluet", "mcl_flowers:allium", } local biome_flowers_tables = { ["Plains"] = flowers_table_plains, ["Plains_beach"] = flowers_table_plains, ["Plains_ocean"] = flowers_table_plains, ["Plains_deep_ocean"] = flowers_table_plains, ["Plains_underground"] = flowers_table_plains, ["SunflowerPlains"] = flowers_table_plains, ["SunflowerPlains_ocean"] = flowers_table_plains, ["SunflowerPlains_deep_ocean"] = flowers_table_plains, ["SunflowerPlains_underground"] = flowers_table_plains, ["Swampland"] = flowers_table_swampland, ["Swampland_shore"] = flowers_table_swampland, ["Swampland_ocean"] = flowers_table_swampland, ["Swampland_deep_ocean"] = flowers_table_swampland, ["Swampland_underground"] = flowers_table_swampland, ["FlowerForest"] = flowers_table_flower_forest, ["FlowerForest_beach"] = flowers_table_flower_forest, ["FlowerForest_ocean"] = flowers_table_flower_forest, ["FlowerForest_deep_ocean"] = flowers_table_flower_forest, ["FlowerForest_underground"] = flowers_table_flower_forest, } -- Randomly generate flowers, tall grass or nothing -- pos: node to place into -- color: param2 value for tall grass -- local function add_random_flower(pos, color) -- 90% tall grass, 10% flower if math.random(1,100) <= 90 then minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color}) else local flowers_table if mg_name == "v6" then flowers_table = flowers_table_plains else local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome) flowers_table = biome_flowers_tables[biome] or flowers_table_simple end minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]}) end end --- Generate tall grass and random flowers in a 7x7 area -- Bonemealing callback handler for "mcl_core:dirt_with_grass" -- local function bonemeal_grass(pointed_thing, placer) local pos, below, r, color for i = -7, 7 do for j = -7, 7 do for y = -1, 1 do pos = vector.offset(pointed_thing.above, i, y, j) if minetest.get_node(pos).name == "air" then below = minetest.get_node(vector.offset(pos, 0, -1, 0)) r = ((math.abs(i) + math.abs(j)) / 2) if (minetest.get_item_group(below.name, "grass_block_no_snow") == 1) and math.random(1, 100) <= 90 / r then color = below.param2 add_random_flower(pos, color) if math.random(1,5) == 1 then mcl_bone_meal.add_bone_meal_particle(pos) end end end end end end return true end -- Override "mcl_core:dirt_with_grass" bonemealing handler. local nodename = "mcl_core:dirt_with_grass" local olddef = minetest.registered_nodes[nodename] if not olddef then minetest.log("warning", "'mcl_core:dirt_with_grass' not registered, cannot add override!") else local oldhandler = olddef._mcl_on_bonemealing local newhandler = function (pointed_thing, placer) bonemeal_grass(pointed_thing, placer) if oldhandler then oldhandler(pointed_thing, placer) end end minetest.override_item(nodename, {_mcl_on_bonemealing = newhandler}) end