--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### GHAST --################### mcl_mobs.register_mob("mobs_mc:ghast", { description = S("Ghast"), type = "monster", spawn_class = "hostile", pathfinding = 1, group_attack = true, hp_min = 10, hp_max = 10, xp_min = 5, xp_max = 5, collisionbox = {-2, 5, -2, 2, 9, 2}, visual = "mesh", mesh = "mobs_mc_ghast.b3d", spawn_in_group = 1, textures = { {"mobs_mc_ghast.png"}, }, visual_size = {x=12, y=12}, sounds = { shoot_attack = "mobs_fireball", death = "mobs_mc_zombie_death", attack = "mobs_fireball", random = "mobs_eerie", distance = 80, -- TODO: damage -- TODO: better death }, walk_velocity = 1.6, run_velocity = 3.2, drops = { {name = "mcl_mobitems:gunpowder", chance = 1, min = 0, max = 2, looting = "common"}, {name = "mcl_mobitems:ghast_tear", chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true}, }, animation = { stand_speed = 50, walk_speed = 50, run_speed = 50, stand_start = 0, stand_end = 40, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, fall_damage = 0, view_range = 64, attack_type = "dogshoot", arrow = "mobs_mc:fireball", shoot_interval = 3, shoot_offset = -5, dogshoot_switch = 1, dogshoot_count_max =1, passive = false, jump = true, jump_height = 4, floats=1, fly = true, makes_footstep_sound = false, instant_death = true, fire_resistant = true, can_spawn = function(pos) if not minetest.get_item_group(minetest.get_node(pos).name,"solid") then return false end local p1=vector.offset(pos,-2,1,-2) local p2=vector.offset(pos,2,5,2) local nn = minetest.find_nodes_in_area(p1,p2,{"air"}) if #nn< 41 then return false end return true end, do_custom = function(self) if self.firing == true then self.base_texture = {"mobs_mc_ghast_firing.png"} self.object:set_properties({textures=self.base_texture}) else self.base_texture = {"mobs_mc_ghast.png"} self.object:set_properties({textures=self.base_texture}) end end, }) mcl_mobs:spawn_specific( "mobs_mc:ghast", "nether", "ground", { "Nether", "SoulsandValley", "BasaltDelta", }, 0, 7, 30, 72000, 2, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- fireball (projectile) mcl_mobs.register_arrow("mobs_mc:fireball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"mcl_fire_fire_charge.png"}, velocity = 5, collisionbox = {-.5, -.5, -.5, .5, .5, .5}, _is_fireball = true, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, }, nil) local p = self.object:get_pos() if p then mcl_mobs.mob_class.boom(self,p, 1, true) else mcl_mobs.mob_class.boom(self,player:get_pos(), 1, true) end end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, }, nil) mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true) end, hit_node = function(self, pos, node) mcl_mobs.mob_class.boom(self,pos, 1, true) end }) mcl_mobs:non_spawn_specific("mobs_mc:ghast","overworld","0","7") -- spawn eggs mcl_mobs.register_egg("mobs_mc:ghast", S("Ghast"), "#f9f9f9", "#bcbcbc", 0)