local S = minetest.get_translator("mcl_skins") local color_to_string = minetest.colorspec_to_colorstring mcl_skins = { item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"}, tab_names = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"}, tab_descriptions = { template = S("Templates"), arm = S("Arm size"), base = S("Bases"), footwear = S("Footwears"), eye = S("Eyes"), mouth = S("Mouths"), bottom = S("Bottoms"), top = S("Tops"), hair = S("Hairs"), headwear = S("Headwears") }, steve = {}, -- Stores skin values for Steve skin alex = {}, -- Stores skin values for Alex skin base = {}, -- List of base textures -- Base color is separate to keep the number of junk nodes registered in check base_color = {0xffeeb592, 0xffb47a57, 0xff8d471d}, color = { 0xff613915, -- 1 Dark brown Steve hair, Alex bottom 0xff97491b, -- 2 Medium brown 0xffb17050, -- 3 Light brown 0xffe2bc7b, -- 4 Beige 0xff706662, -- 5 Gray 0xff151515, -- 6 Black 0xffc21c1c, -- 7 Red 0xff178c32, -- 8 Green Alex top 0xffae2ad3, -- 9 Plum 0xffebe8e4, -- 10 White 0xffe3dd26, -- 11 Yellow 0xff449acc, -- 12 Light blue Steve top 0xff124d87, -- 13 Dark blue Steve bottom 0xfffc0eb3, -- 14 Pink 0xffd0672a, -- 15 Orange Alex hair }, footwear = {}, mouth = {}, eye = {}, bottom = {}, top = {}, hair = {}, headwear = {}, masks = {}, preview_rotations = {}, players = {} } function mcl_skins.register_item(item) assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.") local texture = item.texture or "blank.png" if item.steve then mcl_skins.steve[item.type] = texture end if item.alex then mcl_skins.alex[item.type] = texture end table.insert(mcl_skins[item.type], texture) mcl_skins.masks[texture] = item.mask if item.preview_rotation then mcl_skins.preview_rotations[texture] = item.preview_rotation end end function mcl_skins.save(player) local name = player:get_player_name() local skin = mcl_skins.players[name] if not skin then return end player:get_meta():set_string("mcl_skins:skin", minetest.serialize(skin)) end minetest.register_chatcommand("skin", { description = S("Open skin configuration screen."), privs = {}, func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end }) function mcl_skins.make_hand_texture(base, colorspec) local output = "" if mcl_skins.masks[base] then output = mcl_skins.masks[base] .. "^[colorize:" .. color_to_string(colorspec) .. ":alpha" end if #output > 0 then output = output .. "^" end output = output .. base return output end function mcl_skins.compile_skin(skin) local output = "" for i, tab in pairs(mcl_skins.item_names) do local texture = skin[tab] if texture and texture ~= "blank.png" then if skin[tab .. "_color"] and mcl_skins.masks[texture] then if #output > 0 then output = output .. "^" end local color = color_to_string(skin[tab .. "_color"]) output = output .. "(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)" end if #output > 0 then output = output .. "^" end output = output .. texture end end return output end function mcl_skins.update_player_skin(player) if not player then return end local skin = mcl_skins.players[player:get_player_name()] mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin)) local model = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" mcl_player.player_set_model(player, model) mcl_inventory.update_inventory_formspec(player) for i=1, #mcl_skins.registered_on_set_skins do mcl_skins.registered_on_set_skins[i](player) end end -- Load player skin on join minetest.register_on_joinplayer(function(player) local function table_get_random(t) return t[math.random(#t)] end local name = player:get_player_name() local skin = player:get_meta():get_string("mcl_skins:skin") if skin then skin = minetest.deserialize(skin) end if skin then mcl_skins.players[name] = skin else if math.random() > 0.5 then skin = table.copy(mcl_skins.steve) else skin = table.copy(mcl_skins.alex) end mcl_skins.players[name] = skin end mcl_skins.save(player) mcl_skins.update_player_skin(player) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if name then mcl_skins.players[name] = nil end end) mcl_skins.registered_on_set_skins = {} function mcl_skins.register_on_set_skin(func) table.insert(mcl_skins.registered_on_set_skins, func) end function mcl_skins.show_formspec(player, active_tab, page_num) active_tab = active_tab or "template" page_num = page_num or 1 local page_count if page_num < 1 then page_num = 1 end if mcl_skins[active_tab] then page_count = math.ceil(#mcl_skins[active_tab] / 16) if page_num > page_count then page_num = page_count end else page_num = 1 page_count = 1 end local player_name = player:get_player_name() local skin = mcl_skins.players[player_name] local formspec = "formspec_version[3]size[13.2,11]" for i, tab in pairs(mcl_skins.tab_names) do if tab == active_tab then formspec = formspec .. "style[" .. tab .. ";bgcolor=green]" end local y = 0.3 + (i - 1) * 0.8 formspec = formspec .. "button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" end local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" formspec = formspec .. "model[10,0.3;3,7;player_mesh;" .. mesh .. ";" .. mcl_skins.compile_skin(skin) .. ",blank.png,blank.png;0,180;false;true;0,0;0]" if active_tab == "template" then formspec = formspec .. "model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" .. mcl_skins.compile_skin(mcl_skins.steve) .. ",blank.png,blank.png;0,180;false;true;0,0;0]" .. "button[4,5.2;2,0.8;steve;" .. S("Select") .. "]" .. "model[6.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" .. mcl_skins.compile_skin(mcl_skins.alex) .. ",blank.png,blank.png;0,180;false;true;0,0;0]" .. "button[6.5,5.2;2,0.8;alex;" .. S("Select") .. "]" elseif mcl_skins[active_tab] then formspec = formspec .. "style_type[button;border=false;bgcolor=#00000000]" local textures = mcl_skins[active_tab] local page_start = (page_num - 1) * 16 + 1 local page_end = math.min(page_start + 16 - 1, #textures) for j = page_start, page_end do local i = j - page_start + 1 local texture = textures[j] local preview = mcl_skins.masks[skin.base] .. "^[colorize:gray^" .. skin.base local color = color_to_string(skin[active_tab .. "_color"]) local mask = mcl_skins.masks[texture] if color and mask then preview = preview .. "^(" .. mask .. "^[colorize:" .. color .. ":alpha)" end preview = preview .. "^" .. texture local mesh = "mcl_skins_head.obj" if active_tab == "top" then mesh = "mcl_skins_top.obj" elseif active_tab == "bottom" or active_tab == "footwear" then mesh = "mcl_skins_bottom.obj" end local rot_x = -10 local rot_y = 20 if mcl_skins.preview_rotations[texture] then rot_x = mcl_skins.preview_rotations[texture].x rot_y = mcl_skins.preview_rotations[texture].y end i = i - 1 local x = 3.5 + i % 4 * 1.6 local y = 0.3 + math.floor(i / 4) * 1.6 formspec = formspec .. "model[" .. x .. "," .. y .. ";1.5,1.5;" .. mesh .. ";" .. mesh .. ";" .. preview .. ";" .. rot_x .. "," .. rot_y .. ";false;false;0,0;0]" if skin[active_tab] == texture then formspec = formspec .. "style[" .. texture .. ";border=false;bgcolor=#00000000]" .. "image_button[" .. x .. "," .. y .. ";1.5,1.5;mcl_skins_select_overlay.png;" .. texture .. ";]" else formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]" end end elseif active_tab == "arm" then local thick_overlay = not skin.slim_arms and "^mcl_skins_select_overlay.png" or "" local slim_overlay = skin.slim_arms and "^mcl_skins_select_overlay.png" or "" formspec = formspec .. "image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png" .. thick_overlay ..";thick_arms;]" .. "image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png" .. slim_overlay ..";slim_arms;]" end if skin[active_tab .. "_color"] then local colors = mcl_skins.color if active_tab == "base" then colors = mcl_skins.base_color end local tab_color = active_tab .. "_color" local selected_color = skin[tab_color] for i, colorspec in pairs(colors) do local overlay = "" if selected_color == colorspec then overlay = "^mcl_skins_select_overlay.png" end local color = color_to_string(colorspec) i = i - 1 local x = 3.6 + i % 6 * 0.9 local y = 8 + math.floor(i / 6) * 0.9 formspec = formspec .. "image_button[" .. x .. "," .. y .. ";0.8,0.8;blank.png^[noalpha^[colorize:" .. color .. ":alpha" .. overlay .. ";" .. colorspec .. ";]" end if not (active_tab == "base") then -- Bitwise Operations !?!?! local red = math.floor(selected_color / 0x10000) - 0xff00 local green = math.floor(selected_color / 0x100) - 0xff0000 - red * 0x100 local blue = selected_color - 0xff000000 - red * 0x10000 - green * 0x100 formspec = formspec .. "container[9.2,8]" .. "scrollbaroptions[min=0;max=255;smallstep=20]" .. "box[0.4,0;2.49,0.38;red]" .. "label[0.2,0.2;-]" .. "scrollbar[0.4,0;2.5,0.4;horizontal;red;" .. red .."]" .. "label[2.9,0.2;+]" .. "box[0.4,0.6;2.49,0.38;green]" .. "label[0.2,0.8;-]" .. "scrollbar[0.4,0.6;2.5,0.4;horizontal;green;" .. green .."]" .. "label[2.9,0.8;+]" .. "box[0.4,1.2;2.49,0.38;blue]" .. "label[0.2,1.4;-]" .. "scrollbar[0.4,1.2;2.5,0.4;horizontal;blue;" .. blue .. "]" .. "label[2.9,1.4;+]" .. "container_end[]" end end if page_num > 1 then formspec = formspec .. "image_button[3.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]" end if page_num < page_count then formspec = formspec .. "image_button[8.8,6.7;1,1;mcl_skins_arrow.png;next_page;]" end if page_count > 1 then formspec = formspec .. "label[6.3,7.2;" .. page_num .. " / " .. page_count .. "]" end minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.__mcl_skins then mcl_skins.show_formspec(player) return false end if not formname:find("^mcl_skins:") then return false end local _, _, active_tab, page_num = formname:find("^mcl_skins:(%a+)_(%d+)") local active_tab_found = false for _, tab in pairs(mcl_skins.tab_names) do if tab == active_tab then active_tab_found = true end end active_tab = active_tab_found and active_tab or "template" if not page_num or not active_tab then return true end page_num = math.floor(tonumber(page_num) or 1) local player_name = player:get_player_name() -- Cancel formspec resend after scrollbar move if mcl_skins.players[player_name].form_send_job then mcl_skins.players[player_name].form_send_job:cancel() end if fields.quit then mcl_skins.save(player) return true end if fields.alex then mcl_skins.players[player_name] = table.copy(mcl_skins.alex) mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true elseif fields.steve then mcl_skins.players[player_name] = table.copy(mcl_skins.steve) mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end for i, tab in pairs(mcl_skins.tab_names) do if fields[tab] then mcl_skins.show_formspec(player, tab, page_num) return true end end local skin = mcl_skins.players[player_name] if not skin then return true end if fields.next_page then page_num = page_num + 1 mcl_skins.show_formspec(player, active_tab, page_num) return true elseif fields.previous_page then page_num = page_num - 1 mcl_skins.show_formspec(player, active_tab, page_num) return true end if active_tab == "arm" then if fields.thick_arms then skin.slim_arms = false elseif fields.slim_arms then skin.slim_arms = true end mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end if skin[active_tab .. "_color"] and ( fields.red and fields.red:find("^CHG") or fields.green and fields.green:find("^CHG") or fields.blue and fields.blue:find("^CHG") ) then local red = fields.red:gsub("%a%a%a:", "") local green = fields.green:gsub("%a%a%a:", "") local blue = fields.blue:gsub("%a%a%a:", "") red = tonumber(red) or 0 green = tonumber(green) or 0 blue = tonumber(blue) or 0 local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue if color >= 0 and color <= 0xffffffff then -- We delay resedning the form because otherwise it will break dragging scrollbars mcl_skins.players[player_name].form_send_job = minetest.after(0.2, function() if player and player:is_player() then skin[active_tab .. "_color"] = color mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) mcl_skins.players[player_name].form_send_job = nil end end) return true end end local field for f, value in pairs(fields) do if value == "" then field = f break end end -- See if field is a texture if field and mcl_skins[active_tab] then for i, texture in pairs(mcl_skins[active_tab]) do if texture == field then skin[active_tab] = texture mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end end end -- See if field is a color local number = tonumber(field) if number and skin[active_tab .. "_color"] then local color = math.floor(number) if color and color >= 0 and color <= 0xffffffff then skin[active_tab .. "_color"] = color mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end end return true end) local function init() local function file_exists(name) local f = io.open(name) if not f then return false end f:close() return true end local f = io.open(minetest.get_modpath("mcl_skins") .. "/list.json") assert(f, "Can't open the file list.json") local data = f:read("*all") assert(data, "Can't read data from list.json") local json, error = minetest.parse_json(data) assert(json, error) f:close() for _, item in pairs(json) do mcl_skins.register_item(item) end mcl_skins.steve.base_color = mcl_skins.base_color[1] mcl_skins.steve.hair_color = mcl_skins.color[1] mcl_skins.steve.top_color = mcl_skins.color[12] mcl_skins.steve.bottom_color = mcl_skins.color[13] mcl_skins.steve.slim_arms = false mcl_skins.alex.base_color = mcl_skins.base_color[1] mcl_skins.alex.hair_color = mcl_skins.color[15] mcl_skins.alex.top_color = mcl_skins.color[8] mcl_skins.alex.bottom_color = mcl_skins.color[1] mcl_skins.alex.slim_arms = true end init()