local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local mob_class = mcl_mobs.mob_class local HORNY_TIME = 30 local HORNY_AGAIN_TIME = 30 -- was 300 or 15*20 local CHILD_GROW_TIME = 60 local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false) local LOG_MODULE = "[mcl_mobs]" local function mcl_log (message) if LOGGING_ON and message then minetest.log(LOG_MODULE .. " " .. message) end end -- No-op in MCL2 (capturing mobs is not possible). -- Provided for compability with Mobs Redo function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) return false end -- No-op in MCL2 (protecting mobs is not possible). function mcl_mobs:protect(self, clicker) return false end -- feeding, taming and breeding (thanks blert2112) function mob_class:feed_tame(clicker, feed_count, breed, tame, notake) if not self.follow then return false end if clicker:get_wielded_item():get_definition()._mcl_not_consumable then return false end -- can eat/tame with item in hand if self.nofollow or self:follow_holding(clicker) then local consume_food = false -- tame if not still a baby if tame and not self.child then if not self.owner or self.owner == "" then self.tamed = true self.owner = clicker:get_player_name() consume_food = true end end -- increase health if self.health < self.hp_max and not consume_food then consume_food = true self.health = math.min(self.health + 4, self.hp_max) if self.htimer < 1 then self.htimer = 5 end self.object:set_hp(self.health) end -- make children grow quicker if not consume_food and self.child then consume_food = true -- deduct 10% of the time to adulthood self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1) end -- breed animals if breed and not consume_food and self.hornytimer == 0 and not self.horny then self.food = (self.food or 0) + 1 consume_food = true if self.food >= feed_count then self.food = 0 self.horny = true self.persistent = true self._luck = mcl_luck.get_luck(clicker:get_player_name()) end end self:update_tag() -- play a sound if the animal used the item and take the item if not in creative if consume_food then -- don't consume food if clicker is in creative if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then local item = clicker:get_wielded_item() item:take_item() clicker:set_wielded_item(item) end -- always play the eat sound if food is used, even in creative self:mob_sound("eat", nil, true) else -- make sound when the mob doesn't want food self:mob_sound("random", true) end return true end return false end -- Spawn a child function mcl_mobs.spawn_child(pos, mob_type) local child = minetest.add_entity(pos, mob_type) if not child then return end local ent = child:get_luaentity() mcl_mobs.effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5) ent.child = true local textures -- using specific child texture (if found) if ent.child_texture then textures = ent.child_texture[1] end -- and resize to half height child:set_properties({ textures = textures, visual_size = { x = ent.base_size.x * .5, y = ent.base_size.y * .5, }, collisionbox = { ent.base_colbox[1] * .5, ent.base_colbox[2] * .5, ent.base_colbox[3] * .5, ent.base_colbox[4] * .5, ent.base_colbox[5] * .5, ent.base_colbox[6] * .5, }, selectionbox = { ent.base_selbox[1] * .5, ent.base_selbox[2] * .5, ent.base_selbox[3] * .5, ent.base_selbox[4] * .5, ent.base_selbox[5] * .5, ent.base_selbox[6] * .5, }, }) ent.animation = ent._child_animations ent._current_animation = nil ent:set_animation("stand") return child end -- find two animals of same type and breed if nearby and horny function mob_class:check_breeding() --mcl_log("In breed function") -- child takes a long time before growing into adult if self.child then -- When a child, hornytimer is used to count age until adulthood self.hornytimer = self.hornytimer + 1 if self.hornytimer >= CHILD_GROW_TIME then self.child = false self.hornytimer = 0 self.object:set_properties({ textures = self.base_texture, mesh = self.base_mesh, visual_size = self.base_size, collisionbox = self.base_colbox, selectionbox = self.base_selbox, }) -- custom function when child grows up if self.on_grown then self.on_grown(self) else -- jump when fully grown so as not to fall into ground self.object:set_velocity({ x = 0, y = self.jump_height, z = 0 }) end self.animation = nil local anim = self._current_animation self._current_animation = nil -- Mobs Redo does nothing otherwise self:set_animation(anim) end return else -- horny animal can mate for HORNY_TIME seconds, -- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds if self.horny == true then self.hornytimer = self.hornytimer + 1 if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then self.hornytimer = 0 self.horny = false end end end -- find another same animal who is also horny and mate if nearby if self.horny == true and self.hornytimer <= HORNY_TIME then mcl_log("In breed function. All good. Do the magic.") local pos = self.object:get_pos() mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1) local objs = minetest.get_objects_inside_radius(pos, 3) local num = 0 local ent = nil for n = 1, #objs do ent = objs[n]:get_luaentity() -- check for same animal with different colour local canmate = false if ent then if ent.name == self.name then canmate = true else local entname = string.split(ent.name,":") local selfname = string.split(self.name,":") if entname[1] == selfname[1] then entname = string.split(entname[2],"_") selfname = string.split(selfname[2],"_") if entname[1] == selfname[1] then canmate = true end end end end if canmate then mcl_log("In breed function. Can mate.") end if ent and canmate == true and ent.horny == true and ent.hornytimer <= HORNY_TIME then num = num + 1 end -- found your mate? then have a baby if num > 1 then self.hornytimer = HORNY_TIME + 1 ent.hornytimer = HORNY_TIME + 1 -- spawn baby minetest.after(5, function(parent1, parent2, pos) if not parent1.object:get_luaentity() then return end if not parent2.object:get_luaentity() then return end mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0)) -- custom breed function if parent1.on_breed then -- when false, skip going any further if parent1.on_breed(parent1, parent2) == false then return end end local child = mcl_mobs.spawn_child(pos, parent1.name) if not child then return end local ent_c = child:get_luaentity() -- Use texture of one of the parents local p = math.random(1, 2) if p == 1 then ent_c.base_texture = parent1.base_texture else ent_c.base_texture = parent2.base_texture end child:set_properties({ textures = ent_c.base_texture }) -- tamed and owned by parents' owner ent_c.tamed = true ent_c.owner = parent1.owner end, self, ent, pos) num = 0 break end end end end function mob_class:toggle_sit(clicker,p) if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then return end local pos = self.object:get_pos() local particle if not self.order or self.order == "" or self.order == "sit" then particle = "mobs_mc_wolf_icon_roam.png" self.order = "roam" self.state = "stand" self.walk_chance = 50 self.jump = true self:set_animation("stand") -- TODO: Add sitting model else particle = "mobs_mc_wolf_icon_sit.png" self.order = "sit" self.state = "stand" self.walk_chance = 0 self.jump = false if self.animation.sit_start then self:set_animation("sit") else self:set_animation("stand") end end local pp = vector.new(0,1.4,0) if p then pp = vector.offset(pp,0,p,0) end -- Display icon to show current order (sit or roam) minetest.add_particle({ pos = vector.add(pos, pp), velocity = {x=0,y=0.2,z=0}, expirationtime = 1, size = 4, texture = particle, playername = self.owner, glow = minetest.LIGHT_MAX, }) end