local go_fishing = function(itemstack, user, pointed_thing)
	if pointed_thing and pointed_thing.under then
		-- Use pointed node's on_rightclick function first, if present
		local node = minetest.get_node(pointed_thing.under)
		if user and not user:get_player_control().sneak then
			if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
				return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
			end
		end

		if string.find(node.name, "mcl_core:water") then
			local itemname
			local itemcount = 1
			local itemwear = 0
			local r = math.random(1, 100)
			if r <= 85 then
				-- Fish
				r = math.random(1, 100)
				if r <= 60 then
					itemname = "mcl_fishing:fish_raw"
				elseif r <= 85 then
					itemname = "mcl_fishing:salmon_raw"
				elseif r <= 87 then
					itemname = "mcl_fishing:clownfish_raw"
				else
					itemname = "mcl_fishing:pufferfish_raw"
				end
			elseif r <= 95 then
				-- Junk
				r = math.random(1, 83)
				if r <= 10 then
					itemname = "mcl_core:bowl"
				elseif r <= 12 then
					itemname = "mcl_fishing:fishing_rod"
					itemwear = math.random(6554, 65535)	-- 10%-100% damaged
				elseif r <= 22 then
					itemname = "mcl_mobitems:leather"
				elseif r <= 32 then
					itemname = "3d_armor:boots_leather"
					itemwear = math.random(6554, 65535)	-- 10%-100% damaged
				elseif r <= 42 then
					itemname = "mcl_mobitems:rotten_flesh"
				elseif r <= 47 then
					itemname = "mcl_core:stick"
				elseif r <= 52 then
					itemname = "mcl_mobitems:string"
				elseif r <= 62 then
					itemname = "mcl_potions:potion_water"
				elseif r <= 72 then
					itemname = "mcl_mobitems:bone"
				elseif r <= 73 then
					itemname = "mcl_dye:black"
				itemcount = 10
				else
					-- TODO: Tripwire hook
					itemname = "mcl_mobitems:string"
				end
			else
				-- Treasure
				r = math.random(1, 6)
					if r == 1 then
					-- TODO: Enchanted bow
					itemname = "mcl_throwing:bow"
					itemwear = math.random(49144, 65535)	-- 75%-100% damaged
				elseif r == 2 then
					-- TODO: Enchanted book
					itemname = "mcl_books:book"
				elseif r == 3 then
					-- TODO: Enchanted fishing rod
					itemname = "mcl_fishing:fishing_rod"
					itemwear = math.random(49144, 65535)	-- 75%-100% damaged
				elseif r == 4 then
					itemname = "mobs:nametag"
				elseif r == 5 then
					itemname = "mcl_mobitems:saddle"
				elseif r == 6 then
					itemname = "mcl_flowers:waterlily"
				end
			end
			local inv = user:get_inventory()
			local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
			if inv:room_for_item("main", item) then
				inv:add_item("main", item)
			end
			if not minetest.setting_getbool("creative_mode") then
				local idef = itemstack:get_definition()
				itemstack:add_wear(65535/65) -- 65 uses
				if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
					minetest.sound_play(idef.sound.breaks, {pos=pointed_thing.above, gain=0.5})
				end
			end
			return itemstack
		end
	end
	return nil
end

-- Fishing Rod
minetest.register_tool("mcl_fishing:fishing_rod", {
	description = "Fishing Rod",
	_doc_items_longdesc = "Fishing rods can be used to catch fish.",
	_doc_items_usagehelp = "Rightclick a water source to try to go fishing. Who knows what you're going to catch?",
	groups = { tool=1 },
	inventory_image = "mcl_fishing_fishing_rod.png",
	stack_max = 1,
	liquids_pointable = true,
	on_place = go_fishing,
	sound = { breaks = "default_tool_breaks" },
})

minetest.register_craft({
	output = "mcl_fishing:fishing_rod",
	recipe = {
		{'','','mcl_core:stick'},
		{'','mcl_core:stick','mcl_mobitems:string'},
		{'mcl_core:stick','','mcl_mobitems:string'},
	}
})
minetest.register_craft({
	output = "mcl_fishing:fishing_rod",
	recipe = {
		{'mcl_core:stick', '', ''},
		{'mcl_mobitems:string', 'mcl_core:stick', ''},
		{'mcl_mobitems:string','','mcl_core:stick'},
	}
})

minetest.register_craft({
	type = "fuel",
	recipe = "mcl_fishing:fishing_rod",
	burntime = 15,
})


-- Fish
minetest.register_craftitem("mcl_fishing:fish_raw", {
	description = "Raw Fish",
	_doc_items_longdesc = "This is a raw food item which can be eaten for 2 hunger points. But cooking it is better.",
	inventory_image = "mcl_fishing_fish_raw.png",
	on_place = minetest.item_eat(2),
	on_secondary_use = minetest.item_eat(2),
	stack_max = 64,
	groups = { food=2, eatable = 2 },
})

minetest.register_craftitem("mcl_fishing:fish_cooked", {
	description = "Cooked Fish",
	_doc_items_longdesc = "Mmh, fish! This food item can be eaten for 5 hunger points.",
	inventory_image = "mcl_fishing_fish_cooked.png",
	on_place = minetest.item_eat(5),
	on_secondary_use = minetest.item_eat(5),
	stack_max = 64,
	groups = { food=2, eatable=5 },
})

minetest.register_craft({
	type = "cooking",
	output = "mcl_fishing:fish_cooked",
	recipe = "mcl_fishing:fish_raw",
	cooktime = 10,
})

-- Salmon
minetest.register_craftitem("mcl_fishing:salmon_raw", {
	description = "Raw Salmon",
	_doc_items_longdesc = "This is a raw food item which can be eaten for 2 hunger points. But cooking it is better.",
	inventory_image = "mcl_fishing_salmon_raw.png",
	on_place = minetest.item_eat(2),
	on_secondary_use = minetest.item_eat(2),
	stack_max = 64,
	groups = { food=2, eatable = 2 },
})

minetest.register_craftitem("mcl_fishing:salmon_cooked", {
	description = "Cooked Salmon",
	_doc_items_longdesc = "This is a food item which can be eaten for 6 hunger points.",
	inventory_image = "mcl_fishing_salmon_cooked.png",
	on_place = minetest.item_eat(6),
	on_secondary_use = minetest.item_eat(6),
	stack_max = 64,
	groups = { food=2, eatable=6 },
})

minetest.register_craft({
	type = "cooking",
	output = "mcl_fishing:salmon_cooked",
	recipe = "mcl_fishing:salmon_raw",
	cooktime = 10,
})

-- Clownfish
minetest.register_craftitem("mcl_fishing:clownfish_raw", {
	description = "Clownfish",
	_doc_items_longdesc = "This is a food item which can be eaten for 1 hunger point.",
	inventory_image = "mcl_fishing_clownfish_raw.png",
	on_place = minetest.item_eat(1),
	on_secondary_use = minetest.item_eat(1),
	stack_max = 64,
	groups = { food=2, eatable = 1 },
})

-- Pufferfish
-- TODO: Add status effect
minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
	description = "Pufferfish",
	_doc_items_longdesc = "Pufferfish are a common species of fish, but they are dangerous to eat. Eating a pufferfish restores 1 hunger point, but it makes you very sick (which drains your health non-fatally).",
	inventory_image = "mcl_fishing_pufferfish_raw.png",
	on_place = minetest.item_eat(1),
	on_secondary_use = minetest.item_eat(1),
	stack_max = 64,
	groups = { food=2, eatable=1 },
})