--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes -- ENDERMAN BEHAVIOUR (OLD): -- In this game, endermen attack the player on sight, like other monsters do. -- However, they have a reduced viewing range to make them less dangerous. -- This differs from MC, in which endermen only become hostile when provoked, -- and they are provoked by looking directly at them. -- Rootyjr ----------------------------- -- implemented ability to detect when seen / break eye contact and aggressive response -- implemented teleport to avoid arrows. -- implemented teleport to avoid rain. -- implemented teleport to chase. -- added enderman particles. -- drew mcl_portal_particle1.png -- drew mcl_portal_particle2.png -- drew mcl_portal_particle3.png -- drew mcl_portal_particle4.png -- drew mcl_portal_particle5.png -- added rain damage. -- fixed the grass_with_dirt issue. -- How freqeuntly to take and place blocks, in seconds local take_frequency_min = 235 local take_frequency_max = 245 local place_frequency_min = 235 local place_frequency_max = 245 minetest.register_entity("mobs_mc:ender_eyes", { on_step = function(self) self.object:remove() end, }) local S = minetest.get_translator("mobs_mc") local enable_damage = minetest.settings:get_bool("enable_damage") local telesound = function(pos, is_source) local snd if is_source then snd = "mobs_mc_enderman_teleport_src" else snd = "mobs_mc_enderman_teleport_dst" end minetest.sound_play(snd, {pos=pos, max_hear_distance=16}, true) end --################### --################### ENDERMAN --################### local pr = PseudoRandom(os.time()*(-334)) -- Select a new animation definition. local select_rover_animation = function(animation_type) -- Enderman holds a block if animation_type == "block" then return { walk_speed = 25, run_speed = 50, stand_speed = 25, stand_start = 200, stand_end = 200, walk_start = 161, walk_end = 200, run_start = 161, run_end = 200, punch_start = 121, punch_end = 160, } -- Enderman doesn't hold a block elseif animation_type == "normal" or animation_type == nil then return { walk_speed = 25, run_speed = 50, stand_speed = 25, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 81, punch_end = 120, } end end local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local psdefs = {{ amount = 5, minpos = vector.new(-0.6,0,-0.6), maxpos = vector.new(0.6,3,0.6), minvel = vector.new(-0.25,-0.25,-0.25), maxvel = vector.new(0.25,0.25,0.25), minacc = vector.new(-0.5,-0.5,-0.5), maxacc = vector.new(0.5,0.5,0.5), minexptime = 0.2, maxexptime = 3, minsize = 0.2, maxsize = 1.2, collisiondetection = true, vertical = false, time = 0, texture = "mcl_portals_particle"..math.random(1, 5)..".png", }} mcl_mobs.register_mob("mobs_mc:rover", { description = S("Rover"), type = "monster", spawn_class = "passive", can_despawn = true, passive = true, pathfinding = 1, hp_min = 40, hp_max = 40, xp_min = 5, xp_max = 5, collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3}, visual = "mesh", mesh = "vl_rover.b3d", textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" }, glow = 100, visual_size = {x=10, y=10}, makes_footstep_sound = true, sounds = { -- TODO: Custom war cry sound war_cry = "mobs_sandmonster", death = {name="mobs_mc_enderman_death", gain=0.7}, damage = {name="mobs_mc_enderman_hurt", gain=0.5}, random = {name="mobs_mc_enderman_random", gain=0.5}, distance = 16, }, walk_velocity = 2, run_velocity = 4, damage = 7, reach = 2, particlespawners = psdefs, drops = { {name = "mcl_throwing:ender_pearl", chance = 1, min = 0, max = 1, looting = "common"}, }, animation = select_rover_animation("normal"), _taken_node = "", can_spawn = function(pos) return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2 end, do_custom = function(self, dtime) -- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE. local enderpos = self.object:get_pos() local dim = mcl_worlds.pos_to_dimension(enderpos) if dim == "overworld" and mcl_burning.is_affected_by_rain(self.object) then self.state = "" --rain hurts rovers self.object:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self.rain_damage}, }, nil) --randomly teleport hopefully under something. self:teleport(nil) end -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. if self.state == "attack" then self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face_angry.png"}}) if self.attack then local target = self.attack local pos = target:get_pos() if pos ~= nil then if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then self:teleport(target) end end end else --if not attacking try to tp to the dark self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face.png"}}) if dim == 'overworld' then local light = minetest.get_node_light(enderpos) if light and light > minetest.LIGHT_MAX then self:teleport(nil) end end end -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE. -- Check for arrows and people nearby. enderpos = self.object:get_pos() enderpos.y = enderpos.y + 1.5 local objs = minetest.get_objects_inside_radius(enderpos, 2) for n = 1, #objs do local obj = objs[n] if obj then if minetest.is_player(obj) then -- Warp from players during day. --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then -- self:teleport(nil) --end else local lua = obj:get_luaentity() if lua then if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then self:teleport(nil) end end end end end -- PROVOKED BEHAVIOUR HERE. local enderpos = self.object:get_pos() if self.provoked == "broke_contact" then self.provoked = "false" --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then -- self:teleport(nil) -- self.state = "" --else if self.attack ~= nil and enable_damage then self.state = 'attack' end --end end -- Check to see if people are near by enough to look at us. for _,obj in pairs(minetest.get_connected_players()) do --check if they are within radius local player_pos = obj:get_pos() if player_pos then -- prevent crashing in 1 in a million scenario local ender_distance = vector.distance(enderpos, player_pos) if ender_distance <= 64 then -- Check if they are looking at us. local look_dir_not_normalized = obj:get_look_dir() local look_dir = vector.normalize(look_dir_not_normalized) local player_eye_height = obj:get_properties().eye_height --skip player if they have no data - log it if not player_eye_height then minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!") else --calculate very quickly the exact location the player is looking --within the distance between the two "heads" (player and enderman) local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z) local look_pos_base = look_pos local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z) local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos) look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player)) --if looking in general head position, turn hostile if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then self.provoked = "staring" self.attack = minetest.get_player_by_name(obj:get_player_name()) break else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez if self.provoked == "staring" then self.provoked = "broke_contact" end end end end end end -- ATTACK ENDERMITE local enderpos = self.object:get_pos() if math.random(1,140) == 1 then local mobsnear = minetest.get_objects_inside_radius(enderpos, 64) for n=1, #mobsnear do local mob = mobsnear[n] if mob then local entity = mob:get_luaentity() if entity and entity.name == "mobs_mc:endermite" then self.attack = mob self.state = 'attack' end end end end -- TAKE AND PLACE STUFF BEHAVIOUR BELOW. if not mobs_griefing then return end -- Take and put nodes if not self._take_place_timer or not self._next_take_place_time then self._take_place_timer = 0 self._next_take_place_time = math.random(take_frequency_min, take_frequency_max) return end self._take_place_timer = self._take_place_timer + dtime if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= self._next_take_place_time then -- Take random node self._take_place_timer = 0 self._next_take_place_time = math.random(place_frequency_min, place_frequency_max) local pos = self.object:get_pos() local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, "group:enderman_takable") if #takable_nodes >= 1 then local r = pr:next(1, #takable_nodes) local take_pos = takable_nodes[r] local node = minetest.get_node(take_pos) -- Don't destroy protected stuff. if not minetest.is_protected(take_pos, "") then minetest.remove_node(take_pos) local dug = minetest.get_node_or_nil(take_pos) if dug and dug.name == "air" then local node_obj = vl_held_item.create_item_entity(take_pos, node.name) if node_obj then node_obj:set_attach(self.object, "held_node") self._node_obj = node_obj self._taken_node = node.name node_obj:set_properties({visual_size={x=0.02, y=0.02}}) end local def = minetest.registered_nodes[self._taken_node] self.animation = select_rover_animation("block") self:set_animation(self.animation.current) if def and def.sounds and def.sounds.dug then minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) end end end end elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then -- Place taken node self._take_place_timer = 0 self._next_take_place_time = math.random(take_frequency_min, take_frequency_max) local pos = self.object:get_pos() local yaw = self.object:get_yaw() -- Place node at looking direction local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw)))) -- Also check to see if protected. if minetest.get_node(place_pos).name == "air" and not minetest.is_protected(place_pos, "") then -- ... but only if there's a free space local success = minetest.place_node(place_pos, {name = self._taken_node}) if success then local def = minetest.registered_nodes[self._taken_node] -- Update animation accordingly (removes visible block) self.persistent = false self.animation = select_rover_animation("normal") self:set_animation(self.animation.current) if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true) end self._node_obj:remove() self._node_obj = nil self._taken_node = nil end end end end, do_teleport = function(self, target) if target ~= nil then local target_pos = target:get_pos() -- Find all solid nodes below air in a 10×10×10 cuboid centered on the target local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"}) local telepos if nodes ~= nil then if #nodes > 0 then -- Up to 64 attempts to teleport for n=1, math.min(64, #nodes) do local r = pr:next(1, #nodes) local nodepos = nodes[r] local node_ok = true -- Selected node needs to have 3 nodes of free space above for u=1, 3 do local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) local ndef = minetest.registered_nodes[node.name] if ndef and ndef.walkable then node_ok = false break end end if node_ok then telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} end end if telepos then telesound(self.object:get_pos(), false) self.object:set_pos(telepos) telesound(telepos, true) end end end else -- Attempt to randomly teleport enderman local pos = self.object:get_pos() -- Up to 8 top-level attempts to teleport for n=1, 8 do local node_ok = false -- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract(): local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) ) local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"}) if nodes ~= nil then if #nodes > 0 then -- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport for n=1, math.min(8, #nodes) do local r = pr:next(1, #nodes) local nodepos = nodes[r] node_ok = true for u=1, 3 do local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) local ndef = minetest.registered_nodes[node.name] if ndef and ndef.walkable then node_ok = false break end end if node_ok then telesound(self.object:get_pos(), false) local telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} self.object:set_pos(telepos) telesound(telepos, true) break end end end end if node_ok then break end end end end, on_die = function(self, pos) -- Drop carried node on death if self._taken_node ~= nil and self._taken_node ~= "" then minetest.add_item(pos, self._taken_node) end end, do_punch = function(self, hitter, tflp, tool_caps, dir) -- damage from rain caused by itself so we don't want it to attack itself. if hitter ~= self.object and hitter ~= nil then --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then -- self:teleport(nil) --else if pr:next(1, 8) == 8 then --FIXME: real mc rate self:teleport(hitter) end self.attack=hitter self.state="attack" --end end end, after_activate = function(self, staticdata, def, dtime) if not self._taken_node or self._taken_node == "" then self.animation = select_rover_animation("normal") self:set_animation(self.animation.current) return end self.animation = select_rover_animation("block") self:set_animation(self.animation.current) local node_obj = vl_held_item.create_item_entity(self.object:get_pos(), self._taken_node) if node_obj then node_obj:set_attach(self.object, "held_node") self._node_obj = node_obj node_obj:set_properties({visual_size={x=0.02, y=0.02}}) end end, armor = { fleshy = 100, water_vulnerable = 100 }, water_damage = 8, rain_damage = 2, view_range = 64, fear_height = 4, attack_type = "dogfight", _on_after_convert = function(obj) obj:set_properties({ mesh = "vl_rover.b3d", textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" }, visual_size = {x=10, y=10}, }) end }) -- END mcl_mobs.register_mob("mobs_mc:rover", { -- compat mcl_mobs.register_conversion("mobs_mc:enderman", "mobs_mc:rover") -- End spawn mcl_mobs:spawn_specific( "mobs_mc:rover", "end", "ground", { "End", "EndIsland", "EndMidlands", "EndBarrens", "EndBorder", "EndSmallIslands" }, 0, minetest.LIGHT_MAX+1, 30, 100, 12, mcl_vars.mg_end_min, mcl_vars.mg_end_max) -- Overworld spawn mcl_mobs:spawn_specific( "mobs_mc:rover", "overworld", "ground", { "Mesa", "FlowerForest", "Swampland", "Taiga", "ExtremeHills", "Jungle", "Savanna", "BirchForest", "MegaSpruceTaiga", "MegaTaiga", "ExtremeHills+", "Forest", "Plains", "Desert", "ColdTaiga", "IcePlainsSpikes", "SunflowerPlains", "IcePlains", "RoofedForest", "ExtremeHills+_snowtop", "MesaPlateauFM_grasstop", "JungleEdgeM", "ExtremeHillsM", "JungleM", "BirchForestM", "MesaPlateauF", "MesaPlateauFM", "MesaPlateauF_grasstop", "MesaBryce", "JungleEdge", "SavannaM", "FlowerForest_beach", "Forest_beach", "StoneBeach", "ColdTaiga_beach_water", "Taiga_beach", "Savanna_beach", "Plains_beach", "ExtremeHills_beach", "ColdTaiga_beach", "Swampland_shore", "JungleM_shore", "Jungle_shore", "MesaPlateauFM_sandlevel", "MesaPlateauF_sandlevel", "MesaBryce_sandlevel", "Mesa_sandlevel", "RoofedForest_ocean", "JungleEdgeM_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "ExtremeHillsM_deep_ocean", "Savanna_deep_ocean", "SunflowerPlains_ocean", "Swampland_deep_ocean", "Swampland_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "JungleEdgeM_deep_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "Mesa_ocean", "StoneBeach_ocean", "Plains_deep_ocean", "JungleEdge_deep_ocean", "SavannaM_deep_ocean", "Desert_deep_ocean", "Mesa_deep_ocean", "ColdTaiga_deep_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "Forest_deep_ocean", "JungleM_deep_ocean", "FlowerForest_deep_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "SavannaM_ocean", "MesaPlateauF_deep_ocean", "MesaBryce_deep_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "Jungle_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "MesaPlateauFM_deep_ocean", "Desert_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", "JungleM_ocean", "FlowerForest_underground", "JungleEdge_underground", "StoneBeach_underground", "MesaBryce_underground", "Mesa_underground", "RoofedForest_underground", "Jungle_underground", "Swampland_underground", "BirchForest_underground", "Plains_underground", "MesaPlateauF_underground", "ExtremeHills_underground", "MegaSpruceTaiga_underground", "BirchForestM_underground", "SavannaM_underground", "MesaPlateauFM_underground", "Desert_underground", "Savanna_underground", "Forest_underground", "SunflowerPlains_underground", "ColdTaiga_underground", "IcePlains_underground", "IcePlainsSpikes_underground", "MegaTaiga_underground", "Taiga_underground", "ExtremeHills+_underground", "JungleM_underground", "ExtremeHillsM_underground", "JungleEdgeM_underground", }, 0, 7, 30, 100, 2, mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_max) -- Nether spawn (rare) mcl_mobs:spawn_specific( "mobs_mc:rover", "nether", "ground", { "Nether", "SoulsandValley", }, 0, 11, 30, 100, 4, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- Warped Forest spawn (common) mcl_mobs:spawn_specific( "mobs_mc:rover", "nether", "ground", { "WarpedForest" }, 0, 11, 30, 100, 4, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- spawn eggs mcl_mobs.register_egg("mobs_mc:rover", S("Rover"), "#252525", "#151515", 0) minetest.register_alias("mobs_mc:enderman", "mobs_mc:rover")