minetest.register_globalstep(function(dtime)
   for _,player in ipairs(minetest.get_connected_players()) do
      if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
         local pos = player:getpos()
         pos.y = pos.y+0.5
         local inv = player:get_inventory()
         local ctrl = player:get_player_control()
         if ctrl.up or ctrl.left or ctrl.right then

            for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
               local en = object:get_luaentity()
               if not object:is_player() and en and en.name == "__builtin:item" then
                  if inv and
                     inv:room_for_item("main", ItemStack(en.itemstring)) then
                     inv:add_item("main", ItemStack(en.itemstring))
                     if en.itemstring ~= "" then
                        minetest.sound_play("item_drop_pickup", {
                           to_player = player:get_player_name(),
                           gain = 0.4,
                        })
                     end
                     en.itemstring = ""
                     object:remove()
                  end
               end
            end

         end
      end
   end
end)

function minetest.handle_node_drops(pos, drops, digger)
	local inv
	if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
		inv = digger:get_inventory()
	end
	for _,item in ipairs(drops) do
		local count, name
		if type(item) == "string" then
			count = 1
			name = item
		else
			count = item:get_count()
			name = item:get_name()
		end
		if not inv or not inv:contains_item("main", ItemStack(name)) then
			for i=1,count do
				local obj = minetest.env:add_item(pos, name)
				if obj ~= nil then
					obj:get_luaentity().collect = true
					local x = math.random(1, 5)
					if math.random(1,2) == 1 then
						x = -x
					end
					local z = math.random(1, 5)
					if math.random(1,2) == 1 then
						z = -z
					end
					obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
					
					-- FIXME this doesnt work for deactiveted objects
					if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
						minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
							obj:remove()
						end, obj)
					end
				end
			end
		end
	end
end