local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) mcl_walls = {} local function rshift(x, by) return math.floor(x / 2 ^ by) end local directions = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, {x = 0, y = -1, z = 0}, } local function connectable(itemstring) return (minetest.get_item_group(itemstring, "wall") == 1) or (minetest.get_item_group(itemstring, "solid") == 1) end local function update_wall(pos) local thisnode = minetest.get_node(pos) if minetest.get_item_group(thisnode.name, "wall") == 0 then return end -- Get the node's base name, including the underscore since we will need it local colonpos = thisnode.name:find(":") local underscorepos local itemname, basename, modname if colonpos then itemname = thisnode.name:sub(colonpos+1) modname = thisnode.name:sub(1, colonpos-1) end underscorepos = itemname:find("_") if underscorepos == nil then -- New wall basename = thisnode.name .. "_" else -- Already placed wall basename = modname .. ":" .. itemname:sub(1, underscorepos) end local sum = 0 -- Neighbouring walkable nodes for i = 1, 4 do local dir = directions[i] local node = minetest.get_node({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z}) if connectable(node.name) then sum = sum + 2 ^ (i - 1) end end -- Torches or walkable nodes above the wall local upnode = minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}) if sum == 5 or sum == 10 then if (connectable(upnode.name)) or (minetest.get_item_group(upnode.name, "torch") == 1) then sum = sum + 11 end end --[[if sum == 0 then sum = 15 end]] minetest.add_node(pos, {name = basename..sum}) end local function update_wall_global(pos) for i = 1,5 do local dir = directions[i] update_wall({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z}) end end local half_blocks = { {4/16, -0.5, -3/16, 0.5, 5/16, 3/16}, {-3/16, -0.5, 4/16, 3/16, 5/16, 0.5}, {-0.5, -0.5, -3/16, -4/16, 5/16, 3/16}, {-3/16, -0.5, -0.5, 3/16, 5/16, -4/16} } local pillar = {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16} local full_blocks = { {-0.5, -0.5, -3/16, 0.5, 5/16, 3/16}, {-3/16, -0.5, -0.5, 3/16, 5/16, 0.5} } --[[ Adds a new wall type. * nodename: Itemstring of base node to add. Must not contain an underscore * description: Item description (tooltip), visible to user * source: Source block to craft this thing, for graphics, tiles and crafting (optional) * tiles: Wall textures table * inventory_image: Inventory image (optional) * groups: Base group memberships (optional, default is {pickaxey=1}) * sounds: Sound table (optional, default is stone) ]] function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds) local base_groups = groups if not base_groups then base_groups = {pickaxey=1} end base_groups.wall = 1 local internal_groups = table.copy(base_groups) internal_groups.not_in_creative_inventory = 1 local main_node_groups = table.copy(base_groups) main_node_groups.deco_block = 1 -- TODO: Stop hardcoding blast resistance if not sounds then sounds = mcl_sounds.node_sound_stone_defaults() end if (not tiles) and source then if minetest.registered_nodes[source] then tiles = minetest.registered_nodes[source].tiles end end for i = 0, 15 do local need = {} local need_pillar = false for j = 1, 4 do if rshift(i, j - 1) % 2 == 1 then need[j] = true end end local take = {} if need[1] == true and need[3] == true then need[1] = nil need[3] = nil table.insert(take, full_blocks[1]) end if need[2] == true and need[4] == true then need[2] = nil need[4] = nil table.insert(take, full_blocks[2]) end for k in pairs(need) do table.insert(take, half_blocks[k]) need_pillar = true end if i == 15 or i == 0 then need_pillar = true end if need_pillar then table.insert(take, pillar) end minetest.register_node(nodename.."_"..i, { collision_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} }, drawtype = "nodebox", is_ground_content = false, tiles = tiles, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", sunlight_propagates = true, groups = internal_groups, drop = nodename, node_box = { type = "fixed", fixed = take }, sounds = sounds, _mcl_blast_resistance = 6, _mcl_hardness = 2, }) -- Add entry alias for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", nodename, "nodes", nodename.."_"..i) end end minetest.register_node(nodename.."_16", { drawtype = "nodebox", collision_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} }, tiles = tiles, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = internal_groups, drop = nodename, node_box = { type = "fixed", fixed = {pillar, full_blocks[1]} }, sounds = sounds, _mcl_blast_resistance = 6, _mcl_hardness = 2, }) -- Add entry alias for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", nodename, "nodes", nodename.."_16") end minetest.register_node(nodename.."_21", { drawtype = "nodebox", collision_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} }, tiles = tiles, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = internal_groups, drop = nodename, node_box = { type = "fixed", fixed = {pillar, full_blocks[2]} }, sounds = sounds, _mcl_blast_resistance = 6, _mcl_hardness = 2, }) -- Add entry alias for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", nodename, "nodes", nodename.."_21") end -- Inventory item minetest.register_node(nodename, { description = description, _doc_items_longdesc = S("A piece of wall. It cannot be jumped over with a simple jump. When multiple of these are placed to next to each other, they will automatically build a nice wall structure."), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = main_node_groups, tiles = tiles, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, inventory_image = inventory_image, stack_max = 64, drawtype = "nodebox", node_box = { type = "fixed", fixed = pillar }, collision_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} }, collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2}, on_construct = update_wall, sounds = sounds, _mcl_blast_resistance = 6, _mcl_hardness = 2, }) if source then minetest.register_craft({ output = nodename .. " 6", recipe = { {source, source, source}, {source, source, source}, } }) mcl_stonecutter.register_recipe(source, nodename) end end dofile(modpath.."/register.lua") minetest.register_on_placenode(update_wall_global) minetest.register_on_dignode(update_wall_global)