mcl_credits = { players = {}, } mcl_credits.description = "A faithful Open Source clone of Minecraft" -- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list) mcl_credits.people = { {"Creator of MineClone", 0x0A9400, { "davedevils", }}, {"Creator of MineClone2", 0xFBF837, { "Wuzzy", }}, {"Maintainers", 0xFF51D5, { "Fleckenstein", "kay27", "oilboi", }}, {"Developers", 0xF84355, { "bzoss", "AFCMS", "epCode", "ryvnf", "iliekprogrammar", "MysticTempest", "Rootyjr", "Nicu", "aligator", }}, {"Contributors", 0x52FF00, { "Code-Sploit", "Laurent Rocher", "HimbeerserverDE", "TechDudie", "Alexander Minges", "ArTee3", "ZeDique la Ruleta", "pitchum", "wuniversales", "Bu-Gee", "David McMackins II", "Nicholas Niro", "Wouters Dorian", "Blue Blancmange", "Jared Moody", "Li0n", "Midgard", "NO11", "Saku Laesvuori", "Yukitty", "ZedekThePD", "aldum", "dBeans", "nickolas360", "yutyo", }}, {"3D Models", 0x0019FF, { "22i", "tobyplowy", }}, {"Textures", 0xFF9705, { "XSSheep", "kingoscargames", "leorockway", "xMrVizzy", }}, } local function add_hud_element(def, huds, y) def.alignment = {x = 0, y = 0} def.position = {x = 0.5, y = 0} def.offset = {x = 0, y = y} def.z_index = 1001 local id = huds.player:hud_add(def) table.insert(huds.ids, id) huds.moving[id] = y return id end function mcl_credits.show(player) local name = player:get_player_name() if mcl_credits.players[name] then return end local huds = { new = true, -- workaround for MT < 5.5 (sending hud_add and hud_remove in the same tick) player = player, moving = {}, ids = { player:hud_add({ hud_elem_type = "image", text = "menu_bg.png", position = {x = 0, y = 0}, alignment = {x = 1, y = 1}, scale = {x = -100, y = -100}, z_index = 1000, }), player:hud_add({ hud_elem_type = "text", text = "Sneak to skip", position = {x = 1, y = 1}, alignment = {x = -1, y = -1}, offset = {x = -5, y = -5}, z_index = 1001, number = 0xFFFFFF, }) }, } add_hud_element({ hud_elem_type = "image", text = "mineclone2_logo.png", scale = {x = 1, y = 1}, }, huds, 300, 0) add_hud_element({ hud_elem_type = "text", text = mcl_credits.description, number = 0x757575, scale = {x = 5, y = 5}, }, huds, 350, 0) local y = 450 for _, group in ipairs(mcl_credits.people) do add_hud_element({ hud_elem_type = "text", text = group[1], number = group[2], scale = {x = 3, y = 3}, }, huds, y, 0) y = y + 25 for _, name in ipairs(group[3]) do y = y + 25 add_hud_element({ hud_elem_type = "text", text = name, number = 0xFFFFFF, scale = {x = 1, y = 1}, }, huds, y, 0) end y = y + 200 end huds.icon = add_hud_element({ hud_elem_type = "image", text = "mineclone2_icon.png", scale = {x = 1, y = 1}, }, huds, y) mcl_credits.players[name] = huds end function mcl_credits.hide(player) local name = player:get_player_name() local huds = mcl_credits.players[name] if huds then for _, id in pairs(huds.ids) do player:hud_remove(id) end end mcl_credits.players[name] = nil end minetest.register_on_leaveplayer(function(player) mcl_credits.players[player:get_player_name()] = nil end) minetest.register_globalstep(function(dtime) for _, huds in pairs(mcl_credits.players) do local player = huds.player if not huds.new and player:get_player_control().sneak then mcl_credits.hide(player) else local moving = {} local any for id, y in pairs(huds.moving) do y = y - 1 if y > -100 then if id == huds.icon then y = math.max(400, y) else any = true end player:hud_change(id, "offset", {x = 0, y = y}) moving[id] = y end end if not any then mcl_credits.hide(player) end huds.moving = moving end huds.new = false end end)