# textdomain: mcl_mobs This allows you to place a single mob.= Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.= You need the “maphack” privilege to change the mob spawner.= Only peaceful mobs allowed!= ##[ api.lua ]## Peaceful mode active! No monsters will spawn.= Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.= Default usage. Clearing hostile mobs. For more options please type: /help clearmobs= ##[ spawning.lua ]## spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: @n spawn_mob skeleton:var:@n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: @n spawn_mob skeleton:var:@n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: @n spawn_mob skeleton:var::var::var::var:@n etc.= ##[ crafts.lua ]## Name Tag= Give names to mobs= Set name at anvil= A name tag is an item to name a mob.= Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=