local S = minetest.get_translator(minetest.get_current_modname()) local GRAVITY = tonumber(minetest.settings:get("movement_gravity")) local REDUX_MAP = {7/8,0.5,0.25} local PARTICLE_DIAMETER = 0.1 local PARTICLE_MIN_VELOCITY = vector.new(-2, 0, -2) local PARTICLE_MAX_VELOCITY = vector.new( 2, 2, 2) local mod_target = minetest.get_modpath("mcl_target") local function splash_image(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png" end function mcl_potions.register_splash(name, descr, color, def) local id = "mcl_potions:"..name.."_splash" local longdesc = def._longdesc if not def.no_effect then longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect or a set of status effects.") if def._longdesc then longdesc = longdesc .. "\n" .. def._longdesc end end local groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1} if def.nocreative then groups.not_in_creative_inventory = 1 end minetest.register_craftitem(id, { description = descr, _tt_help = def._tt, _dynamic_tt = def._dynamic_tt, _doc_items_longdesc = longdesc, _doc_items_usagehelp = S("Use the “Punch” key to throw it."), stack_max = def.stack_max, _effect_list = def._effect_list, uses_level = def.uses_level, has_potent = def.has_potent, has_plus = def.has_plus, _default_potent_level = def._default_potent_level, _default_extend_level = def._default_extend_level, inventory_image = splash_image(color), groups = groups, on_use = function(item, placer, pointed_thing) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:get_pos(); minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) local ent = obj:get_luaentity() ent._thrower = placer:get_player_name() ent._potency = item:get_meta():get_int("mcl_potions:potion_potent") ent._plus = item:get_meta():get_int("mcl_potions:potion_plus") ent._effect_list = def._effect_list if not minetest.is_creative_enabled(placer:get_player_name()) then item:take_item() end return item end, stack_max = 1, _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir) local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z} minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = minetest.add_entity(pos, id.."_flying") local velocity = 22 obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity}) obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3}) local ent = obj:get_luaentity() ent._potency = stack:get_meta():get_int("mcl_potions:potion_potent") ent._plus = stack:get_meta():get_int("mcl_potions:potion_plus") ent._effect_list = def._effect_list end }) local w = 0.7 -- Precompute particle texture and acceleration local particle_texture, particle_acc if name == "water" then particle_texture = "mcl_particles_droplet_bottle.png" particle_acc = {x=0, y=-GRAVITY, z=0} else if def.instant then particle_texture = "mcl_particles_instant_effect.png" else particle_texture = "mcl_particles_effect.png" end particle_acc = {x=0, y=0, z=0} end particle_texture = particle_texture.."^[colorize:"..color..":127" local function make_particles(pos) minetest.add_particlespawner({ amount = 50, time = 0.1, minpos = vector.offset(pos, -PARTICLE_DIAMETER, 0.5, -PARTICLE_DIAMETER), maxpos = vector.offset(pos, PARTICLE_DIAMETER, 0.5, PARTICLE_DIAMETER), minvel = PARTICLE_MIN_VELOCITY, maxvel = PARTICLE_MAX_VELOCITY, minacc = particle_acc, maxacc = particle_acc, minexptime = 0.5, maxexptime = 1.25, minsize = 1, maxsize = 2, collisiondetection = true, vertical = false, texture = particle_texture, }) end function splash_effects(self, pos, def, range) make_particles(pos) for _,obj in pairs(minetest.get_objects_inside_radius(pos, range)) do -- Make sure the potion can interact with this object local entity = obj:get_luaentity() if obj:is_player() or entity and entity.is_mob then local potency = self._potency or 0 local plus = self._plus or 0 if def.on_splash then def.on_splash(pos, potency+1) end local pos2 = obj:get_pos() local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) -- Apply effect list if def._effect_list then local ef_level local dur for name, details in pairs(def._effect_list) do if details.uses_level then ef_level = details.level + details.level_scaling * (potency) else ef_level = details.level end if details.dur_variable then dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus) if potency>0 and details.uses_level then dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency) end dur = dur * mcl_potions.SPLASH_FACTOR else dur = details.dur end if details.effect_stacks then ef_level = ef_level + mcl_potions.get_effect_level(obj, name) end if rad > 0 then mcl_potions.give_effect_by_level(name, obj, ef_level, REDUX_MAP[rad]*dur) else mcl_potions.give_effect_by_level(name, obj, ef_level, dur) end end end if def.custom_effect then local power = (potency+1) * mcl_potions.SPLASH_FACTOR if rad > 0 then def.custom_effect(obj, redux_map[rad] * power, plus) else def.custom_effect(obj, power, plus) end end end end end vl_projectile.register(id.."_flying",{ textures = {splash_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, _vl_projectile = { behaviors = { vl_projectile.collides_with_entities, vl_projectile.collides_with_solids, }, on_collide_with_solid = function(self, pos, node) splash_effects(self, pos, def, 4) if node.name == "mcl_target:target_off" then mcl_target.hit(pos, 0.4) -- 4 redstone ticks end end, on_collide_with_entity = function(self, pos, obj) splash_effects(self, pos, def, 4) end, sounds = { on_collision = {"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}, true}, }, }, pointable = false, }) end