local S = mobs.intllib mcl_monster_spawner = {} local default_mob = "mobs_mc:pig" -- Monster spawner local spawner_default = default_mob.." 0 15 4 15" local function get_mob_textures(mob) -- FIXME: Ummm … wtf? Why isn't there a textures attribute? return minetest.registered_entities[mob].texture_list[1] end local function find_doll(pos) for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if not obj:is_player() then if obj ~= nil and obj:get_luaentity().name == "mcl_monster_spawner:doll" then return obj end end end return nil end local function set_doll_properties(doll, mob) local mobinfo = minetest.registered_entities[mob] local prop = { mesh = mobinfo.mesh, textures = get_mob_textures(mob), visual_size = { x = mobinfo.visual_size.x * 0.33333, y = mobinfo.visual_size.y * 0.33333, } } doll:set_properties(prop) doll:get_luaentity()._mob = mob end --[[ Public function: Setup the spawner at pos. This function blindly assumes there's actually a spawner at pos. If not, then the results are undefined. * Mob: ID of mob to spawn All the following arguments are optional! * MinLight: Minimum light to spawn (default: 0) * MaxLight: Maximum light to spawn (default: 15) * MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4) * PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15) * YOffset: Y offset to spawn mobs; 0 to disable (default: 0) ]] function mcl_monster_spawner.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset) -- Activate monster spawner and disable editing functionality if MinLight == nil then MinLight = 0 end if MaxLight == nil then MaxLight = 15 end if MaxMobsInArea == nil then MaxMobsInArea = 4 end if PlayerDistance == nil then PlayerDistance = 15 end if YOffset == nil then YOffset = 0 end local meta = minetest.get_meta(pos) meta:set_string("Mob", Mob) meta:set_int("MinLight", MinLight) meta:set_int("MaxLight", MaxLight) meta:set_int("MaxMobsInArea", MaxMobsInArea) meta:set_int("PlayerDistance", PlayerDistance) meta:set_int("YOffset", YOffset) meta:set_int("active", 1) meta:set_string("infotext", "") meta:set_string("formspec", "") meta:set_string("command", "") -- Create doll local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_monster_spawner:doll") set_doll_properties(doll, Mob) end minetest.register_node("mcl_monster_spawner:spawner", { tiles = {"mob_spawner.png"}, drawtype = "glasslike", paramtype = "light", sunlight_propagates = true, walkable = true, description = S("Monster Spawner"), _doc_items_longdesc = S("A monster spawner is a block which regularily causes monsters and animals to appear around it."), groups = {pickaxey=1, not_in_creative_inventory = 1, material_stone=1}, is_ground_content = false, drop = "", on_construct = function(pos) local meta = minetest.get_meta(pos) -- text entry formspec meta:set_string("formspec", "field[text;" .. S("Mob MinLight MaxLight MaxMobsInArea PlayerDistance YOffset") .. ";${command}]") meta:set_string("infotext", S("Monster spawner not active (Rightclick to enter settings)")) meta:set_string("command", spawner_default) meta:set_int("active", 0) end, on_destruct = function(pos) local meta = minetest.get_meta(pos) if meta:get_int("active") == 1 then local obj = find_doll(pos) if obj then obj:remove() end end end, on_right_click = function(pos, placer) if minetest.is_protected(pos, placer:get_player_name()) then return end end, on_receive_fields = function(pos, formname, fields, sender) if not fields.text or fields.text == "" then return end local meta = minetest.get_meta(pos) local comm = fields.text:split(" ") local name = sender:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return end local mob = comm[1] -- mob to spawn local mlig = tonumber(comm[2]) -- min light local xlig = tonumber(comm[3]) -- max light local num = tonumber(comm[4]) -- total mobs in area local pla = tonumber(comm[5]) -- player distance (0 to disable) local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob if mob and mob ~= "" and mobs.spawning_mobs[mob] == true and num and num >= 0 and num <= 10 and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15 and pla and pla >=0 and pla <= 20 and yof and yof > -10 and yof < 10 then mcl_monster_spawner.setup_spawner(pos, mob, mlig, xlig, num, pla, yof) else minetest.chat_send_player(name, S("Mob Spawner settings failed!")) minetest.chat_send_player(name, S("Syntax: name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]")) end end, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 25, _mcl_hardness = 5, }) -- Mob spawner doll (rotating icon inside cage) local doll_def = { hp_max = 1, physical = true, collisionbox = {0,0,0,0,0,0}, visual = "mesh", makes_footstep_sound = false, timer = 0, automatic_rotate = math.pi * 2.9, _mob = default_mob, -- name of the mob this doll represents } doll_def.get_staticdata = function(self) return self._mob end doll_def.on_activate = function(self, staticdata, dtime_s) local mob = staticdata if mob == "" or mob == nil then mob = default_mob end set_doll_properties(self.object, mob) self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=0, z=0}) self.object:set_armor_groups({immortal=1}) end doll_def.on_step = function(self, dtime) -- Check if spawner is still present. If not, delete the entity self.timer = self.timer + 0.01 local n = minetest.get_node_or_nil(self.object:getpos()) if self.timer > 1 then if n and n.name and n.name ~= "mcl_monster_spawner:spawner" then self.object:remove() end end end doll_def.on_punch = function(self, hitter) end minetest.register_entity("mcl_monster_spawner:doll", doll_def) local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99) -- spawner abm minetest.register_abm({ label = "Monster Spawner spawning a monster", nodenames = {"mcl_monster_spawner:spawner"}, interval = 10, chance = 4, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) -- return if too many entities already if active_object_count_wider >= max_per_block then return end -- get meta and command local meta = minetest.get_meta(pos) local active = meta:get_int("active") if active == 0 then -- Spawner not active yet, do nothing return end -- get settings local mob = meta:get_string("Mob") local mlig = meta:get_int("MinLight") local xlig = meta:get_int("MaxLight") local num = meta:get_int("MaxMobsInArea") local pla = meta:get_int("PlayerDistance") local yof = meta:get_int("YOffset") -- if amount is 0 then do nothing if num == 0 then return end -- are we spawning a registered mob? if not mobs.spawning_mobs[mob] then minetest.log("error", "[mobs] Monster Spawner: Mob doesn't exist: "..mob) return end -- check objects inside 8×8 area around spawner local objs = minetest.get_objects_inside_radius(pos, 8) local count = 0 local ent = nil -- count mob objects of same type in area for k, obj in ipairs(objs) do ent = obj:get_luaentity() if ent and ent.name and ent.name == mob then count = count + 1 end end -- is there too many of same type? if count >= num then return end -- spawn mob if player detected and in range if pla > 0 then local in_range = 0 local objs = minetest.get_objects_inside_radius(pos, pla) for _,oir in pairs(objs) do if oir:is_player() then in_range = 1 break end end -- player not found if in_range == 0 then return end end -- find air blocks within 8×3×8 nodes of spawner local air = minetest.find_nodes_in_area( {x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4}, {x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4}, {"air"}) -- spawn up to 4 mobs in random air blocks if air then for a=1, 4 do if #air <= 0 then -- We're out of space! Stop spawning break end local air_index = math.random(#air) local pos2 = air[air_index] local lig = minetest.get_node_light(pos2) or 0 pos2.y = pos2.y + 0.5 -- only if light levels are within range if lig >= mlig and lig <= xlig then minetest.add_entity(pos2, mob) end table.remove(air, air_index) end end end })