local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback") local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.") local hammer_use = S("To crush a block, dig the block with the hammer. This only works with some blocks.") local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown") local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.") local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.") local wield_scale = mcl_vars.tool_wield_scale local GRAVITY = 9.81 local YAW_OFFSET = -math.pi/2 local function dir_to_pitch(dir) --local dir2 = vector.normalize(dir) local xz = math.abs(dir.x) + math.abs(dir.z) return -math.atan2(-dir.y, xz) end -- Time after which stuck spear is rechecked for being stuck local STUCK_RECHECK_TIME = 5 -- Time in seconds after which a stuck spear is deleted local SPEAR_TIMEOUT = 180 local SPEAR_ENTITY={ physical = true, pointable = false, visual = "item", visual_size = {x=-0.5, y=-0.5}, textures = {"vl_weaponry:spear_wood"}, collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19}, collide_with_objects = false, _fire_damage_resistant = true, _lastpos={}, _startpos=nil, _damage=1, -- Damage on impact _is_critical=false, -- Whether this spear would deal critical damage _stuck=false, -- Whether spear is stuck _stucktimer=nil,-- Amount of time (in seconds) the spear has been stuck so far _stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an spear _stuckin=nil, --Position of node in which spear is stuck. _shooter=nil, -- ObjectRef of player or mob who threw it _is_arrow = true, _in_player = false, _blocked = false, _viscosity = 0, -- Viscosity of node the spear is currently in _deflection_cooloff = 0, -- Cooloff timer after an spear deflection, to prevent many deflections in quick succession _itemstack = nil, -- ItemStack of the original object } -- Destroy spear entity self at pos and drops it as an item local function spawn_item(self, pos) if not minetest.is_creative_enabled("") then local item = minetest.add_item(pos, self._itemstack) item:set_velocity(vector.new(0, 0, 0)) item:set_yaw(self.object:get_yaw()) end mcl_burning.extinguish(self.object) self.object:remove() end local function damage_particles(pos, is_critical) if is_critical then minetest.add_particlespawner({ amount = 15, time = 0.1, minpos = vector.offset(pos, -0.5, -0.5, -0.5), maxpos = vector.offset(pos, 0.5, 0.5, 0.5), minvel = vector.new(-0.1, -0.1, -0.1), maxvel = vector.new(0.1, 0.1, 0.1), minexptime = 1, maxexptime = 2, minsize = 1.5, maxsize = 1.5, collisiondetection = false, vertical = false, texture = "mcl_particles_crit.png^[colorize:#bc7a57:127", }) end end function SPEAR_ENTITY.on_step(self, dtime) mcl_burning.tick(self.object, dtime, self) -- mcl_burning.tick may remove object immediately if not self.object:get_pos() then return end self._time_in_air = self._time_in_air + .001 local pos = self.object:get_pos() local dpos = vector.round(vector.new(pos)) -- digital pos local node = minetest.get_node(dpos) if self._stuck then self._stucktimer = self._stucktimer + dtime self._stuckrechecktimer = self._stuckrechecktimer + dtime if self._stucktimer > SPEAR_TIMEOUT then spawn_item(self, pos) return end -- Drop spear as item when it is no longer stuck if self._stuckrechecktimer > STUCK_RECHECK_TIME then local stuckin_def if self._stuckin then stuckin_def = minetest.registered_nodes[minetest.get_node(self._stuckin).name] end -- TODO: fall down without turning into an item? if stuckin_def and stuckin_def.walkable == false then spawn_item(self, pos) return end self._stuckrechecktimer = 0 end -- Pickup spear if player is nearby (not in Creative Mode) local objects = minetest.get_objects_inside_radius(pos, 1) for _,obj in ipairs(objects) do if obj:is_player() then if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then if obj:get_inventory():room_for_item("main", self._itemstack) then obj:get_inventory():add_item("main", self._itemstack) minetest.sound_play("item_drop_pickup", { pos = pos, max_hear_distance = 16, gain = 1.0, }, true) mcl_burning.extinguish(self.object) self.object:remove() end else spawn_item(self, pos) end return end end -- Check for object "collision". Done every tick (hopefully this is not too stressing) else if self._damage >= 9 and self._in_player == false then minetest.add_particlespawner({ amount = 20, time = .2, minpos = vector.new(0,0,0), maxpos = vector.new(0,0,0), minvel = vector.new(-0.1,-0.1,-0.1), maxvel = vector.new(0.1,0.1,0.1), minexptime = 0.5, maxexptime = 0.5, minsize = 2, maxsize = 2, attached = self.object, collisiondetection = false, vertical = false, texture = "mobs_mc_arrow_particle.png", glow = 1, }) end local closest_object local closest_distance if self._deflection_cooloff > 0 then self._deflection_cooloff = self._deflection_cooloff - dtime end local spear_dir = self.object:get_velocity() --create a raycast from the spear based on the velocity of the spear to deal with lag local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(spear_dir, 0.1)), true, false) for hitpoint in raycast do if hitpoint.type == "object" then -- find the closest object that is in the way of the spear local ok = false if hitpoint.ref:is_player() and enable_pvp then ok = true elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then ok = true end end if ok then local dist = vector.distance(hitpoint.ref:get_pos(), pos) if not closest_object or not closest_distance then closest_object = hitpoint.ref closest_distance = dist elseif dist < closest_distance then closest_object = hitpoint.ref closest_distance = dist end end end end if closest_object then local obj = closest_object local is_player = obj:is_player() local lua = obj:get_luaentity() if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then if obj:get_hp() > 0 then -- Check if there is no solid node between spear and object local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true) for pointed_thing in ray do if pointed_thing.type == "object" and pointed_thing.ref == closest_object then -- Target reached! We can proceed now. break elseif pointed_thing.type == "node" then local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name local def = minetest.registered_nodes[nn] if (not def) or def.walkable then -- There's a node in the way. Delete spear without damage spawn_item(self, pos) return end end end -- Punch target object but avoid hurting enderman. if not lua or lua.name ~= "mobs_mc:enderman" then if not self._in_player then damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical) end if mcl_burning.is_burning(self.object) then mcl_burning.set_on_fire(obj, 5) end if not self._in_player and not self._blocked then obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self._damage}, }, self.object:get_velocity()) if obj:is_player() then if not mcl_shields.is_blocking(obj) then spawn_item(self, pos) else self._blocked = true self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25)) end minetest.after(150, function() spawn_item(self, pos) end) else spawn_item(self, pos) end end end if is_player then if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then -- “Ding” sound for hitting another player minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true) end end if not self._in_player and not self._blocked then minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true) end end if not obj:is_player() then mcl_burning.extinguish(self.object) if self._piercing == 0 then spawn_item(self, pos) end end return end end end -- Check for node collision if self._lastpos.x~=nil and not self._stuck then local def = minetest.registered_nodes[node.name] local vel = self.object:get_velocity() -- Spear has stopped in one axis, so it probably hit something. -- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-( if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then -- Check for the node to which the spear is pointing local dir if math.abs(vel.y) < 0.00001 then if self._lastpos.y < pos.y then dir = vector.new(0, 1, 0) else dir = vector.new(0, -1, 0) end else dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET))) end self._stuckin = vector.add(dpos, dir) local snode = minetest.get_node(self._stuckin) local sdef = minetest.registered_nodes[snode.name] -- If node is non-walkable, unknown or ignore, don't make spear stuck. -- This causes a deflection in the engine. if not sdef or sdef.walkable == false or snode.name == "ignore" then self._stuckin = nil if self._deflection_cooloff <= 0 then -- Lose 1/3 of velocity on deflection local newvel = vector.multiply(vel, 0.6667) self.object:set_velocity(newvel) -- Reset deflection cooloff timer to prevent many deflections happening in quick succession self._deflection_cooloff = 1.0 end else -- Node was walkable, make spear stuck self._stuck = true self._stucktimer = 0 self._stuckrechecktimer = 0 self.object:set_velocity(vector.new(0, 0, 0)) self.object:set_acceleration(vector.new(0, 0, 0)) minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true) if mcl_burning.is_burning(self.object) and snode.name == "mcl_tnt:tnt" then tnt.ignite(self._stuckin) end -- Ignite Campfires if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then mcl_campfires.light_campfire(self._stuckin) end -- Activate target if mod_target and snode.name == "mcl_target:target_off" then mcl_target.hit(self._stuckin, 1) --10 redstone ticks end -- Push the button! Push, push, push the button! if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then local bdir = minetest.wallmounted_to_dir(node.param2) -- Check the button orientation if vector.equals(vector.add(dpos, bdir), self._stuckin) then mesecon.push_button(dpos, node) end end end elseif (def and def.liquidtype ~= "none") then -- Slow down spear in liquids local v = def.liquid_viscosity if not v then v = 0 end --local old_v = self._viscosity self._viscosity = v local vpenalty = math.max(0.1, 0.98 - 0.1 * v) if math.abs(vel.x) > 0.001 then vel.x = vel.x * vpenalty end if math.abs(vel.z) > 0.001 then vel.z = vel.z * vpenalty end self.object:set_velocity(vel) end end -- Update yaw if not self._stuck then local vel = self.object:get_velocity() local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET local pitch = dir_to_pitch(vel) self.object:set_rotation({ x = 0, y = yaw, z = pitch }) end -- Update internal variable self._lastpos = pos end -- Force recheck of stuck spears when punched. -- Otherwise, punching has no effect. function SPEAR_ENTITY.on_punch(self) if self._stuck then self._stuckrechecktimer = STUCK_RECHECK_TIME end end function SPEAR_ENTITY.get_staticdata(self) local out = { lastpos = self._lastpos, startpos = self._startpos, damage = self._damage, is_critical = self._is_critical, stuck = self._stuck, stuckin = self._stuckin, stuckin_player = self._in_player, } if self._stuck then -- If _stucktimer is missing for some reason, assume the maximum if not self._stucktimer then self._stucktimer = SPEAR_TIMEOUT end out.stuckstarttime = minetest.get_gametime() - self._stucktimer end if self._shooter and self._shooter:is_player() then out.shootername = self._shooter:get_player_name() end return minetest.serialize(out) end function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s) self._time_in_air = 1.0 local data = minetest.deserialize(staticdata) if data then self._stuck = data.stuck if data.stuck then if data.stuckstarttime then -- First, check if the stuck spear is aleady past its life timer. -- If yes, delete it. self._stucktimer = minetest.get_gametime() - data.stuckstarttime if self._stucktimer > SPEAR_TIMEOUT then spawn_item(self, pos) return end end -- Perform a stuck recheck on the next step. self._stuckrechecktimer = STUCK_RECHECK_TIME self._stuckin = data.stuckin end -- Get the remaining spear state self._lastpos = data.lastpos self._startpos = data.startpos self._damage = data.damage self._is_critical = data.is_critical if data.shootername then local shooter = minetest.get_player_by_name(data.shootername) if shooter and shooter:is_player() then self._shooter = shooter end end if data.stuckin_player then spawn_item(self, pos) end end self.object:set_armor_groups({ immortal = 1 }) end minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY) local spear_throw_power = 25 local spear_on_place = function(wear_divisor) return function(itemstack, user, pointed_thing) if pointed_thing.type == "node" then -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end end if minetest.is_protected(pointed_thing.under, user:get_player_name()) then minetest.record_protection_violation(pointed_thing.under, user:get_player_name()) return itemstack end local pos = user:get_pos() pos.y = pos.y + 1.5 local dir = user:get_look_dir() local yaw = user:get_look_horizontal() local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity") obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power}) obj:set_acceleration({x=0, y=-GRAVITY, z=0}) obj:set_yaw(yaw-math.pi/2) obj:set_properties({textures = {itemstack:get_name()}}) local le = obj:get_luaentity() le._shooter = user le._source_object = user le._damage = itemstack:get_definition()._mcl_spear_thrown_damage le._is_critical = false le._startpos = pos le._collectable = true le._itemstack = itemstack minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true) if user and user:is_player() then if obj:get_luaentity().player == "" then obj:get_luaentity().player = user end -- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name() end return ItemStack() end end local uses = { wood = 60, stone = 132, iron = 251, gold = 33, diamond = 1562, netherite = 2031, } local SPEAR_RANGE = 4.5 --Hammers minetest.register_tool("vl_weaponry:hammer_wood", { description = S("Wooden Hammer"), _tt_help = hammer_tt, _doc_items_longdesc = hammer_longdesc, _doc_items_usagehelp = hammer_use, _doc_items_hidden = false, inventory_image = "vl_tool_woodhammer.png", wield_scale = wield_scale, groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 }, tool_capabilities = { full_punch_interval = 1.2, max_drop_level=1, damage_groups = {fleshy=4}, punch_attack_uses = 60, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "group:wood", _mcl_toollike_wield = true, _mcl_diggroups = { pickaxey = { speed = 1, level = 1, uses = 60 }, shovely = { speed = 1, level = 2, uses = 60 } }, }) minetest.register_tool("vl_weaponry:hammer_stone", { description = S("Stone Hammer"), _tt_help = hammer_tt, _doc_items_longdesc = hammer_longdesc, _doc_items_usagehelp = hammer_use, inventory_image = "vl_tool_stonehammer.png", wield_scale = wield_scale, groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 }, tool_capabilities = { full_punch_interval = 1.3, max_drop_level=3, damage_groups = {fleshy=5}, punch_attack_uses = 132, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "group:cobble", _mcl_toollike_wield = true, _mcl_diggroups = { pickaxey = { speed = 2, level = 3, uses = 132 }, shovely = { speed = 2, level = 3, uses = 132 } }, }) minetest.register_tool("vl_weaponry:hammer_iron", { description = S("Iron Hammer"), _tt_help = hammer_tt, _doc_items_longdesc = hammer_longdesc, _doc_items_usagehelp = hammer_use, inventory_image = "vl_tool_steelhammer.png", wield_scale = wield_scale, groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 }, tool_capabilities = { full_punch_interval = 1.2, max_drop_level=4, damage_groups = {fleshy=6}, punch_attack_uses = 251, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_core:iron_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { pickaxey = { speed = 3, level = 4, uses = 251 }, shovely = { speed = 3, level = 4, uses = 251 } }, }) minetest.register_tool("vl_weaponry:hammer_gold", { description = S("Golden Hammer"), _tt_help = hammer_tt, _doc_items_longdesc = hammer_longdesc, _doc_items_usagehelp = hammer_use, inventory_image = "vl_tool_goldhammer.png", wield_scale = wield_scale, groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 }, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=2, damage_groups = {fleshy=5}, punch_attack_uses = 33, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_core:gold_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { pickaxey = { speed = 8, level = 4, uses = 33 }, shovely = { speed = 8, level = 4, uses = 33 } }, }) minetest.register_tool("vl_weaponry:hammer_diamond", { description = S("Diamond Hammer"), _tt_help = hammer_tt, _doc_items_longdesc = hammer_longdesc, _doc_items_usagehelp = hammer_use, inventory_image = "vl_tool_diamondhammer.png", wield_scale = wield_scale, groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 }, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=5, damage_groups = {fleshy=7}, punch_attack_uses = 1562, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_core:diamond", _mcl_toollike_wield = true, _mcl_diggroups = { pickaxey = { speed = 4, level = 5, uses = 1562 }, pickaxey = { speed = 4, level = 5, uses = 1562 } }, _mcl_upgradable = true, _mcl_upgrade_item = "vl_weaponry:hammer_netherite" }) minetest.register_tool("vl_weaponry:hammer_netherite", { description = S("Netherite Hammer"), _tt_help = hammer_tt, _doc_items_longdesc = hammer_longdesc, _doc_items_usagehelp = hammer_use, inventory_image = "vl_tool_netheritehammer.png", wield_scale = wield_scale, groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 }, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=5, damage_groups = {fleshy=9}, punch_attack_uses = 2031, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { pickaxey = { speed = 6, level = 6, uses = 2031 }, shovely = { speed = 6, level = 6, uses = 2031 } }, }) --Spears minetest.register_tool("vl_weaponry:spear_wood", { description = S("Wooden Spear"), _tt_help = spear_tt, _doc_items_longdesc = spear_longdesc, _doc_items_usagehelp = spear_use, _doc_items_hidden = false, inventory_image = "vl_tool_woodspear.png", wield_scale = wield_scale, on_place = spear_on_place(uses.wood), on_secondary_use = spear_on_place(uses.wood), groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 }, range = SPEAR_RANGE, tool_capabilities = { full_punch_interval = 0.75, max_drop_level=1, damage_groups = {fleshy=3}, punch_attack_uses = 60, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "group:wood", _mcl_toollike_wield = true, _mcl_diggroups = { swordy = { speed = 2, level = 1, uses = 60 }, swordy_cobweb = { speed = 2, level = 1, uses = 60 } }, _mcl_spear_thrown_damage = 5, }) minetest.register_tool("vl_weaponry:spear_stone", { description = S("Stone Spear"), _tt_help = spear_tt, _doc_items_longdesc = spear_longdesc, _doc_items_usagehelp = spear_use, inventory_image = "vl_tool_stonespear.png", wield_scale = wield_scale, on_place = spear_on_place(uses.stone), on_secondary_use = spear_on_place(uses.stone), groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 }, range = SPEAR_RANGE, tool_capabilities = { full_punch_interval = 0.75, max_drop_level=3, damage_groups = {fleshy=4}, punch_attack_uses = 132, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "group:cobble", _mcl_toollike_wield = true, _mcl_diggroups = { swordy = { speed = 2, level = 1, uses = 132 }, swordy_cobweb = { speed = 2, level = 1, uses = 132 } }, _mcl_spear_thrown_damage = 6, }) minetest.register_tool("vl_weaponry:spear_iron", { description = S("Iron Spear"), _tt_help = spear_tt, _doc_items_longdesc = spear_longdesc, _doc_items_usagehelp = spear_use, inventory_image = "vl_tool_steelspear.png", wield_scale = wield_scale, on_place = spear_on_place(uses.iron), on_secondary_use = spear_on_place(uses.iron), groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 }, range = SPEAR_RANGE, tool_capabilities = { full_punch_interval = 0.75, max_drop_level=4, damage_groups = {fleshy=5}, punch_attack_uses = 251, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_core:iron_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { swordy = { speed = 2, level = 1, uses = 251 }, swordy_cobweb = { speed = 2, level = 1, uses = 251 } }, _mcl_spear_thrown_damage = 7, }) minetest.register_tool("vl_weaponry:spear_gold", { description = S("Golden Spear"), _tt_help = spear_tt, _doc_items_longdesc = spear_longdesc, _doc_items_usagehelp = spear_use, inventory_image = "vl_tool_goldspear.png", wield_scale = wield_scale, on_place = spear_on_place(uses.gold), on_secondary_use = spear_on_place(uses.gold), groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 }, range = SPEAR_RANGE, tool_capabilities = { full_punch_interval = 0.75, max_drop_level=2, damage_groups = {fleshy=3}, punch_attack_uses = 33, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_core:gold_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { swordy = { speed = 2, level = 1, uses = 33 }, swordy_cobweb = { speed = 2, level = 1, uses = 33 } }, _mcl_spear_thrown_damage = 5, }) minetest.register_tool("vl_weaponry:spear_diamond", { description = S("Diamond Spear"), _tt_help = spear_tt, _doc_items_longdesc = spear_longdesc, _doc_items_usagehelp = spear_use, inventory_image = "vl_tool_diamondspear.png", wield_scale = wield_scale, on_place = spear_on_place(uses.diamond), on_secondary_use = spear_on_place(uses.diamond), groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 }, range = SPEAR_RANGE, tool_capabilities = { full_punch_interval = 0.75, max_drop_level=5, damage_groups = {fleshy=6}, punch_attack_uses = 1562, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_core:diamond", _mcl_toollike_wield = true, _mcl_diggroups = { swordy = { speed = 2, level = 1, uses = 1562 }, swordy_cobweb = { speed = 2, level = 1, uses = 1562 } }, _mcl_spear_thrown_damage = 8, _mcl_upgradable = true, _mcl_upgrade_item = "vl_weaponry:spear_netherite" }) minetest.register_tool("vl_weaponry:spear_netherite", { description = S("Netherite Spear"), _tt_help = spear_tt, _doc_items_longdesc = spear_longdesc, _doc_items_usagehelp = spear_use, inventory_image = "vl_tool_netheritespear.png", wield_scale = wield_scale, on_place = spear_on_place(uses.netherite), on_secondary_use = spear_on_place(uses.netherite), groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 }, range = SPEAR_RANGE, tool_capabilities = { full_punch_interval = 0.75, max_drop_level=5, damage_groups = {fleshy=8}, punch_attack_uses = 2031, }, sound = { breaks = "default_tool_breaks" }, _repair_material = "mcl_nether:netherite_ingot", _mcl_toollike_wield = true, _mcl_diggroups = { swordy = { speed = 2, level = 1, uses = 2031 }, swordy_cobweb = { speed = 2, level = 1, uses = 2031 } }, _mcl_spear_thrown_damage = 12, })