-- -- Helper functions -- local function is_water(pos) local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "water") ~= 0 end local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end -- -- Boat entity -- local boat = { physical = true, -- Warning: Do not change the position of the collisionbox top surface, -- lowering it causes the boat to fall through the world if underwater collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", mesh = "boat.b3d", textures = {"boat.png"}, visual_size = {x=3, y=3}, rotate = -180, animation = { speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, driver = nil, v = 0, last_v = 0, removed = false } --[[ --################### --################### BOAT --################### mobs:register_mob("amc:81boat", { type = "animal", passive = true, runaway = true, stepheight = 1.2, hp_min = 30, hp_max = 60, armor = 150, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, rotate = -180, visual = "mesh", mesh = "boat.b3d", textures = {{"boat.png"},{"boat1.png"},{"boat2.png"},{"boat3.png"},{"boat4.png"},{"boat5.png"},{"boat6.png"},}, visual_size = {x=3, y=3}, walk_velocity = 0.6, run_velocity = 2, jump = true, animation = { speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, }) ]] function boat.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() mcl_player.player_attached[name] = false mcl_player.player_set_animation(clicker, "stand" , 30) local pos = clicker:getpos() pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} minetest.after(0.1, function() clicker:setpos(pos) end) elseif not self.driver then local attach = clicker:get_attach() if attach and attach:get_luaentity() then local luaentity = attach:get_luaentity() if luaentity.driver then luaentity.driver = nil end clicker:set_detach() end self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) mcl_player.player_attached[name] = true minetest.after(0.2, function(clicker) if clicker:is_player() then mcl_player.player_set_animation(clicker, "sit" , 30) end end, clicker) clicker:set_look_horizontal(self.object:getyaw()) end end function boat.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function boat.get_staticdata(self) return tostring(self.v) end function boat.on_punch(self, puncher) if not puncher or not puncher:is_player() or self.removed then return end if self.driver and puncher == self.driver then self.driver = nil puncher:set_detach() mcl_player.player_attached[puncher:get_player_name()] = false end if not self.driver then self.removed = true local inv = puncher:get_inventory() if not (creative and creative.is_enabled_for and creative.is_enabled_for(puncher:get_player_name())) or not inv:contains_item("main", "mcl_boats:boat") then local leftover = inv:add_item("main", "mcl_boats:boat") -- if no room in inventory add a replacement boat to the world if not leftover:is_empty() then minetest.add_item(self.object:getpos(), leftover) end end -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) end end function boat.on_step(self, dtime) self.v = get_v(self.object:getvelocity()) * get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() local yaw = self.object:getyaw() if ctrl.up then self.v = self.v + 0.1 elseif ctrl.down then self.v = self.v - 0.1 end if ctrl.left then if self.v < 0 then self.object:setyaw(yaw - (1 + dtime) * 0.03) else self.object:setyaw(yaw + (1 + dtime) * 0.03) end elseif ctrl.right then if self.v < 0 then self.object:setyaw(yaw + (1 + dtime) * 0.03) else self.object:setyaw(yaw - (1 + dtime) * 0.03) end end end local velo = self.object:getvelocity() if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then self.object:setpos(self.object:getpos()) return end local s = get_sign(self.v) self.v = self.v - 0.02 * s if s ~= get_sign(self.v) then self.object:setvelocity({x = 0, y = 0, z = 0}) self.v = 0 return end if math.abs(self.v) > 5 then self.v = 5 * get_sign(self.v) end local p = self.object:getpos() p.y = p.y - 0.5 local new_velo local new_acce = {x = 0, y = 0, z = 0} if not is_water(p) then local nodedef = minetest.registered_nodes[minetest.get_node(p).name] if (not nodedef) or nodedef.walkable then self.v = 0 new_acce = {x = 0, y = 1, z = 0} else new_acce = {x = 0, y = -9.8, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) self.object:setpos(self.object:getpos()) else p.y = p.y + 1 if is_water(p) then local y = self.object:getvelocity().y if y >= 5 then y = 5 elseif y < 0 then new_acce = {x = 0, y = 20, z = 0} else new_acce = {x = 0, y = 5, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), y) self.object:setpos(self.object:getpos()) else new_acce = {x = 0, y = 0, z = 0} if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y) + 0.5 self.object:setpos(pos) new_velo = get_velocity(self.v, self.object:getyaw(), 0) else new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) self.object:setpos(self.object:getpos()) end end end self.object:setvelocity(new_velo) self.object:setacceleration(new_acce) end --mc2code --[[ -- -- Helper functions -- local init = os.clock() local function is_water(pos) local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "water") ~= 0 end local function get_velocity(v, yaw, y) local x = -math.sin(yaw)*v local z = math.cos(yaw)*v return {x=x, y=y, z=z} end -- -- boat entity -- local boat = { physical = true, --collisionbox = {-1,-0.5,-1, 1,0.5,1}, collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", --mesh = "mcl_boats_base.x", mesh = "boats_boat.obj", --textures = {"mcl_boats_texture.png"}, textures = {"default_wood.png"}, _driver = nil, _v = 0, _stepcount = 0, _unattended = 0 } function boat.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end if self._driver and clicker == self._driver then self._driver = nil clicker:set_detach() elseif not self._driver then self._driver = clicker clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0}) self.object:setyaw(clicker:get_look_yaw()) end end function boat.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal=1}) if staticdata then self._v = tonumber(staticdata) end end function boat.get_staticdata(self) return tostring(self._v) end function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction) if self._driver then self._driver:set_detach() self._driver = nil if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then puncher:get_inventory():add_item("main", "mcl_boats:boat") end self.object:remove() else if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then puncher:get_inventory():add_item("main", "mcl_boats:boat") end self.object:remove() end end function boat.on_step(self, dtime) self._stepcount=self._stepcount+1 if self._stepcount>9 then self._stepcount=0 if self._driver then local ctrl = self._driver:get_player_control() self._unattended=0 local yaw = self.object:getyaw() if ctrl.up and self._v<6 then --was3 self._v = self._v + 1 end if ctrl.down and self._v>=-1 then self._v = self._v - 1 end if ctrl.left then if ctrl.down then self.object:setyaw(yaw-math.pi/12-dtime*math.pi/12) else self.object:setyaw(yaw+math.pi/12+dtime*math.pi/12) end end if ctrl.right then if ctrl.down then self.object:setyaw(yaw+math.pi/12+dtime*math.pi/12) else self.object:setyaw(yaw-math.pi/12-dtime*math.pi/12) end end end local tmp_velocity = get_velocity(self._v, self.object:getyaw(), 0) local tmp_pos = self.object:getpos() tmp_velocity.y=0 if is_water(tmp_pos) then tmp_velocity.y=2 end tmp_pos.y=tmp_pos.y-0.5 if minetest.get_node(tmp_pos).name=="air" then tmp_velocity.y=-2 end self.object:setvelocity(tmp_velocity) end end ]] local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" } local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" } local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" } local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" } for b=1, #boat_ids do local itemstring = "mcl_boats:"..boat_ids[b] minetest.register_entity(itemstring, boat) minetest.register_craftitem(itemstring, { description = names[b], inventory_image = "mcl_boats_"..images[b].."_boat.png", liquids_pointable = true, groups = { boat = 1, transport = 1}, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if not is_water(pointed_thing.under) then return end pointed_thing.under.y = pointed_thing.under.y+0.5 minetest.add_entity(pointed_thing.under, itemstring) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local c = craftstuffs[b] minetest.register_craft({ output = itemstring, recipe = { {c, "", c}, {c, c, c}, }, }) end minetest.register_craft({ type = "fuel", recipe = "group:boat", burntime = 20, })