-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
local init = os.clock()

-- Simple flower template
local smallflowerlongdesc = "This is a small flower. Small flowers are mainly used for dye production and can also be potted."
local flowerusagehelp = "It can only be placed on a block on which it would also survive."

-- on_place function for flowers
local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node)
	local below = {x=pos.x, y=pos.y-1, z=pos.z}
	local soil_node = minetest.get_node_or_nil(below)
	if not soil_node then return false end

--[[	Placement requirements:
	* Dirt or grass block
	* Light level >= 8 at any time or exposed to sunlight at day
]]
	local light_night = minetest.get_node_light(pos, 0.0)
	local light_day = minetest.get_node_light(pos, 0.5)
	local light_ok = false
	if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
		light_ok = true
	end
	return (soil_node.name == "mcl_core:dirt" or soil_node.name == "mcl_core:dirt_with_grass" or soil_node.name == "mcl_core:dirt_with_grass_snow" or soil_node.name == "mcl_core:coarse_dirt" or soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow") and light_ok
end)

local function add_simple_flower(name, desc, image, simple_selection_box)
	minetest.register_node("mcl_flowers:"..name, {
		description = desc,
		_doc_items_longdesc = smallflowerlongdesc,
		_doc_items_usagehelp = flowerusagehelp,
		drawtype = "plantlike",
		waving = 1,
		tiles = { image..".png" },
		inventory_image = image..".png",
		wield_image = image..".png",
		sunlight_propagates = true,
		paramtype = "light",
		walkable = false,
		stack_max = 64,
		groups = {dig_immediate=3,flammable=2,plant=1,flower=1,place_flowerlike=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
		sounds = mcl_sounds.node_sound_leaves_defaults(),
		node_placement_prediction = "",
		on_place = on_place_flower,
		selection_box = {
			type = "fixed",
			fixed = simple_selection_box,
		},
	})
end

local box_tulip = { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 }

add_simple_flower("poppy", "Poppy", "mcl_flowers_poppy", { -0.15, -0.5, -0.15, 0.15, 3/16, 0.15 })
add_simple_flower("dandelion", "Dandelion", "flowers_dandelion_yellow", { -0.15, -0.5, -0.15, 0.15, 0, 0.15 })
add_simple_flower("oxeye_daisy", "Oxeye Daisy", "mcl_flowers_oxeye_daisy", { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 })
add_simple_flower("tulip_orange", "Orange Tulip", "flowers_tulip", box_tulip)
add_simple_flower("tulip_pink", "Pink Tulip", "mcl_flowers_tulip_pink", box_tulip)
add_simple_flower("tulip_red", "Red Tulip", "mcl_flowers_tulip_red", box_tulip)
add_simple_flower("tulip_white", "White Tulip", "mcl_flowers_tulip_white", box_tulip)
add_simple_flower("allium", "Allium", "mcl_flowers_allium", { -0.2, -0.5, -0.2, 0.2, 6/16, 0.2 })
add_simple_flower("azure_bluet", "Azure Bluet", "mcl_flowers_azure_bluet", { -3/16, -0.5, -3/16, 3/16, 2/16, 3/16 })
add_simple_flower("blue_orchid", "Blue Orchid", "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 6/16, 5/16 })


local wheat_seed_drop = {
	max_items = 1,
	items = {
		{
			items = {'mcl_farming:wheat_seeds'},
			rarity = 8,
		},
	}
}

-- Tall Grass
minetest.register_node("mcl_flowers:tallgrass", {
	description = "Tall Grass",
	_doc_items_longdesc = "Tall grass is a small plant which often occours on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.",
	_doc_items_hidden = false,
	drawtype = "plantlike",
	waving = 1,
	tiles = {"mcl_flowers_tallgrass.png"},
	inventory_image = "mcl_flowers_tallgrass.png",
	wield_image = "mcl_flowers_tallgrass.png",
	selection_box = {
		type = "fixed",
		fixed = {{ -6/16, -8/16, -6/16, 6/16, 8/16, 6/16 }},
	},
	paramtype = "light",
	sunlight_propagates = true,
	walkable = false,
	buildable_to = true,
	is_ground_content = true,
	-- CHECKME: How does tall grass behave when pushed by a piston?
	groups = {dig_immediate=3, flammable=3,attached_node=1,plant=1,place_flowerlike=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1},
	sounds = mcl_sounds.node_sound_leaves_defaults(),
	drop = wheat_seed_drop,
	_mcl_shears_drop = true,
	node_placement_prediction = "",
	on_place = on_place_flower,
	_mcl_blast_resistance = 0,
	_mcl_hardness = 0,
})

--- Fern ---
minetest.register_node("mcl_flowers:fern", {
	description = "Fern",
	_doc_items_longdesc = "Ferns are small plants which occour naturally in grasslands. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.",
	drawtype = "plantlike",
	waving = 1,
	tiles = { "mcl_flowers_fern.png" },
	inventory_image = "mcl_flowers_fern.png",
	wield_image = "mcl_flowers_fern.png",
	sunlight_propagates = true,
	paramtype = "light",
	walkable = false,
	stack_max = 64,
	-- CHECKME: How does a fern behave when pushed by a piston?
	groups = {dig_immediate=3,flammable=2,attached_node=1,plant=1,place_flowerlike=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1},
	buildable_to = true,
	sounds = mcl_sounds.node_sound_leaves_defaults(),
	node_placement_prediction = "",
	on_place = on_place_flower,
	drop = wheat_seed_drop,
	_mcl_shears_drop = true,
	selection_box = {
		type = "fixed",
		fixed = { -4/16, -0.5, -4/16, 4/16, 7/16, 4/16 },
	},
})

local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower)
	if not inv_img then
		inv_img = top_img
	end
	local flowergroup, usagehelp
	if is_flower == nil then
		is_flower = true
	end
	if is_flower then
		flowergroup = 1
		usagehelp = flowerusagehelp
	end
	-- Drop itself by default
	local drop_bottom, drop_top
	if not drop then
		drop_top = "mcl_flowers:"..name
	else
		drop_top = drop
		drop_bottom = drop
	end
	minetest.register_node("mcl_flowers:"..name, {
		description = desc,
		_doc_items_longdesc = longdesc,
		_doc_items_usagehelp = usagehelp,
		drawtype = "plantlike",
		tiles = { bottom_img },
		inventory_image = inv_img,
		wield_image = inv_img,
		sunlight_propagates = true,
		paramtype = "light",
		walkable = false,
		buildable_to = true,
		drop = drop_bottom,
		_mcl_shears_drop = shears_drop,
		node_placement_prediction = "",
		selection_box = {
			type = "fixed",
			fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
		},
		on_place = function(itemstack, placer, pointed_thing)
			-- We can only place on nodes
			if pointed_thing.type ~= "node" then
				--return
			end

			-- Call on_rightclick if the pointed node defines it
			local node = minetest.get_node(pointed_thing.under)
			if placer and not placer:get_player_control().sneak then
				if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
					return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
				end
			end

			-- Check for a floor and a space of 1×2×1
			local ptu_node = minetest.get_node(pointed_thing.under)
			local bottom
			if not minetest.registered_nodes[ptu_node.name] then
				return itemstack
			end
			if minetest.registered_nodes[ptu_node.name].buildable_to then
				bottom = pointed_thing.under
			else
				bottom = pointed_thing.above
			end
			if not minetest.registered_nodes[minetest.get_node(bottom).name] then
				return itemstack
			end
			local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
			local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
			local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
			local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
			if not minetest.registered_nodes[floorname] then
				return itemstack
			end

			local light_night = minetest.get_node_light(bottom, 0.0)
			local light_day = minetest.get_node_light(bottom, 0.5)
			local light_ok = false
			if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
				light_ok = true
			end

			-- Placement rules:
			-- * Allowed on dirt or grass block
			-- * Only with light level >= 8
			-- * Only if two enough space
			if (floorname == "mcl_core:dirt" or floorname == "mcl_core:dirt_with_grass" or floorname == "mcl_core:dirt_with_grass_snow" or floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow") and bottom_buildable and top_buildable and light_ok then
				-- Success! We can now place the flower
				minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
				minetest.set_node(bottom, {name="mcl_flowers:"..name})
				minetest.set_node(top, {name="mcl_flowers:"..name.."_top"})
				if not minetest.settings:get_bool("creative_mode") then
					itemstack:take_item()
				end
			end
			return itemstack
		end,
		after_destruct = function(pos, oldnode)
			-- Remove top half of flower (if it exists)
			local bottom = pos
			local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
			if minetest.get_node(bottom).name ~= "mcl_flowers:"..name and minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
				minetest.remove_node(top)
			end
		end,
		groups = {dig_immediate=3,flammable=2,flower=flowergroup,place_flowerlike=1,non_mycelium_plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, plant=1,double_plant=1,deco_block=1},
		sounds = mcl_sounds.node_sound_leaves_defaults(),
	})

	-- Top
	minetest.register_node("mcl_flowers:"..name.."_top", {
		description = desc.." (Top Part)",
		_doc_items_create_entry = false,
		drawtype = "plantlike",
		tiles = { top_img },
		sunlight_propagates = true,
		paramtype = "light",
		walkable = false,
		buildable_to = true,
		selection_box = {
			type = "fixed",
			fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },
		},
		drop = drop_top,
		_mcl_shears_drop = shears_drop,
		after_destruct = function(pos, oldnode)
			-- Remove bottom half of flower (if it exists)
			local top = pos
			local bottom = { x = top.x, y = top.y - 1, z = top.z }
			if minetest.get_node(top).name ~= "mcl_flowers:"..name.."_top" and minetest.get_node(bottom).name == "mcl_flowers:"..name then
				minetest.remove_node(bottom)
			end
		end,
		groups = {dig_immediate=3,flammable=2,flower=flowergroup,place_flowerlike=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, not_in_creative_inventory = 1, plant=1,double_plant=2},
		sounds = mcl_sounds.node_sound_leaves_defaults(),
	})

	if minetest.get_modpath("doc") then
		doc.add_entry_alias("nodes", "mcl_flowers:"..name, "nodes", "mcl_flowers:"..name.."_top")
	end

end

add_large_plant("peony", "Peony", "A peony is a large plant which occupies two blocks. It is mainly used in dye protection.", "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png", nil, 5/16, 4/16)
add_large_plant("rose_bush", "Rose Bush", "A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye protection.", "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png", nil, 6/16, 7/16)
add_large_plant("lilac", "Lilac", "A lilac is a large plant which occupies two blocks. It is mainly used in dye production.", "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png", nil, 6/16, 7/16)

-- TODO: Make the sunflower face East. Requires a mesh for the top node.
add_large_plant("sunflower", "Sunflower", "A sunflower is a large plant which occupies two blocks. It is mainly used in dye production.", "mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_top.png^mcl_flowers_double_plant_sunflower_front.png", "mcl_flowers_double_plant_sunflower_front.png", 3/16, 4/16)

add_large_plant("double_grass", "Double Tallgrass", "Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.", "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", nil, 5/16, 7/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false)
add_large_plant("double_fern", "Large Fern", "Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.", "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", nil, 6/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false)

minetest.register_abm({
	label = "Pop out flowers",
	nodenames = {"group:flower"},
	interval = 12,
	chance = 2,
	action = function(pos, node)
		-- Ignore the upper part of double plants
		if minetest.get_item_group(node.name, "double_plant") == 2 then
			return
		end
		local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
		if not below then
			return
		end
		-- Pop out flower if not on dirt, grass block or too low brightness
		if (below.name ~= "mcl_core:dirt" and below.name ~= "mcl_core:dirt_with_grass" and below.name ~= "mcl_core:dirt_with_grass_snow") or (minetest.get_node_light(pos, 0.5) < 8) then
			minetest.dig_node(pos)
			return
		end
	end,
})


-- Lily Pad
minetest.register_node("mcl_flowers:waterlily", {
	description = "Lily Pad",
	_doc_items_longdesc = "A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice.",
	drawtype = "nodebox",
	paramtype = "light",
	paramtype2 = "facedir",
	tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"},
	inventory_image = "flowers_waterlily.png",
	wield_image = "flowers_waterlily.png",
	liquids_pointable = true,
	walkable = true,
	sunlight_propagates = true,
	groups = {dig_immediate = 3, plant=1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, deco_block=1},
	sounds = mcl_sounds.node_sound_leaves_defaults(),
	node_placement_prediction = "",
	node_box = {
		type = "fixed",
		fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5}
	},
	selection_box = {
		type = "fixed",
		fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
	},

	on_place = function(itemstack, placer, pointed_thing)
		local pos = pointed_thing.above
		local node = minetest.get_node(pointed_thing.under)
		local nodename = node.name
		local def = minetest.registered_nodes[nodename]
		local node_above = minetest.get_node(pointed_thing.above).name
		local def_above = minetest.registered_nodes[node_above]
		local player_name = placer:get_player_name()

		if def then
			-- Use pointed node's on_rightclick function first, if present
			if placer and not placer:get_player_control().sneak then
				if def and def.on_rightclick then
					return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
				end
			end

			if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and
					((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or
					(nodename == "mcl_core:ice") or
					(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
					(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
				if not minetest.is_protected(pos, player_name) then
					minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)})
					local idef = itemstack:get_definition()

					if idef.sounds and idef.sounds.place then
						minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
					end

					if not minetest.settings:get_bool("creative_mode") then
						itemstack:take_item()
					end
				else
					minetest.chat_send_player(player_name, "Node is protected")
					minetest.record_protection_violation(pos, player_name)
				end
			end
		end

		return itemstack
	end
})

-- Legacy support
minetest.register_alias("mcl_core:tallgrass", "mcl_flowers:tallgrass")

-- Show loading time
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))