--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local trading_items = { { itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 }, { itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 }, { itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 }, { itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 }, { itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 }, { itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 }, { itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 }, { itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 }, { itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 }, } local S = minetest.get_translator("mobs_mc") local mod_bows = minetest.get_modpath("mcl_bows") ~= nil function mobs_mc.player_wears_gold(player) for i=1, 6 do local stack = player:get_inventory():get_stack("armor", i) local item = stack:get_name() if string.find(item, "mcl_armor:chestplate_gold") or string.find(item, "mcl_armor:leggings_gold") or string.find(item, "mcl_armor:helmet_gold") or string.find(item, "mcl_armor:boots_gold") then return true end end end --################### --################### piglin --################### local piglin = { description = S("Piglin"), type = "monster", passive = false, spawn_class = "hostile", group_attack = {"mobs_mc:piglin", "mobs_mc:sword_piglin", "mobs_mc:piglin_brute"}, hp_min = 16, hp_max = 16, xp_min = 9, xp_max = 9, armor = {fleshy = 90}, damage = 4, reach = 3, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "extra_mobs_piglin.b3d", spawn_in_group = 4, spawn_in_group_min = 2, textures = { { "extra_mobs_piglin.png", "mcl_bows_bow_2.png", } }, visual_size = {x=1, y=1}, sounds = { random = "mobs_mc_zombiepig_random", war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death", damage = "mobs_mc_zombiepig_hurt.2", death = "mobs_mc_zombiepig_death.2" distance = 16, }, jump = true, makes_footstep_sound = true, walk_velocity = 1.4, run_velocity = 2.8, drops = { {name = "mcl_bows:crossbow", chance = 10, min = 1, max = 1,}, }, animation = { stand_speed = 30, walk_speed = 30, run_speed = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 440, run_end = 459, }, fear_height = 4, view_range = 16, pick_up = {"mcl_core:gold_ingot"}, on_spawn = function(self) self.weapon = self.base_texture[2] self.gold_items = 0 end, do_custom = function(self) if self.object:get_pos().y > mcl_vars.mg_overworld_min then local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zombified_piglin") zog:set_rotation(self.object:get_rotation()) self.object:remove() return elseif self.trading == true then self.state = "trading" self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18)) self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0)) self.base_texture[2] = "default_gold_ingot.png" self.object:set_properties({textures = self.base_texture}) else self.object:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20)) self.base_texture[2] = self.weapon self.object:set_properties({textures = self.base_texture}) self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0)) self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0)) end if self.state ~= "attack" then self._attacked_by_player = false elseif self.attack:is_player() and mobs_mc.player_wears_gold(self.attack) then if self._attacked_by_player == false then self.state = "stand" end end end, on_pick_up = function(self, itementity) local item = itementity.itemstring:split(" ")[1] local it = ItemStack(itementity.itemstring) if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items and self.gold_items < 3 then it:take_item(1) self.state = "stand" self.object:set_animation({x=0,y=79}) self.trading = true self.gold_items = self.gold_items + 1 self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90)) minetest.after(5, function() self.gold_items = self.gold_items - 1 if self.gold_items == 0 then self.trading = false self.state = "stand" end local c_pos = self.object:get_pos() if c_pos then self.what_traded = trading_items[math.random(#trading_items)] for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do local p = c_pos local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"}) if nn and #nn > 0 then p = vector.offset(nn[math.random(#nn)],0,1,0) end minetest.add_item(p, self.what_traded.itemstring) end end end) end return it end, do_punch = function(self, hitter) if hitter:is_player() then self._attacked_by_player = true end end, attack_type = "dogshoot", arrow = "mcl_bows:arrow_entity", shoot_arrow = function(self, pos, dir) if mod_bows then if self.attack then self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos()))) end -- 2-4 damage per arrow local dmg = math.max(4, math.random(2, 8)) mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, shoot_interval = 2, shoot_offset = 1.5, dogshoot_switch = 1, dogshoot_count_max =1.8, attacks_monsters = true, attack_animals = true, specific_attack = { "player", "mobs_mc:hoglin" }, } mcl_mobs.register_mob("mobs_mc:piglin", piglin) local sword_piglin = table.copy(piglin) sword_piglin.description = S("Sword Piglin") sword_piglin.mesh = "extra_mobs_sword_piglin.b3d" sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"} sword_piglin.on_spawn = function(self) self.gold_items = 0 self.weapon = self.base_texture[2] self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0)) end sword_piglin.drops = { {name = "mcl_tools:sword_gold", chance = 10, min = 1, max = 1,}, } sword_piglin.attack_type = "dogfight" sword_piglin.animation = { stand_speed = 30, walk_speed = 30, punch_speed = 45, run_speed = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 440, run_end = 459, punch_start = 189, punch_end = 198, } mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin) -- Zombified Piglin -- local function spawn_check(pos, environmental_light, artificial_light, sky_light) return artificial_light <= 11 end local zombified_piglin = { description = S("Zombie Piglin"), -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked type = "animal", passive = false, spawn_class = "passive", hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, armor = {undead = 90, fleshy = 90}, attack_type = "dogfight", group_attack = {"mobs_mc:zombified_piglin", "mobs_mc:baby_zombified_piglin"}, damage = 9, reach = 2, head_swivel = "head.control", bone_eye_height = 2.4, head_eye_height = 1.4, curiosity = 15, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, -- same visual = "mesh", mesh = "mobs_mc_zombie_pigman.b3d", textures = { { "blank.png", --baby "default_tool_goldsword.png", --sword "mobs_mc_zombie_pigman.png", --pigman } }, visual_size = {x=3, y=3}, sounds = { random = "mobs_mc_zombiepig_random", war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death", damage = "mobs_mc_zombiepig_hurt", distance = 16, }, jump = true, makes_footstep_sound = true, spawn_check = spawn_check, walk_velocity = .8, run_velocity = 2.6, pathfinding = 1, drops = { {name = "mcl_mobitems:rotten_flesh", chance = 1, min = 1, max = 1, looting = "common"}, {name = "mcl_core:gold_nugget", chance = 1, min = 0, max = 1, looting = "common"}, {name = "mcl_core:gold_ingot", chance = 40, -- 2.5% min = 1, max = 1, looting = "rare"}, {name = "mcl_tools:sword_gold", chance = 100 / 8.5, min = 1, max = 1, looting = "rare"}, }, animation = { stand_speed = 25, walk_speed = 25, run_speed = 50, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 90, punch_end = 130, }, lava_damage = 0, fire_damage = 0, fear_height = 4, view_range = 16, harmed_by_heal = true, fire_damage_resistant = true, } mcl_mobs.register_mob("mobs_mc:zombified_piglin", zombified_piglin) local baby_zombified_piglin = table.copy(zombified_piglin) baby_zombified_piglin.description = S("Baby Zombie Piglin") baby_zombified_piglin.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_zombified_piglin.xp_min = 13 baby_zombified_piglin.xp_max = 13 baby_zombified_piglin.textures = { { "mobs_mc_zombie_pigman.png", --baby "default_tool_goldsword.png", --sword "mobs_mc_zombie_pigman.png", --pigman } } baby_zombified_piglin.walk_velocity = 1.2 baby_zombified_piglin.run_velocity = 2.4 baby_zombified_piglin.light_damage = 0 baby_zombified_piglin.child = 1 mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin) -- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn. -- This is only to catch old cases. Maybe could be an alias? mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin) mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin) -- Piglin Brute -- local piglin_brute = table.copy(piglin) piglin_brute.description = S("Piglin Brute") piglin_brute.xp_min = 20 piglin_brute.xp_max = 20 piglin_brute.hp_min = 50 piglin_brute.hp_max = 50 piglin_brute.fire_resistant = 1 piglin_brute.do_custom = function() return end piglin_brute.on_spawn = function() return end piglin_brute.on_rightclick = function() return end piglin_brute.attacks_monsters = true piglin_brute.lava_damage = 0 piglin_brute.fire_damage = 0 piglin_brute.attack_animals = true piglin_brute.mesh = "extra_mobs_sword_piglin.b3d" piglin_brute.textures = {"extra_mobs_piglin_brute.png", "default_tool_goldaxe.png", "extra_mobs_trans.png"} piglin_brute.attack_type = "dogfight" piglin_brute.animation = { stand_speed = 30, walk_speed = 30, punch_speed = 45, run_speed = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 440, run_end = 459, punch_start = 189, punch_end = 198, } piglin_brute.can_despawn = false piglin_brute.drops = { {name = "mcl_tools:axe_gold", chance = 8.5, min = 1, max = 1,}, } mcl_mobs.register_mob("mobs_mc:piglin_brute", piglin_brute) -- Regular spawning in the Nether mcl_mobs:spawn_specific( "mobs_mc:piglin", "nether", "ground", { "Nether", "CrimsonForest" }, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_lava_nether_max, mcl_vars.mg_nether_max) mcl_mobs:spawn_specific( "mobs_mc:sword_piglin", "nether", "ground", { "Nether", "CrimsonForest" }, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_lava_nether_max, mcl_vars.mg_nether_max) mcl_mobs:spawn_specific( "mobs_mc:zombified_piglin", "nether", "ground", { "Nether", "CrimsonForest", }, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- Baby zombie is 20 times less likely than regular zombies mcl_mobs:spawn_specific( "mobs_mc:baby_zombified_piglin", "nether", "ground", { "Nether", "CrimsonForest", }, 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) mcl_mobs:non_spawn_specific("mobs_mc:piglin","overworld",0,7) mcl_mobs:non_spawn_specific("mobs_mc:sword_piglin","overworld",0,7) mcl_mobs:non_spawn_specific("mobs_mc:piglin_brute","overworld",0,7) mcl_mobs:non_spawn_specific("mobs_mc:zombified_piglin","overworld",0,minetest.LIGHT_MAX+1) mcl_mobs.register_egg("mobs_mc:piglin", S("Piglin"), "#7b4a17","#d5c381", 0) mcl_mobs.register_egg("mobs_mc:piglin_brute", S("Piglin Brute"), "#562b0c","#ddc89d", 0) mcl_mobs.register_egg("mobs_mc:zombified_piglin", S("Zombie Piglin"), "#ea9393", "#4c7129", 0)