-- Global namespace for functions mcl_fire = {} -- -- Items -- -- Flame nodes local fire_help = "Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it." local eternal_fire_help = "Eternal fire is a damaging and destructive block. It will create fire around it when flammable blocks are nearby. Other than (normal) fire, an eternal fire will not go out by time alone. An eternal fire is still extinguished by punching it, by nearby water or by rain. Punching is is safe, but it hurts if you stand inside." minetest.register_node("mcl_fire:fire", { description = "Fire", _doc_items_longdesc = fire_help, drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", -- Real light level: 15 (but Minetest caps at 14) light_source = 14, walkable = false, buildable_to = true, sunlight_propagates = true, damage_per_second = 1, groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1}, on_timer = function(pos) local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) if #airs == 0 then minetest.remove_node(pos) return end local burned = false if math.random(1,2) == 1 then while #airs > 0 do local r = math.random(1, #airs) if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then minetest.set_node(airs[r], {name="mcl_fire:fire"}) burned = true break else table.remove(airs, r) end end end if not burned then if math.random(1,3) == 1 then minetest.remove_node(pos) return end end -- Restart timer minetest.get_node_timer(pos):start(math.random(3, 7)) end, drop = "", sounds = {}, on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(3, 7)) end, _mcl_blast_resistance = 0, }) minetest.register_node("mcl_fire:eternal_fire", { description = "Eternal Fire", _doc_items_longdesc = eternal_fire_help, drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", -- Real light level: 15 (but Minetest caps at 14) light_source = 14, walkable = false, buildable_to = true, sunlight_propagates = true, damage_per_second = 1, groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1}, on_timer = function(pos) local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) while #airs > 0 do local r = math.random(1, #airs) if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then minetest.set_node(airs[r], {name="mcl_fire:fire"}) break else table.remove(airs, r) end end -- Restart timer minetest.get_node_timer(pos):start(math.random(3, 7)) end, on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(3, 7)) end, sounds = {}, drop = "", _mcl_blast_resistance = 0, }) -- Also make lava set fire to air blocks above minetest.override_item("mcl_core:lava_source", { on_timer = function(pos) local function try_ignite(airs) while #airs > 0 do local r = math.random(1, #airs) if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then minetest.set_node(airs[r], {name="mcl_fire:fire"}) return true else table.remove(airs, r) end end return false end local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"}) minetest.log("error", dump(airs1)) local ok = try_ignite(airs1) if not ok then local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"}) try_ignite(airs2) end -- Restart timer minetest.get_node_timer(pos):start(math.random(5, 10)) end, on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(5, 10)) end }) -- -- Sound -- local flame_sound = minetest.setting_getbool("flame_sound") if flame_sound == nil then -- Enable if no setting present flame_sound = true end if flame_sound then local handles = {} local timer = 0 -- Parameters local radius = 8 -- Flame node search radius around player local cycle = 3 -- Cycle time for sound updates -- Update sound for player function mcl_fire.update_player_sound(player) local player_name = player:get_player_name() -- Search for flame nodes in radius around player local ppos = player:getpos() local areamin = vector.subtract(ppos, radius) local areamax = vector.add(ppos, radius) local fpos, num = minetest.find_nodes_in_area( areamin, areamax, {"mcl_fire:fire", "mcl_fire:eternal_fire"} ) -- Total number of flames in radius local flames = (num["mcl_fire:fire"] or 0) + (num["mcl_fire:eternal_fire"] or 0) -- Stop previous sound if handles[player_name] then minetest.sound_stop(handles[player_name]) handles[player_name] = nil end -- If flames if flames > 0 then -- Find centre of flame positions local fposmid = fpos[1] -- If more than 1 flame if #fpos > 1 then local fposmin = areamax local fposmax = areamin for i = 1, #fpos do local fposi = fpos[i] if fposi.x > fposmax.x then fposmax.x = fposi.x end if fposi.y > fposmax.y then fposmax.y = fposi.y end if fposi.z > fposmax.z then fposmax.z = fposi.z end if fposi.x < fposmin.x then fposmin.x = fposi.x end if fposi.y < fposmin.y then fposmin.y = fposi.y end if fposi.z < fposmin.z then fposmin.z = fposi.z end end fposmid = vector.divide(vector.add(fposmin, fposmax), 2) end -- Play sound local handle = minetest.sound_play( "fire_fire", { pos = fposmid, to_player = player_name, gain = math.min(0.06 * (1 + flames * 0.125), 0.18), max_hear_distance = 32, loop = true, -- In case of lag } ) -- Store sound handle for this player if handle then handles[player_name] = handle end end end -- Cycle for updating players sounds minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < cycle then return end timer = 0 local players = minetest.get_connected_players() for n = 1, #players do mcl_fire.update_player_sound(players[n]) end end) -- Stop sound and clear handle on player leave minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() if handles[player_name] then minetest.sound_stop(handles[player_name]) handles[player_name] = nil end end) end -- -- ABMs -- -- Extinguish all flames quickly with water and such minetest.register_abm({ label = "Extinguish flame", nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"}, neighbors = {"group:puts_out_fire"}, interval = 3, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) minetest.remove_node(pos) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 16, gain = 0.15}) end, }) -- Enable the following ABMs according to 'enable fire' setting local fire_enabled = minetest.setting_getbool("enable_fire") if fire_enabled == nil then -- New setting not specified, check for old setting. -- If old setting is also not specified, 'not nil' is true. fire_enabled = not minetest.setting_getbool("disable_fire") end if not fire_enabled then -- Remove fire only if fire disabled minetest.register_abm({ label = "Remove disabled fire", nodenames = {"mcl_fire:fire"}, interval = 7, chance = 1, catch_up = false, action = minetest.remove_node, }) -- Set fire to air nodes (inverse pyramid pattern) above lava source minetest.register_abm({ label = "Ignite fire by lava", nodenames = {"mcl_core:lava_source"}, interval = 7, chance = 2, catch_up = false, action = function(pos) function try_ignite(airs) while #airs > 0 do local r = math.random(1, #airs) if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then minetest.set_node(airs[r], {name="mcl_fire:fire"}) return true else table.remove(airs, r) end end return false end local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"}) minetest.log("error", dump(airs1)) local ok = try_ignite(airs1) if not ok then local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"}) try_ignite(airs2) end end, }) else -- Fire enabled -- Turn flammable nodes around fire into fire minetest.register_abm({ label = "Remove flammable nodes", nodenames = {"group:fire"}, neighbors = {"group:flammable"}, interval = 5, chance = 18, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) local p = minetest.find_node_near(pos, 1, {"group:flammable"}) if p then local flammable_node = minetest.get_node(p) local def = minetest.registered_nodes[flammable_node.name] if def.on_burn then def.on_burn(p) else minetest.set_node(p, {name="mcl_fire:fire"}) minetest.check_for_falling(p) end end end, }) end -- Spawn eternal fire when using flint and steel on netherrack local eternal_override = { after_destruct = function(pos, oldnode) pos.y = pos.y + 1 if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then minetest.remove_node(pos) end end, _on_ignite = function(pos, player) local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} if minetest.get_node(flame_pos).name == "air" then minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"}) end end, } if minetest.get_modpath("mcl_nether") then minetest.override_item("mcl_nether:netherrack", eternal_override) end -- Set pointed_thing on (normal) fire mcl_fire.set_fire = function(pointed_thing) local n = minetest.get_node(pointed_thing.above) if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"}) end end minetest.register_alias("mcl_fire:basic_flame", "mcl_fire:fire") minetest.register_alias("fire:basic_flame", "mcl_fire:fire") minetest.register_alias("fire:permanent_flame", "mcl_fire:eternal_flame") dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/fire_charge.lua")