# API for VoxeLibre walls This API allows you to add more walls (like the cobblestone wall) to VoxeLibre. ## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, hardness, blast_resistance, sounds)` Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too. The current implementation registers a couple of nodes for the different nodeboxes. All walls connect to solid nodes and all other wall nodes. If `craft_material` is not `nil` it also adds a crafting recipe of the following form: CCC CCC Yields 6 walls C = craft_material (can be group) ### Parameters * `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!*** * `description`: Item description of item (tooltip), visible to user * `source`: Node on which the wall is based off, use for texture and crafting recipe (optional) * `tiles`: Wall textures table, same syntax as for `minetest.register_node` (optional if `source` is set) * `inventory_image`: Inventory image (optional if `source` is set) * `groups`: Base group memberships (optional, default is `{pickaxey=1}`) * `hardness`: Hardness of node (optional, default is 2) * `blast_resistance`: Blast resistance of node (optional, default is 6 like most stone walls) * `sounds`: Sound table (optional, by default default uses stone sounds) * `hardness`: Hardness of node (optional, default matches `source` node or fallback value 2) * `blast_resistance`: Blast resistance of node (optional, default matches `source` node or fallback value 6) The following groups will automatically be added to the nodes (where applicable), you do not need to add them to the `groups` table: * `deco_block=1` * `not_in_creative_inventory=1` (except for the base node which the player can take) * `wall=1` ### Example mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")