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* XP from mob breeding impacted by luck * eye of ender explosion chance impacted by luck * fishing loot impacted by luck * melee critical damage impacted by luck * also fixed 2 scripts marked as "executable"
55 lines
1.6 KiB
Lua
55 lines
1.6 KiB
Lua
mcl_damage.register_modifier(function(obj, damage, reason)
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if reason.type == "player" then
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local hitter = reason.direct
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if mcl_sprint.is_sprinting(hitter) then
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obj:add_velocity(hitter:get_velocity())
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elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then
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local pos = mcl_util.get_object_center(obj)
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minetest.add_particlespawner({
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amount = 15,
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time = 0.1,
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minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
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minvel = {x=-0.1, y=-0.1, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1.5,
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maxsize = 1.5,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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local crit_mod
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local CRIT_MIN = 1.5
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local CRIT_DIFF = 1
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if hitter:is_player() then
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local luck = mcl_luck.get_luck(hitter:get_player_name())
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if luck ~= 0 then
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local a, d
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if luck > 0 then
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d = -0.5
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a = d - math.abs(luck)
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elseif luck < 0 then
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a = -0.5
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d = a - math.abs(luck)
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else
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minetest.log("warning", "[mcl_criticals] luck is not a number") -- this technically can't happen, but want to catch such cases
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end
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if a then
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local x = math.random()
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crit_mod = CRIT_DIFF * (a * x) / (d - luck * x) + CRIT_MIN
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end
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end
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end
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if not crit_mod then
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crit_mod = math.random(CRIT_MIN, CRIT_MIN + CRIT_DIFF)
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end
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return damage * crit_mod
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end
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end
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end, -100)
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