mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-25 19:02:26 +01:00
405 lines
14 KiB
Lua
405 lines
14 KiB
Lua
--[[ This mod registers 3 nodes:
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- One node for the horizontal-facing dispensers (mcl_dispensers:dispenser)
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- One node for the upwards-facing dispensers (mcl_dispenser:dispenser_up)
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- One node for the downwards-facing dispensers (mcl_dispenser:dispenser_down)
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3 node definitions are needed because of the way the textures are defined.
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All node definitions share a lot of code, so this is the reason why there
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are so many weird tables below.
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]]
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local S = minetest.get_translator(minetest.get_current_modname())
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local C = minetest.colorize
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local F = minetest.formspec_escape
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local dispenser_formspec = table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Dispenser"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(4.125, 0.75, 3, 3),
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"list[context;main;4.125,0.75;3,3;]",
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"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[context;main]",
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"listring[current_player;main]",
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})
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---For after_place_node
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---@param pos Vector
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local function setup_dispenser(pos)
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-- Set formspec and inventory
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", dispenser_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 9)
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end
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local function orientate_dispenser(pos, placer)
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-- Not placed by player
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if not placer then return end
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-- Pitch in degrees
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local pitch = placer:get_look_vertical() * (180 / math.pi)
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local node = minetest.get_node(pos)
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if pitch > 55 then
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minetest.swap_node(pos, { name = "mcl_dispensers:dispenser_up", param2 = node.param2 })
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elseif pitch < -55 then
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minetest.swap_node(pos, { name = "mcl_dispensers:dispenser_down", param2 = node.param2 })
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end
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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end
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-- Shared core definition table
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local dispenserdef = {
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2)
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end,
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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mesecons = {
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effector = {
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-- Dispense random item when triggered
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action_on = function(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local droppos, dropdir
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if node.name == "mcl_dispensers:dispenser" then
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dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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droppos = vector.add(pos, dropdir)
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elseif node.name == "mcl_dispensers:dispenser_up" then
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dropdir = { x = 0, y = 1, z = 0 }
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droppos = { x = pos.x, y = pos.y + 1, z = pos.z }
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elseif node.name == "mcl_dispensers:dispenser_down" then
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dropdir = { x = 0, y = -1, z = 0 }
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droppos = { x = pos.x, y = pos.y - 1, z = pos.z }
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end
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local dropnode = minetest.get_node(droppos)
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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local stacks = {}
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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table.insert(stacks, { stack = stack, stackpos = i })
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end
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end
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if #stacks >= 1 then
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local r = math.random(1, #stacks)
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local stack = stacks[r].stack
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local dropitem = ItemStack(stack)
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dropitem:set_count(1)
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local stack_id = stacks[r].stackpos
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local stackdef = stack:get_definition()
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if not stackdef then
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return
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end
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local iname = stack:get_name()
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local igroups = stackdef.groups
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--[===[ Dispense item ]===]
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-- Hardcoded dispensions --
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-- Armor, mob heads and pumpkins
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if igroups.armor then
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local droppos_below = { x = droppos.x, y = droppos.y - 1, z = droppos.z }
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for _, objs in ipairs({ minetest.get_objects_inside_radius(droppos, 1),
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minetest.get_objects_inside_radius(droppos_below, 1) }) do
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for _, obj in ipairs(objs) do
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stack = mcl_armor.equip(stack, obj)
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if stack:is_empty() then
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break
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end
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end
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if stack:is_empty() then
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break
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end
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end
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-- Place head or pumpkin as node, if equipping it as armor has failed
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if not stack:is_empty() then
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if igroups.head or iname == "mcl_farming:pumpkin_face" then
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if dropnodedef.buildable_to then
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minetest.set_node(droppos, { name = iname, param2 = node.param2 })
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stack:take_item()
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end
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end
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end
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inv:set_stack("main", stack_id, stack)
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-- Use shears on sheeps
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elseif igroups.shears then
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for _, obj in pairs(minetest.get_objects_inside_radius(droppos, 1)) do
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local entity = obj:get_luaentity()
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if entity and not entity.child and not entity.gotten then
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local entname = entity.name
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local pos = obj:get_pos()
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local used, texture = false
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if entname == "mobs_mc:sheep" then
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if entity.drops[2] then
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minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
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end
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if not entity.color then
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entity.color = "unicolor_white"
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end
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entity.base_texture = { "blank.png", "mobs_mc_sheep.png" }
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texture = entity.base_texture
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entity.drops = {
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{ name = "mcl_mobitems:mutton", chance = 1, min = 1, max = 2 },
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}
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used = true
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elseif entname == "mobs_mc:snowman" then
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texture = {
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"mobs_mc_snowman.png",
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"blank.png", "blank.png",
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"blank.png", "blank.png",
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"blank.png", "blank.png",
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}
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used = true
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elseif entname == "mobs_mc:mooshroom" then
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local droppos = vector.offset(pos, 0, 1.4, 0)
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if entity.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
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minetest.add_item(droppos, "mcl_mushrooms:mushroom_brown 5")
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else
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minetest.add_item(droppos, "mcl_mushrooms:mushroom_red 5")
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end
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obj = mcl_util.replace_mob(obj, "mobs_mc:cow")
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entity = obj:get_luaentity()
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used = true
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end
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if used then
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obj:set_properties({ textures = texture })
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entity.gotten = true
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minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
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stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
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inv:set_stack("main", stack_id, stack)
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break
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end
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end
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end
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-- Spawn Egg
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elseif igroups.spawn_egg then
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-- Spawn mob
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if not dropnodedef.walkable then
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--pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
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minetest.add_entity(droppos, stack:get_name())
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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-- Generalized dispension
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elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
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--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
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* stack: Itemstack which is dispense
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* pos: Position of dispenser
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* droppos: Position to which to dispense item
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* dropnode: Node of droppos
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* dropdir: Drop direction
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_dispense_into_walkable: If true, can dispense into walkable nodes
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]]
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if stackdef._on_dispense then
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-- Item-specific dispension (if defined)
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local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
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if od_ret then
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local newcount = stack:get_count() - 1
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stack:set_count(newcount)
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inv:set_stack("main", stack_id, stack)
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if newcount == 0 then
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inv:set_stack("main", stack_id, od_ret)
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elseif inv:room_for_item("main", od_ret) then
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inv:add_item("main", od_ret)
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else
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local pos_variation = 100
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droppos = {
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x = droppos.x + math.random(-pos_variation, pos_variation) / 1000,
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y = droppos.y + math.random(-pos_variation, pos_variation) / 1000,
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z = droppos.z + math.random(-pos_variation, pos_variation) / 1000,
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}
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local item_entity = minetest.add_item(droppos, dropitem)
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local drop_vel = vector.subtract(droppos, pos)
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local speed = 3
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item_entity:set_velocity(vector.multiply(drop_vel, speed))
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end
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else
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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else
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-- Drop item otherwise
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local pos_variation = 100
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droppos = {
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x = droppos.x + math.random(-pos_variation, pos_variation) / 1000,
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y = droppos.y + math.random(-pos_variation, pos_variation) / 1000,
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z = droppos.z + math.random(-pos_variation, pos_variation) / 1000,
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}
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local item_entity = minetest.add_item(droppos, dropitem)
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local drop_vel = vector.subtract(droppos, pos)
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local speed = 3
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item_entity:set_velocity(vector.multiply(drop_vel, speed))
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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end
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end
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end,
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rules = mesecon.rules.alldirs,
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},
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},
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on_rotate = on_rotate,
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}
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-- Horizontal dispenser
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local horizontal_def = table.copy(dispenserdef)
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horizontal_def.description = S("Dispenser")
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horizontal_def._tt_help = S("9 inventory slots") .. "\n" .. S("Launches item when powered by redstone power")
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horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
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horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.")
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.. "\n\n" ..
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S("The dispenser will do different things, depending on the dispensed item:") .. "\n\n" ..
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S("• Arrows: Are launched") .. "\n" ..
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S("• Eggs and snowballs: Are thrown") .. "\n" ..
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S("• Fire charges: Are fired in a straight line") .. "\n" ..
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S("• Armor: Will be equipped to players and armor stands") .. "\n" ..
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S("• Boats: Are placed on water or are dropped") .. "\n" ..
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S("• Minecart: Are placed on rails or are dropped") .. "\n" ..
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S("• Bone meal: Is applied on the block it is facing") .. "\n" ..
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S("• Empty buckets: Are used to collect a liquid source") .. "\n" ..
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S("• Filled buckets: Are used to place a liquid source") .. "\n" ..
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S("• Heads, pumpkins: Equipped to players and armor stands, or placed as a block") .. "\n" ..
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S("• Shulker boxes: Are placed as a block") .. "\n" ..
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S("• TNT: Is placed and ignited") .. "\n" ..
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S("• Flint and steel: Is used to ignite a fire in air and to ignite TNT") .. "\n" ..
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S("• Spawn eggs: Will summon the mob they contain") .. "\n" ..
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S("• Other items: Are simply dropped")
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function horizontal_def.after_place_node(pos, placer, itemstack, pointed_thing)
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setup_dispenser(pos)
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orientate_dispenser(pos, placer)
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end
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horizontal_def.tiles = {
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"default_furnace_top.png", "default_furnace_bottom.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "mcl_dispensers_dispenser_front_horizontal.png"
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}
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horizontal_def.paramtype2 = "facedir"
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horizontal_def.groups = { pickaxey = 1, container = 2, material_stone = 1 }
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minetest.register_node("mcl_dispensers:dispenser", horizontal_def)
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-- Down dispenser
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local down_def = table.copy(dispenserdef)
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down_def.description = S("Downwards-Facing Dispenser")
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down_def.after_place_node = setup_dispenser
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down_def.tiles = {
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"default_furnace_top.png", "mcl_dispensers_dispenser_front_vertical.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_side.png"
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}
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down_def.groups = { pickaxey = 1, container = 2, not_in_creative_inventory = 1, material_stone = 1 }
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down_def._doc_items_create_entry = false
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down_def.drop = "mcl_dispensers:dispenser"
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minetest.register_node("mcl_dispensers:dispenser_down", down_def)
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-- Up dispenser
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-- The up dispenser is almost identical to the down dispenser , it only differs in textures
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local up_def = table.copy(down_def)
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up_def.description = S("Upwards-Facing Dispenser")
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up_def.tiles = {
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"mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_side.png"
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}
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minetest.register_node("mcl_dispensers:dispenser_up", up_def)
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minetest.register_craft({
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output = "mcl_dispensers:dispenser",
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recipe = {
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{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble", },
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{ "mcl_core:cobble", "mcl_bows:bow", "mcl_core:cobble", },
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{ "mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble", },
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}
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down")
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doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_up")
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end
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-- Legacy
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minetest.register_lbm({
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label = "Update dispenser formspecs (0.60.0)",
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name = "mcl_dispensers:update_formspecs_0_60_0",
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nodenames = { "mcl_dispensers:dispenser", "mcl_dispensers:dispenser_down", "mcl_dispensers:dispenser_up" },
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action = function(pos, node)
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setup_dispenser(pos)
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minetest.log("action", "[mcl_dispenser] Node formspec updated at " .. minetest.pos_to_string(pos))
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end,
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})
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