MineClone2/mods/ITEMS/mcl_stonecutter/init.lua
the-real-herowl 19cea45c17 Stonecutter fixes and improvements
-improved stonecutter API, making it more robust
-fixed a dupe bug
2023-11-25 23:52:04 +00:00

277 lines
8.0 KiB
Lua

--|||||||||||||||||||||||
--||||| STONECUTTER |||||
--|||||||||||||||||||||||
local S = minetest.get_translator("mcl_stonecutter")
mcl_stonecutter = {}
mcl_stonecutter.registered_recipes = {}
-- API
-- input - string - name of a registered item
-- output - string - name of a registered item
-- count - int - number of the output -
-- - defaults to 1
-- - non-int rounded down
function mcl_stonecutter.register_recipe(input, output, count)
if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then return end
if not minetest.registered_items[input] then
error("Input is not a registered item: ".. input)
end
if not minetest.registered_items[output] then
error("Output is not a registered item: ".. output)
end
local n = count
if type(count) ~= "number" then
n = 1
end
n = math.floor(n)
if not mcl_stonecutter.registered_recipes[input] then
mcl_stonecutter.registered_recipes[input] = {}
end
mcl_stonecutter.registered_recipes[input][output] = n
local fallthrough = mcl_stonecutter.registered_recipes[output]
if fallthrough then
for o, c in pairs(fallthrough) do
mcl_stonecutter.register_recipe(input, o, c)
end
end
for i, recipes in pairs(mcl_stonecutter.registered_recipes) do
for name, c in pairs(recipes) do
if name == input then
mcl_stonecutter.register_recipe(i, output, c*n)
end
end
end
end
-- formspecs
local function show_stonecutter_formspec(items, input)
local cut_items = {}
local x_len = 0
local y_len = 0.5
-- This loops through all the items that can be made and inserted into the formspec
if items ~= nil then
for name, count in pairs(items) do
x_len = x_len + 1
if x_len > 5 then
y_len = y_len + 1
x_len = 1
end
table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, name, name, tostring(count)))
end
end
local formspec = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stone Cutter"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"list[context;input;0.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
"list[context;output;7.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
table.concat(cut_items)..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
return formspec
end
-- Updates the formspec
local function update_stonecutter_slots(pos, str)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
local name = input:get_name()
local recipes = mcl_stonecutter.registered_recipes[name]
if recipes then
meta:set_string("formspec", show_stonecutter_formspec(recipes))
if str then
local recipe = recipes[str]
if not recipe then return end
local cut_item = ItemStack(str)
cut_item:set_count(recipe)
inv:set_stack("output", 1, cut_item)
else
inv:set_stack("output", 1, "")
end
else
meta:set_string("formspec", show_stonecutter_formspec(nil))
inv:set_stack("output", 1, "")
end
end
-- Only drop the items that were in the input slot
local function drop_stonecutter_items(pos, meta)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
local stack = inv:get_stack("input", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
-- inv:set_stack("input", i, ItemStack())
end
end
end
minetest.register_node("mcl_stonecutter:stonecutter", {
description = S("Stone Cutter"),
_tt_help = S("Used to cut stone like materials."),
_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
tiles = {
"mcl_stonecutter_top.png",
"mcl_stonecutter_bottom.png",
"mcl_stonecutter_side.png",
"mcl_stonecutter_side.png",
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}},
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}}
},
use_texture_alpha = "clip",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { pickaxey=1, material_stone=1 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
}
},
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_destruct = drop_stonecutter_items,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif to_list == "output" then
return 0
elseif from_list == "output" and to_list == "input" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_stack(to_list, to_index):is_empty() then
return count
else
return 0
end
else
return count
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end
end
end
update_stonecutter_slots(pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif listname == "output" then
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
update_stonecutter_slots(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if listname == "output" then
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
input:take_item()
inv:set_stack("input", 1, input)
if input:get_count() == 0 then
meta:set_string("cut_stone", nil)
end
else
meta:set_string("cut_stone", nil)
end
update_stonecutter_slots(pos)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
local form = show_stonecutter_formspec()
meta:set_string("formspec", form)
end,
on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then
update_stonecutter_slots(pos)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
if fields then
for field_name, value in pairs(fields) do
local item_name = tostring(field_name)
if item_name then
update_stonecutter_slots(pos, item_name)
end
end
end
end,
})
minetest.register_craft({
output = "mcl_stonecutter:stonecutter",
recipe = {
{ "", "", "" },
{ "", "mcl_core:iron_ingot", "" },
{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
}
})