mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-04 23:03:51 +01:00
216 lines
5.6 KiB
Lua
216 lines
5.6 KiB
Lua
hud = {}
|
|
|
|
local health_hud = {}
|
|
hud.hunger = {}
|
|
local hunger_hud = {}
|
|
local air_hud = {}
|
|
hud.armor = {}
|
|
local armor_hud = {}
|
|
|
|
local SAVE_INTERVAL = 0.5*60--currently useless
|
|
|
|
--default settings
|
|
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
|
HUD_SHOW_ARMOR = false
|
|
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
|
|
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
|
|
HUD_HUNGER_TICK = 300
|
|
HUD_HEALTH_POS = {x=0.5,y=0.89}
|
|
HUD_HEALTH_OFFSET = {x=-175, y=2}
|
|
HUD_HUNGER_POS = {x=0.5,y=0.89}
|
|
HUD_HUNGER_OFFSET = {x=15, y=2}
|
|
HUD_AIR_POS = {x=0.5,y=0.88}
|
|
HUD_AIR_OFFSET = {x=15,y=-15}
|
|
HUD_ARMOR_POS = {x=0.5,y=.88}
|
|
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
|
|
|
--load costum settings
|
|
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
|
if set then
|
|
dofile(minetest.get_modpath("hud").."/hud.conf")
|
|
set:close()
|
|
else
|
|
if not HUD_ENABLE_HUNGER then
|
|
HUD_AIR_OFFSET = {x=15,y=0}
|
|
end
|
|
end
|
|
|
|
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
|
|
|
|
local function hide_builtin(player)
|
|
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
|
end
|
|
|
|
|
|
local function costum_hud(player)
|
|
|
|
--fancy hotbar
|
|
--player:hud_set_hotbar_image("hud_hotbar.png")
|
|
--player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
|
|
|
if minetest.setting_getbool("enable_damage") then
|
|
--hunger
|
|
if HUD_ENABLE_HUNGER then
|
|
player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_HUNGER_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_hunger_bg.png",
|
|
number = 20,
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_HUNGER_OFFSET,
|
|
})
|
|
|
|
hunger_hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_HUNGER_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_hunger_fg.png",
|
|
number = 20,
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_HUNGER_OFFSET,
|
|
})
|
|
end
|
|
--health
|
|
player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_HEALTH_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_heart_bg.png",
|
|
number = 20,
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_HEALTH_OFFSET,
|
|
})
|
|
|
|
health_hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_HEALTH_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_heart_fg.png",
|
|
number = player:get_hp(),
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_HEALTH_OFFSET,
|
|
})
|
|
|
|
--air
|
|
air_hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_AIR_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_air_fg.png",
|
|
number = 0,
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_AIR_OFFSET,
|
|
})
|
|
|
|
--armor
|
|
if HUD_SHOW_ARMOR then
|
|
player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_ARMOR_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_armor_bg.png",
|
|
number = 20,
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_ARMOR_OFFSET,
|
|
})
|
|
|
|
armor_hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = HUD_ARMOR_POS,
|
|
scale = {x=1, y=1},
|
|
text = "hud_armor_fg.png",
|
|
number = 0,
|
|
alignment = {x=-1,y=-1},
|
|
offset = HUD_ARMOR_OFFSET,
|
|
})
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--needs to be set always(for 3darmor)
|
|
function hud.set_armor()
|
|
end
|
|
|
|
|
|
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
|
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
|
|
|
|
|
local function update_hud(player)
|
|
--air
|
|
local air = player:get_breath()*2
|
|
if player:get_breath() > 10 then air = 0 end
|
|
player:hud_change(air_hud[player:get_player_name()], "number", air)
|
|
--health
|
|
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
|
|
--armor
|
|
local arm = tonumber(hud.armor[player:get_player_name()])
|
|
if not arm then arm = 0 end
|
|
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
|
|
--hunger
|
|
local h = tonumber(hud.hunger[player:get_player_name()])
|
|
if h>20 then h=20 end
|
|
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
|
|
end
|
|
|
|
local function timer(interval, player)
|
|
if interval > 0 then
|
|
hud.save_hunger(player)
|
|
minetest.after(interval, timer, interval, player)
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
hud.armor[player:get_player_name()] = 0
|
|
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
|
|
if not hud.hunger[player:get_player_name()] then
|
|
hud.hunger[player:get_player_name()] = 20
|
|
end
|
|
minetest.after(0.5, function()
|
|
hide_builtin(player)
|
|
costum_hud(player)
|
|
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
|
end)
|
|
end)
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
hud.hunger[player:get_player_name()] = 20
|
|
minetest.after(0.5, function()
|
|
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
|
end)
|
|
end)
|
|
|
|
local timer = 0
|
|
local timer2 = 0
|
|
minetest.after(2.5, function()
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer + dtime
|
|
timer2 = timer2 + dtime
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
if minetest.setting_getbool("enable_damage") then
|
|
local h = tonumber(hud.hunger[player:get_player_name()])
|
|
if HUD_ENABLE_HUNGER and timer > 4 then
|
|
if h>=16 and player:get_hp() > 0 then
|
|
player:set_hp(player:get_hp()+1)
|
|
elseif h<=1 and minetest.setting_getbool("enable_damage") then
|
|
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
|
end
|
|
end
|
|
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
|
|
if h>0 then
|
|
h=h-1
|
|
hud.hunger[player:get_player_name()]=h
|
|
hud.save_hunger(player)
|
|
end
|
|
end
|
|
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
|
update_hud(player)
|
|
end
|
|
end
|
|
if timer>4 then timer=0 end
|
|
if timer2>HUD_HUNGER_TICK then timer2=0 end
|
|
end)
|
|
end)
|