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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-14 21:49:21 +01:00
235 lines
7.3 KiB
Lua
235 lines
7.3 KiB
Lua
-- REDSTONE TORCH AND BLOCK OF REDSTONE
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local S = minetest.get_translator("mesecons_torch")
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local TORCH_COOLOFF = 120 -- Number of seconds it takes for a burned-out torch to reactivate
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local rotate_torch_rules = function (rules, param2)
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if param2 == 1 then
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return rules
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elseif param2 == 5 then
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return mesecon.rotate_rules_right(rules)
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elseif param2 == 2 then
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return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
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elseif param2 == 4 then
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return mesecon.rotate_rules_left(rules)
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elseif param2 == 0 then
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return rules
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else
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return rules
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end
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end
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local torch_get_output_rules = function(node)
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if node.param2 == 1 then
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return {
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = 1, z = 0, spread = true },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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}
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else
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return rotate_torch_rules({
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = 0 },
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{ x = 0, y = 1, z = 0, spread = true },
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{ x = 0, y = 1, z = 0 },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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}, node.param2)
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end
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end
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local torch_get_input_rules = function(node)
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if node.param2 == 1 then
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return {{x = 0, y = -1, z = 0 }}
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else
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return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2)
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end
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end
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local torch_overheated = function(pos)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6}, true)
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minetest.add_particle({
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pos = {x=pos.x, y=pos.y+0.2, z=pos.z},
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velocity = {x = 0, y = 0.6, z = 0},
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expirationtime = 1.2,
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size = 1.5,
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texture = "mcl_particles_smoke.png",
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})
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local timer = minetest.get_node_timer(pos)
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timer:start(TORCH_COOLOFF)
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end
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local torch_action_on = function(pos, node)
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local overheat
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if node.name == "mesecons_torch:mesecon_torch_on" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2})
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end
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mesecon.receptor_off(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2})
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end
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mesecon.receptor_off(pos, torch_get_output_rules(node))
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end
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if overheat then
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torch_overheated(pos)
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end
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end
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local torch_action_off = function(pos, node)
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local overheat
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if node.name == "mesecons_torch:mesecon_torch_off" or node.name == "mesecons_torch:mesecon_torch_overheated" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2})
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mesecon.receptor_on(pos, torch_get_output_rules(node))
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end
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" or node.name == "mesecons_torch:mesecon_torch_overheated_wall" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2})
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mesecon.receptor_on(pos, torch_get_output_rules(node))
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end
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end
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if overheat then
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torch_overheated(pos)
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end
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end
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minetest.register_craft({
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output = 'mesecons_torch:mesecon_torch_on',
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recipe = {
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{"mesecons:redstone"},
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{"mcl_core:stick"},}
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})
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mcl_torches.register_torch("mesecon_torch_off", S("Redstone Torch (off)"),
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nil,
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nil,
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"jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = torch_get_output_rules,
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},
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effector = {
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state = mesecon.state.on,
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rules = torch_get_input_rules,
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action_off = torch_action_off,
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},
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},
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drop = "mesecons_torch:mesecon_torch_on",
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_doc_items_create_entry = false,
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}
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)
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mcl_torches.register_torch("mesecon_torch_overheated", S("Redstone Torch (overheated)"),
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nil,
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nil,
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"jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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drop = "mesecons_torch:mesecon_torch_on",
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_doc_items_create_entry = false,
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on_timer = function(pos, elapsed)
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if not mesecon.is_powered(pos) then
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local node = minetest.get_node(pos)
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torch_action_off(pos, node)
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end
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end,
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}
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)
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mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
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S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
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S("Redstone torches can be placed at the side and on the top of full solid opaque blocks."),
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"jeija_torches_on.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_on.png"},
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7,
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{dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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on_destruct = function(pos, oldnode)
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local node = minetest.get_node(pos)
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torch_action_on(pos, node)
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end,
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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},
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effector = {
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state = mesecon.state.off,
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rules = torch_get_input_rules,
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action_on = torch_action_on,
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},
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},
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_tt_help = S("Provides redstone power when it's not powered itself"),
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}
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)
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minetest.register_node("mesecons_torch:redstoneblock", {
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description = S("Block of Redstone"),
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_tt_help = S("Provides redstone power"),
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_doc_items_longdesc = S("A block of redstone permanently supplies redstone power to its surrounding blocks."),
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tiles = {"redstone_redstone_block.png"},
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stack_max = 64,
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groups = {pickaxey=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.alldirs,
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}},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 5,
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})
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minetest.register_craft({
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output = "mesecons_torch:redstoneblock",
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recipe = {
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{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
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{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
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{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
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}
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})
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minetest.register_craft({
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output = 'mesecons:wire_00000000_off 9',
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recipe = {
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{'mesecons_torch:redstoneblock'},
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}
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off")
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doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off_wall")
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end
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