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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-14 23:13:45 +01:00
173 lines
5.2 KiB
Lua
173 lines
5.2 KiB
Lua
local minetest, math = minetest, math
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mcl_offhand = {}
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local max_offhand_px = 128
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-- only supports up to 128px textures
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function mcl_offhand.get_offhand(player)
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return player:get_inventory():get_stack("offhand", 1)
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end
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local function offhand_get_wear(player)
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return mcl_offhand.get_offhand(player):get_wear()
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end
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local function offhand_get_count(player)
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return mcl_offhand.get_offhand(player):get_count()
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end
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minetest.register_on_joinplayer(function(player, last_login)
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mcl_offhand[player] = {
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hud = {},
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last_wear = offhand_get_wear(player),
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last_count = offhand_get_count(player),
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}
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end)
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local function remove_hud(player, hud)
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local offhand_hud = mcl_offhand[player].hud[hud]
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if offhand_hud then
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player:hud_remove(offhand_hud)
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mcl_offhand[player].hud[hud] = nil
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end
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end
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function rgb_to_hex(r, g, b)
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return string.format("%02x%02x%02x", r, g, b)
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end
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local function update_wear_bar(player, itemstack)
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local wear_bar_percent = (65535 - offhand_get_wear(player)) / 65535
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local color = {255, 255, 255}
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local wear = itemstack:get_wear() / 65535;
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local wear_i = math.min(math.floor(wear * 600), 511);
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wear_i = math.min(wear_i + 10, 511);
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if wear_i <= 255 then
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color = {wear_i, 255, 0}
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else
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color = {255, 511 - wear_i, 0}
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end
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local wear_bar = mcl_offhand[player].hud.wear_bar
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player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
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player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
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player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
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end
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local itemstack = mcl_offhand.get_offhand(player)
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local offhand_item = itemstack:get_name()
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local offhand_hud = mcl_offhand[player].hud
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local item = minetest.registered_items[offhand_item]
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if offhand_item ~= "" and item then
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local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
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local position = {x = 0.5, y = 1}
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local offset = {x = -320, y = -32}
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if not offhand_hud.slot then
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offhand_hud.slot = player:hud_add({
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hud_elem_type = "image",
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position = position,
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offset = offset,
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scale = {x = 2.75, y = 2.75},
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text = "mcl_offhand_slot.png",
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z_index = 0,
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})
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end
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if not offhand_hud.item then
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offhand_hud.item = player:hud_add({
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hud_elem_type = "image",
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position = position,
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offset = offset,
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scale = {x = 0.4, y = 0.4},
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text = item_texture,
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z_index = 1,
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})
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else
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player:hud_change(offhand_hud.item, "text", item_texture)
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end
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if not offhand_hud.wear_bar_bg and minetest.registered_tools[offhand_item] then
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if offhand_get_wear(player) > 0 then
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local texture = "mcl_wear_bar.png^[colorize:#000000"
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offhand_hud.wear_bar_bg = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 1},
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offset = {x = -320, y = -13},
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scale = {x = 40, y = 3},
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text = texture,
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z_index = 2,
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})
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offhand_hud.wear_bar = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 1},
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offset = {x = -320, y = -13},
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scale = {x = 10, y = 3},
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text = texture,
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z_index = 3,
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})
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update_wear_bar(player, itemstack)
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end
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end
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if not offhand_hud.item_count and offhand_get_count(player) > 1 then
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offhand_hud.item_count = player:hud_add({
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hud_elem_type = "text",
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position = {x = 0.5, y = 1},
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offset = {x = -298, y = -18},
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scale = {x = 1, y = 1},
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alignment = {x = -1, y = 0},
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text = offhand_get_count(player),
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z_index = 4,
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number = 0xFFFFFF,
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})
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end
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if offhand_hud.wear_bar then
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if offhand_hud.last_wear ~= offhand_get_wear(player) then
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update_wear_bar(player, itemstack)
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offhand_hud.last_wear = offhand_get_wear(player)
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end
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if offhand_get_wear(player) <= 0 or not minetest.registered_tools[offhand_item] then
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remove_hud(player, "wear_bar_bg")
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remove_hud(player, "wear_bar")
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end
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end
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if offhand_hud.item_count then
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if offhand_hud.last_count ~= offhand_get_count(player) then
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player:hud_change(offhand_hud.item_count, "text", offhand_get_count(player))
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offhand_hud.last_count = offhand_get_count(player)
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end
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if offhand_get_count(player) <= 1 then
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remove_hud(player, "item_count")
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end
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end
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elseif offhand_hud.slot then
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for index, _ in pairs(mcl_offhand[player].hud) do
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remove_hud(player, index)
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end
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end
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end
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end)
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minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
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if action == "move" and inventory_info.to_list == "offhand" then
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local itemstack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
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if not (minetest.get_item_group(itemstack:get_name(), "offhand_item") > 0) then
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return 0
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else
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return itemstack:get_stack_max()
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end
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end
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end)
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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local from_offhand = inventory_info.from_list == "offhand"
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local to_offhand = inventory_info.to_list == "offhand"
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if action == "move" and from_offhand or to_offhand then
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mcl_inventory.update_inventory_formspec(player)
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end
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end)
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