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2bd36b5d66
Otherwise you can use stone slabs to craft lecterns, which doesn't make sense
141 lines
4.5 KiB
Lua
141 lines
4.5 KiB
Lua
-- Made for MineClone 2 by Michieal.
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-- Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the
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-- lectern model was created by Michieal.
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-- Creation date: 01/07/2023 (07JAN2023)
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-- License for Code: GPL3
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-- License for Media: CC-BY-SA 4
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-- Copyright (C) 2023, Michieal. See: License.txt.
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-- LOCALS
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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local pi = 3.1415926
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local lectern_def = {
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description = S("Lectern"),
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_tt_help = S("Lecterns not only look good, but are job site blocks for Librarians."),
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_doc_items_longdesc = S("Lecterns not only look good, but are job site blocks for Librarians."),
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_doc_items_usagehelp = S("Place the Lectern on a solid node for best results. May attract villagers, so it's best to place outside of where you call 'home'."),
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sounds = node_sound,
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paramtype = "light",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype2 = "facedir",
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drawtype = "mesh",
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-- visual_scale = 1.0, -- Default is 1.0.
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mesh = "mcl_lectern_lectern.obj",
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tiles = {"mcl_lectern_lectern.png", },
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groups = {handy = 1, axey = 1, flammable = 2, fire_encouragement = 5, fire_flammability = 5, solid = 1},
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drops = "mcl_lectern:lectern",
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sunlight_propagates = true,
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walkable = true,
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is_ground_content = false,
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node_placement_prediction = "",
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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selection_box = {
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type = "fixed",
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fixed = {
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-- L, T, Ba, R, Bo, F.
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{-0.32, 0.46, -0.32, 0.32, 0.175, 0.32},
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{-0.18, 0.175, -0.055, 0.18, -0.37, 0.21},
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{-0.32, -0.37, -0.32, 0.32, -0.5, 0.32},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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-- L, T, Ba, R, Bo, F.
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{-0.32, 0.46, -0.32, 0.32, 0.175, 0.32},
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{-0.18, 0.175, -0.055, 0.18, -0.37, 0.21},
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{-0.32, -0.37, -0.32, 0.32, -0.5, 0.32},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pos = under
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local pname = placer:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local dir = vector.subtract(under, above)
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local wdir = minetest.dir_to_wallmounted(dir)
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local fdir = minetest.dir_to_facedir(dir)
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if wdir == 0 then
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return itemstack
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-- IE., no Hanging Lecterns for you!
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end
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if wdir == 1 then
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-- (only make standing nodes...)
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-- Determine the rotation based on player's yaw
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local yaw = pi * 2 - placer:get_look_horizontal()
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-- Convert to 16 dir.
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local rotation_level = math.round((yaw / (pi * 2)) * 16)
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-- put the rotation level within bounds.
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if rotation_level > 15 then
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rotation_level = 0
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elseif rotation_level < 0 then
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rotation_level = 15
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end
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fdir = math.floor(rotation_level / 4) -- collapse that to 4 dir.
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local lectern_node = ItemStack(itemstack)
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-- Place the node!
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local _, success = minetest.item_place_node(lectern_node, placer, pointed_thing, fdir)
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-- Add placement sound.
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local idef = lectern_node:get_definition()
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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if not success then
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return itemstack
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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}
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minetest.register_node("mcl_lectern:lectern", lectern_def)
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mcl_wip.register_wip_item("mcl_lectern:lectern")
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-- April Fools setup
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local date = os.date("*t")
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if (date.month == 4 and date.day == 1) then
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minetest.override_item("mcl_lectern:lectern", {waving = 2})
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else
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minetest.override_item("mcl_lectern:lectern", {waving = 0})
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end
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minetest.register_craft({
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output = "mcl_lectern:lectern",
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recipe = {
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{"group:wood_slab", "group:wood_slab", "group:wood_slab"},
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{"", "mcl_books:bookshelf", ""},
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{"", "group:wood_slab", ""},
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}
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})
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-- Base Aliases.
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minetest.register_alias("lectern", "mcl_lectern:lectern")
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