MineClone2/mods/ITEMS/mcl_lectern/init.lua
PrairieWind 2bd36b5d66 Make lecterns require wood slabs for crafting
Otherwise you can use stone slabs to craft lecterns, which doesn't make sense
2023-03-30 02:03:08 +00:00

141 lines
4.5 KiB
Lua

-- Made for MineClone 2 by Michieal.
-- Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the
-- lectern model was created by Michieal.
-- Creation date: 01/07/2023 (07JAN2023)
-- License for Code: GPL3
-- License for Media: CC-BY-SA 4
-- Copyright (C) 2023, Michieal. See: License.txt.
-- LOCALS
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local node_sound = mcl_sounds.node_sound_wood_defaults()
local pi = 3.1415926
local lectern_def = {
description = S("Lectern"),
_tt_help = S("Lecterns not only look good, but are job site blocks for Librarians."),
_doc_items_longdesc = S("Lecterns not only look good, but are job site blocks for Librarians."),
_doc_items_usagehelp = S("Place the Lectern on a solid node for best results. May attract villagers, so it's best to place outside of where you call 'home'."),
sounds = node_sound,
paramtype = "light",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype2 = "facedir",
drawtype = "mesh",
-- visual_scale = 1.0, -- Default is 1.0.
mesh = "mcl_lectern_lectern.obj",
tiles = {"mcl_lectern_lectern.png", },
groups = {handy = 1, axey = 1, flammable = 2, fire_encouragement = 5, fire_flammability = 5, solid = 1},
drops = "mcl_lectern:lectern",
sunlight_propagates = true,
walkable = true,
is_ground_content = false,
node_placement_prediction = "",
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
selection_box = {
type = "fixed",
fixed = {
-- L, T, Ba, R, Bo, F.
{-0.32, 0.46, -0.32, 0.32, 0.175, 0.32},
{-0.18, 0.175, -0.055, 0.18, -0.37, 0.21},
{-0.32, -0.37, -0.32, 0.32, -0.5, 0.32},
}
},
collision_box = {
type = "fixed",
fixed = {
-- L, T, Ba, R, Bo, F.
{-0.32, 0.46, -0.32, 0.32, 0.175, 0.32},
{-0.18, 0.175, -0.055, 0.18, -0.37, 0.21},
{-0.32, -0.37, -0.32, 0.32, -0.5, 0.32},
}
},
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local pos = under
local pname = placer:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local dir = vector.subtract(under, above)
local wdir = minetest.dir_to_wallmounted(dir)
local fdir = minetest.dir_to_facedir(dir)
if wdir == 0 then
return itemstack
-- IE., no Hanging Lecterns for you!
end
if wdir == 1 then
-- (only make standing nodes...)
-- Determine the rotation based on player's yaw
local yaw = pi * 2 - placer:get_look_horizontal()
-- Convert to 16 dir.
local rotation_level = math.round((yaw / (pi * 2)) * 16)
-- put the rotation level within bounds.
if rotation_level > 15 then
rotation_level = 0
elseif rotation_level < 0 then
rotation_level = 15
end
fdir = math.floor(rotation_level / 4) -- collapse that to 4 dir.
local lectern_node = ItemStack(itemstack)
-- Place the node!
local _, success = minetest.item_place_node(lectern_node, placer, pointed_thing, fdir)
-- Add placement sound.
local idef = lectern_node:get_definition()
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
end
end
if not success then
return itemstack
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
}
minetest.register_node("mcl_lectern:lectern", lectern_def)
mcl_wip.register_wip_item("mcl_lectern:lectern")
-- April Fools setup
local date = os.date("*t")
if (date.month == 4 and date.day == 1) then
minetest.override_item("mcl_lectern:lectern", {waving = 2})
else
minetest.override_item("mcl_lectern:lectern", {waving = 0})
end
minetest.register_craft({
output = "mcl_lectern:lectern",
recipe = {
{"group:wood_slab", "group:wood_slab", "group:wood_slab"},
{"", "mcl_books:bookshelf", ""},
{"", "group:wood_slab", ""},
}
})
-- Base Aliases.
minetest.register_alias("lectern", "mcl_lectern:lectern")