mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-05 01:03:44 +01:00
317 lines
8.9 KiB
Lua
317 lines
8.9 KiB
Lua
local S = minetest.get_translator("mcl_armor_stand")
|
|
|
|
local elements = {"head", "torso", "legs", "feet"}
|
|
|
|
local function get_stand_object(pos)
|
|
local object = nil
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5) or {}
|
|
for _, obj in pairs(objects) do
|
|
local ent = obj:get_luaentity()
|
|
if ent then
|
|
if ent.name == "mcl_armor_stand:armor_entity" then
|
|
-- Remove duplicates
|
|
if object then
|
|
obj:remove()
|
|
else
|
|
object = obj
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return object
|
|
end
|
|
|
|
local function update_entity(pos)
|
|
local node = minetest.get_node(pos)
|
|
local object = get_stand_object(pos)
|
|
if object then
|
|
if not string.find(node.name, "mcl_armor_stand:") then
|
|
object:remove()
|
|
return
|
|
end
|
|
else
|
|
object = minetest.add_entity(pos, "mcl_armor_stand:armor_entity")
|
|
end
|
|
if object then
|
|
local texture = "blank.png"
|
|
local textures = {}
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local yaw = 0
|
|
if inv then
|
|
for _, element in pairs(elements) do
|
|
local stack = inv:get_stack("armor_"..element, 1)
|
|
if stack:get_count() == 1 then
|
|
local item = stack:get_name() or ""
|
|
if minetest.registered_aliases[item] then
|
|
item = minetest.registered_aliases[item]
|
|
end
|
|
local def = stack:get_definition() or {}
|
|
local groups = def.groups or {}
|
|
if groups["armor_"..element] then
|
|
local texture = def.texture or item:gsub("%:", "_")
|
|
table.insert(textures, texture..".png")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if #textures > 0 then
|
|
texture = table.concat(textures, "^")
|
|
end
|
|
if node.param2 then
|
|
local rot = node.param2 % 4
|
|
if rot == 1 then
|
|
yaw = 3 * math.pi / 2
|
|
elseif rot == 2 then
|
|
yaw = math.pi
|
|
elseif rot == 3 then
|
|
yaw = math.pi / 2
|
|
end
|
|
end
|
|
object:set_yaw(yaw)
|
|
object:set_properties({textures={texture}})
|
|
end
|
|
end
|
|
|
|
-- Drop all armor of the armor stand on the ground
|
|
local drop_armor = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
for _, element in pairs(elements) do
|
|
local stack = inv:get_stack("armor_"..element, 1)
|
|
if not stack:is_empty() then
|
|
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
|
minetest.add_item(p, stack)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- TODO: The armor stand should be an entity
|
|
minetest.register_node("mcl_armor_stand:armor_stand", {
|
|
description = S("Armor Stand"),
|
|
_tt_help = S("Displays pieces of armor"),
|
|
_doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."),
|
|
_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
|
|
drawtype = "mesh",
|
|
mesh = "3d_armor_stand.obj",
|
|
inventory_image = "3d_armor_stand_item.png",
|
|
wield_image = "3d_armor_stand_item.png",
|
|
tiles = {"default_wood.png", "mcl_stairs_stone_slab_top.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
walkable = false,
|
|
is_ground_content = false,
|
|
stack_max = 16,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
|
|
},
|
|
-- TODO: This should be breakable by 2 quick punches
|
|
groups = {handy=1, deco_block=1, dig_by_piston=1, attached_node=1},
|
|
_mcl_hardness = 2,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
for _, element in pairs(elements) do
|
|
inv:set_size("armor_"..element, 1)
|
|
end
|
|
end,
|
|
-- Drop all armor on the ground when it got destroyed
|
|
on_destruct = drop_armor,
|
|
-- Put piece of armor on armor stand, or take one away
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
local protname = clicker:get_player_name()
|
|
if minetest.is_protected(pos, protname) then
|
|
minetest.record_protection_violation(pos, protname)
|
|
return itemstack
|
|
end
|
|
|
|
local inv = minetest.get_inventory({type = "node", pos = pos})
|
|
if not inv then
|
|
return itemstack
|
|
end
|
|
|
|
-- Check if player wields armor
|
|
local name = itemstack:get_name()
|
|
local list
|
|
for e=1, #elements do
|
|
local g = minetest.get_item_group(name, "armor_" .. elements[e])
|
|
if g ~= nil and g ~= 0 then
|
|
list = "armor_" .. elements[e]
|
|
break
|
|
end
|
|
end
|
|
-- If player wields armor, put it on armor stand
|
|
local wielditem = clicker:get_wielded_item()
|
|
if list then
|
|
-- ... but only if the slot is free
|
|
local single_item = ItemStack(itemstack)
|
|
single_item:set_count(1)
|
|
if inv:is_empty(list) then
|
|
inv:add_item(list, single_item)
|
|
armor:play_equip_sound(single_item, nil, pos)
|
|
update_entity(pos)
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
-- Take armor from stand if player has a free hand or wields the same armor type (if stackable)
|
|
for e=1, #elements do
|
|
local stand_armor = inv:get_stack("armor_" .. elements[e], 1)
|
|
if not stand_armor:is_empty() then
|
|
local pinv = clicker:get_inventory()
|
|
local taken = false
|
|
-- Empty hand
|
|
if wielditem:get_name() == "" then
|
|
pinv:set_stack("main", clicker:get_wield_index(), stand_armor)
|
|
taken = true
|
|
-- Stackable armor type (if not already full). This is the case for e.g. mob heads.
|
|
-- This is done purely for convenience.
|
|
elseif (wielditem:get_name() == stand_armor:get_name() and wielditem:get_count() < wielditem:get_stack_max()) then
|
|
wielditem:set_count(wielditem:get_count()+1)
|
|
pinv:set_stack("main", clicker:get_wield_index(), wielditem)
|
|
taken = true
|
|
end
|
|
if taken then
|
|
armor:play_equip_sound(stand_armor, nil, pos, true)
|
|
stand_armor:take_item()
|
|
inv:set_stack("armor_" .. elements[e], 1, stand_armor)
|
|
end
|
|
update_entity(pos)
|
|
return clicker:get_wielded_item()
|
|
end
|
|
end
|
|
update_entity(pos)
|
|
return itemstack
|
|
end,
|
|
after_place_node = function(pos)
|
|
minetest.add_entity(pos, "mcl_armor_stand:armor_entity")
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
end
|
|
local def = stack:get_definition() or {}
|
|
local groups = def.groups or {}
|
|
if groups[listname] then
|
|
return 1
|
|
end
|
|
return 0
|
|
end,
|
|
allow_metadata_inventory_move = function()
|
|
return 0
|
|
end,
|
|
on_metadata_inventory_put = function(pos)
|
|
update_entity(pos)
|
|
end,
|
|
on_metadata_inventory_take = function(pos)
|
|
update_entity(pos)
|
|
end,
|
|
after_destruct = function(pos)
|
|
update_entity(pos)
|
|
end,
|
|
on_blast = function(pos, _, do_drop)
|
|
local object = get_stand_object(pos)
|
|
if object then
|
|
object:remove()
|
|
end
|
|
minetest.after(1, function(pos)
|
|
update_entity(pos)
|
|
end, pos)
|
|
minetest.remove_node(pos)
|
|
if do_drop then
|
|
minetest.add_item(pos, "mcl_armor_stand:armor_stand")
|
|
end
|
|
end,
|
|
on_rotate = function(pos, node, user, mode)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
node.param2 = (node.param2 + 1) % 4
|
|
minetest.swap_node(pos, node)
|
|
update_entity(pos)
|
|
return true
|
|
end
|
|
return false
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("mcl_armor_stand:armor_entity", {
|
|
physical = true,
|
|
visual = "mesh",
|
|
mesh = "3d_armor_entity.obj",
|
|
visual_size = {x=1, y=1},
|
|
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
|
|
pointable = false,
|
|
textures = {"blank.png"},
|
|
pos = nil,
|
|
timer = 0,
|
|
on_activate = function(self)
|
|
local pos = self.object:get_pos()
|
|
self.object:set_armor_groups({immortal=1})
|
|
if pos then
|
|
self.pos = vector.round(pos)
|
|
update_entity(pos)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if not self.pos then
|
|
return
|
|
end
|
|
self.timer = self.timer + dtime
|
|
if self.timer > 1 then
|
|
self.timer = 0
|
|
local pos = self.object:get_pos()
|
|
if pos then
|
|
if vector.equals(vector.round(pos), self.pos) then
|
|
return
|
|
end
|
|
end
|
|
update_entity(self.pos)
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- FIXME: Armor helper entity can get destroyed by /clearobjects
|
|
minetest.register_lbm({
|
|
label = "Respawn armor stand entities",
|
|
name = "mcl_armor_stand:respawn_entities",
|
|
nodenames = {"mcl_armor_stand:armor_stand"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
update_entity(pos, node)
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_armor_stand:armor_stand",
|
|
recipe = {
|
|
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
|
{"", "mcl_core:stick", ""},
|
|
{"mcl_core:stick", "mcl_stairs:slab_stone", "mcl_core:stick"},
|
|
}
|
|
})
|
|
|
|
|
|
-- Legacy handling
|
|
minetest.register_alias("3d_armor_stand:armor_stand", "mcl_armor_stand:armor_stand")
|
|
minetest.register_entity(":3d_armor_stand:armor_entity", {
|
|
on_activate = function(self)
|
|
minetest.log("action", "[mcl_armor_stand] Removing legacy entity: 3d_armor_stand:armor_entity")
|
|
self.object:remove()
|
|
end,
|
|
static_save = false,
|
|
})
|