mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-27 19:57:31 +01:00
174 lines
5.3 KiB
Lua
174 lines
5.3 KiB
Lua
function mcl_burning.get_storage(obj)
|
|
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
|
end
|
|
|
|
function mcl_burning.is_burning(obj)
|
|
return mcl_burning.get_storage(obj).burn_time
|
|
end
|
|
|
|
function mcl_burning.is_affected_by_rain(obj)
|
|
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
|
end
|
|
|
|
function mcl_burning.get_collisionbox(obj, smaller, storage)
|
|
local cache = storage.collisionbox_cache
|
|
if cache then
|
|
local box = cache[smaller and 2 or 1]
|
|
return box[1], box[2]
|
|
else
|
|
local box = obj:get_properties().collisionbox
|
|
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
|
local s_vec = vector.new(0.1, 0.1, 0.1)
|
|
local s_minp = vector.add(minp, s_vec)
|
|
local s_maxp = vector.subtract(maxp, s_vec)
|
|
storage.collisionbox_cache = {{minp, maxp}, {s_minp, s_maxp}}
|
|
return minp, maxp
|
|
end
|
|
end
|
|
|
|
local find_nodes_in_area = minetest.find_nodes_in_area
|
|
|
|
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
|
local pos = obj:get_pos()
|
|
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
|
|
local nodes = find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
|
return nodes
|
|
end
|
|
|
|
-- Manages the fire animation on a burning player's HUD
|
|
--
|
|
-- Parameters:
|
|
-- player - a valid player object;
|
|
--
|
|
-- If the player already has a fire HUD, updates the burning animation.
|
|
-- If the fire does not have a fire HUD, initializes the HUD.
|
|
--
|
|
function mcl_burning.update_hud(player)
|
|
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
|
local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
|
|
|
|
local storage = mcl_burning.get_storage(player)
|
|
if not storage.fire_hud_id then
|
|
storage.animation_frame = 1
|
|
storage.fire_hud_id = player:hud_add({
|
|
hud_elem_type = "image",
|
|
position = {x = 0.5, y = 0.5},
|
|
scale = {x = -100, y = -100},
|
|
text = hud_flame_animated .. storage.animation_frame,
|
|
z_index = 1000,
|
|
})
|
|
else
|
|
storage.animation_frame = storage.animation_frame + 1
|
|
if storage.animation_frame > animation_frames - 1 then
|
|
storage.animation_frame = 0
|
|
end
|
|
player:hud_change(storage.fire_hud_id, "text", hud_flame_animated .. storage.animation_frame)
|
|
end
|
|
end
|
|
|
|
-- Sets and object state as burning and adds a fire animation to the object.
|
|
--
|
|
-- Parameters:
|
|
-- obj - may be a player or a lua_entity;
|
|
-- burn_time - sets the object's burn duration;
|
|
--
|
|
-- If obj is a player, adds a fire animation to the HUD, if obj is a
|
|
-- lua_entity, adds an animated fire entity to obj.
|
|
-- The effective burn duration is modified by obj's armor protection.
|
|
-- If obj was already burning, its burn duration is updated if the current
|
|
-- duration is less than burn_time.
|
|
-- If obj is dead, fireproof or a creative player, this function does nothing.
|
|
--
|
|
function mcl_burning.set_on_fire(obj, burn_time)
|
|
if obj:get_hp() < 0 then
|
|
return
|
|
end
|
|
|
|
local luaentity = obj:get_luaentity()
|
|
if luaentity and luaentity.fire_resistant then
|
|
return
|
|
end
|
|
|
|
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
|
|
burn_time = 0
|
|
else
|
|
local max_fire_prot_lvl = 0
|
|
local inv = mcl_util.get_inventory(obj)
|
|
local armor_list = inv and inv:get_list("armor")
|
|
|
|
if armor_list then
|
|
for _, stack in pairs(armor_list) do
|
|
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
|
|
if fire_prot_lvl > max_fire_prot_lvl then
|
|
max_fire_prot_lvl = fire_prot_lvl
|
|
end
|
|
end
|
|
end
|
|
if max_fire_prot_lvl > 0 then
|
|
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
|
end
|
|
end
|
|
|
|
local storage = mcl_burning.get_storage(obj)
|
|
if storage.burn_time then
|
|
if burn_time > storage.burn_time then
|
|
storage.burn_time = burn_time
|
|
end
|
|
return
|
|
end
|
|
storage.burn_time = burn_time
|
|
storage.fire_damage_timer = 0
|
|
|
|
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
|
local size = vector.subtract(maxp, minp)
|
|
size = vector.multiply(size, vector.new(1.1, 1.2, 1.1))
|
|
size = vector.divide(size, obj:get_properties().visual_size)
|
|
|
|
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
|
fire_entity:set_properties({visual_size = size})
|
|
fire_entity:set_attach(obj, "", vector.new(0, size.y * 5, 0), vector.new(0, 0, 0))
|
|
|
|
if obj:is_player() then
|
|
mcl_burning.update_hud(obj)
|
|
end
|
|
end
|
|
|
|
function mcl_burning.extinguish(obj)
|
|
if not obj:get_pos() then return end
|
|
if mcl_burning.is_burning(obj) then
|
|
local storage = mcl_burning.get_storage(obj)
|
|
if obj:is_player() then
|
|
if storage.fire_hud_id then
|
|
obj:hud_remove(storage.fire_hud_id)
|
|
end
|
|
mcl_burning.storage[obj] = {}
|
|
else
|
|
storage.burn_time = nil
|
|
storage.fire_damage_timer = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_burning.tick(obj, dtime, storage)
|
|
if storage.burn_time then
|
|
storage.burn_time = storage.burn_time - dtime
|
|
|
|
if storage.burn_time <= 0 or mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire", storage) > 0 then
|
|
mcl_burning.extinguish(obj)
|
|
return true
|
|
else
|
|
storage.fire_damage_timer = storage.fire_damage_timer + dtime
|
|
|
|
if storage.fire_damage_timer >= 1 then
|
|
storage.fire_damage_timer = 0
|
|
|
|
local luaentity = obj:get_luaentity()
|
|
|
|
if not luaentity or not luaentity.fire_damage_resistant then
|
|
mcl_util.deal_damage(obj, 1, {type = "on_fire"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|