mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 15:23:50 +01:00
715 lines
22 KiB
Lua
715 lines
22 KiB
Lua
mcl_util = {}
|
|
|
|
-- Updates all values in t using values from to*.
|
|
function table.update(t, ...)
|
|
for _, to in ipairs{...} do
|
|
for k,v in pairs(to) do
|
|
t[k] = v
|
|
end
|
|
end
|
|
return t
|
|
end
|
|
|
|
-- Updates nil values in t using values from to*.
|
|
function table.update_nil(t, ...)
|
|
for _, to in ipairs{...} do
|
|
for k,v in pairs(to) do
|
|
if t[k] == nil then
|
|
t[k] = v
|
|
end
|
|
end
|
|
end
|
|
return t
|
|
end
|
|
|
|
function mcl_util.file_exists(name)
|
|
if type(name) ~= "string" then return end
|
|
local f = io.open(name)
|
|
if not f then
|
|
return false
|
|
end
|
|
f:close()
|
|
return true
|
|
end
|
|
|
|
-- Based on minetest.rotate_and_place
|
|
|
|
--[[
|
|
Attempt to predict the desired orientation of the pillar-like node
|
|
defined by `itemstack`, and place it accordingly in one of 3 possible
|
|
orientations (X, Y or Z).
|
|
|
|
Stacks are handled normally if the `infinitestacks`
|
|
field is false or omitted (else, the itemstack is not changed).
|
|
* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
|
|
orientation on wall
|
|
|
|
This function is a simplified version of minetest.rotate_and_place.
|
|
The Minetest function is seen as inappropriate because this includes mirror
|
|
images of possible orientations, causing problems with pillar shadings.
|
|
]]
|
|
function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
|
|
local unode = minetest.get_node_or_nil(pointed_thing.under)
|
|
if not unode then
|
|
return
|
|
end
|
|
local undef = minetest.registered_nodes[unode.name]
|
|
if undef and undef.on_rightclick then
|
|
undef.on_rightclick(pointed_thing.under, unode, placer,
|
|
itemstack, pointed_thing)
|
|
return
|
|
end
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local wield_name = itemstack:get_name()
|
|
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
local is_x = (above.x ~= under.x)
|
|
local is_y = (above.y ~= under.y)
|
|
local is_z = (above.z ~= under.z)
|
|
|
|
local anode = minetest.get_node_or_nil(above)
|
|
if not anode then
|
|
return
|
|
end
|
|
local pos = pointed_thing.above
|
|
local node = anode
|
|
|
|
if undef and undef.buildable_to then
|
|
pos = pointed_thing.under
|
|
node = unode
|
|
end
|
|
|
|
if minetest.is_protected(pos, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pos, placer:get_player_name())
|
|
return
|
|
end
|
|
|
|
local ndef = minetest.registered_nodes[node.name]
|
|
if not ndef or not ndef.buildable_to then
|
|
return
|
|
end
|
|
|
|
local p2
|
|
if is_y then
|
|
if invert_wall then
|
|
if fdir == 3 or fdir == 1 then
|
|
p2 = 12
|
|
else
|
|
p2 = 6
|
|
end
|
|
end
|
|
elseif is_x then
|
|
if invert_wall then
|
|
p2 = 0
|
|
else
|
|
p2 = 12
|
|
end
|
|
elseif is_z then
|
|
if invert_wall then
|
|
p2 = 0
|
|
else
|
|
p2 = 6
|
|
end
|
|
end
|
|
minetest.set_node(pos, {name = wield_name, param2 = p2})
|
|
|
|
if not infinitestacks then
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
-- Wrapper of above function for use as `on_place` callback (Recommended).
|
|
-- Similar to minetest.rotate_node.
|
|
function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
|
|
mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
|
|
minetest.is_creative_enabled(placer:get_player_name()),
|
|
placer:get_player_control().sneak)
|
|
return itemstack
|
|
end
|
|
|
|
-- Returns position of the neighbor of a double chest node
|
|
-- or nil if node is invalid.
|
|
-- This function assumes that the large chest is actually intact
|
|
-- * pos: Position of the node to investigate
|
|
-- * param2: param2 of that node
|
|
-- * side: Which "half" the investigated node is. "left" or "right"
|
|
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
|
if side == "right" then
|
|
if param2 == 0 then
|
|
return {x=pos.x-1, y=pos.y, z=pos.z}
|
|
elseif param2 == 1 then
|
|
return {x=pos.x, y=pos.y, z=pos.z+1}
|
|
elseif param2 == 2 then
|
|
return {x=pos.x+1, y=pos.y, z=pos.z}
|
|
elseif param2 == 3 then
|
|
return {x=pos.x, y=pos.y, z=pos.z-1}
|
|
end
|
|
else
|
|
if param2 == 0 then
|
|
return {x=pos.x+1, y=pos.y, z=pos.z}
|
|
elseif param2 == 1 then
|
|
return {x=pos.x, y=pos.y, z=pos.z-1}
|
|
elseif param2 == 2 then
|
|
return {x=pos.x-1, y=pos.y, z=pos.z}
|
|
elseif param2 == 3 then
|
|
return {x=pos.x, y=pos.y, z=pos.z+1}
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Iterates through all items in the given inventory and
|
|
-- returns the slot of the first item which matches a condition.
|
|
-- Returns nil if no item was found.
|
|
--- source_inventory: Inventory to take the item from
|
|
--- source_list: List name of the source inventory from which to take the item
|
|
--- destination_inventory: Put item into this inventory
|
|
--- destination_list: List name of the destination inventory to which to put the item into
|
|
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
|
|
--- If set to nil, the slot of the first item stack will be taken unconditionally.
|
|
-- dst_inventory and dst_list can also be nil if condition is nil.
|
|
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
|
local size = src_inventory:get_size(src_list)
|
|
local stack
|
|
for i=1, size do
|
|
stack = src_inventory:get_stack(src_list, i)
|
|
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
|
|
return i
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Returns true if itemstack is a shulker box
|
|
local function is_not_shulker_box(itemstack)
|
|
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
|
return g == 0 or g == nil
|
|
end
|
|
|
|
-- Moves a single item from one inventory to another.
|
|
--- source_inventory: Inventory to take the item from
|
|
--- source_list: List name of the source inventory from which to take the item
|
|
--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
|
|
--- destination_inventory: Put item into this inventory
|
|
--- destination_list: List name of the destination inventory to which to put the item into
|
|
|
|
-- Returns true on success and false on failure
|
|
-- Possible failures: No item in source slot, destination inventory full
|
|
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
|
|
if source_stack_id == -1 then
|
|
source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
|
|
if source_stack_id == nil then
|
|
return false
|
|
end
|
|
end
|
|
|
|
if not source_inventory:is_empty(source_list) then
|
|
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
|
if not stack:is_empty() then
|
|
local new_stack = ItemStack(stack)
|
|
new_stack:set_count(1)
|
|
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
|
return false
|
|
end
|
|
stack:take_item()
|
|
source_inventory:set_stack(source_list, source_stack_id, stack)
|
|
destination_inventory:add_item(destination_list, new_stack)
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Moves a single item from one container node into another. Performs a variety of high-level
|
|
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
|
|
--- source_pos: Position ({x,y,z}) of the node to take the item from
|
|
--- destination_pos: Position ({x,y,z}) of the node to put the item into
|
|
--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
|
|
--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
|
|
--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
|
|
-- Returns true on success and false on failure.
|
|
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
|
|
local dpos = table.copy(destination_pos)
|
|
local spos = table.copy(source_pos)
|
|
local snode = minetest.get_node(spos)
|
|
local dnode = minetest.get_node(dpos)
|
|
|
|
local dctype = minetest.get_item_group(dnode.name, "container")
|
|
local sctype = minetest.get_item_group(snode.name, "container")
|
|
|
|
-- Container type 7 does not allow any movement
|
|
if sctype == 7 then
|
|
return false
|
|
end
|
|
|
|
-- Normalize double container by forcing to always use the left segment first
|
|
local function normalize_double_container(pos, node, ctype)
|
|
if ctype == 6 then
|
|
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
if not pos then
|
|
return false
|
|
end
|
|
node = minetest.get_node(pos)
|
|
ctype = minetest.get_item_group(node.name, "container")
|
|
-- The left segment seems incorrect? We better bail out!
|
|
if ctype ~= 5 then
|
|
return false
|
|
end
|
|
end
|
|
return pos, node, ctype
|
|
end
|
|
|
|
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
|
|
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
|
|
if not spos or not dpos then return false end
|
|
|
|
local smeta = minetest.get_meta(spos)
|
|
local dmeta = minetest.get_meta(dpos)
|
|
|
|
local sinv = smeta:get_inventory()
|
|
local dinv = dmeta:get_inventory()
|
|
|
|
-- Default source lists
|
|
if not source_list then
|
|
-- Main inventory for most container types
|
|
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
|
|
source_list = "main"
|
|
-- Furnace: output
|
|
elseif sctype == 4 then
|
|
source_list = "dst"
|
|
-- Unknown source container type. Bail out
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Automatically select stack slot ID if set to automatic
|
|
if not source_stack_id then
|
|
source_stack_id = -1
|
|
end
|
|
if source_stack_id == -1 then
|
|
local cond = nil
|
|
-- Prevent shulker box inception
|
|
if dctype == 3 then
|
|
cond = is_not_shulker_box
|
|
end
|
|
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
|
if not source_stack_id then
|
|
-- Try again if source is a double container
|
|
if sctype == 5 then
|
|
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
|
|
smeta = minetest.get_meta(spos)
|
|
sinv = smeta:get_inventory()
|
|
|
|
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
|
if not source_stack_id then
|
|
return false
|
|
end
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Abort transfer if shulker box wants to go into shulker box
|
|
if dctype == 3 then
|
|
local stack = sinv:get_stack(source_list, source_stack_id)
|
|
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
|
|
return false
|
|
end
|
|
end
|
|
-- Container type 7 does not allow any placement
|
|
if dctype == 7 then
|
|
return false
|
|
end
|
|
|
|
-- If it's a container, put it into the container
|
|
if dctype ~= 0 then
|
|
-- Automatically select a destination list if omitted
|
|
if not destination_list then
|
|
-- Main inventory for most container types
|
|
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
|
|
destination_list = "main"
|
|
-- Furnace source slot
|
|
elseif dctype == 4 then
|
|
destination_list = "src"
|
|
end
|
|
end
|
|
if destination_list then
|
|
-- Move item
|
|
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
|
|
|
-- Try transfer to neighbor node if transfer failed and double container
|
|
if not ok and dctype == 5 then
|
|
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
|
|
dmeta = minetest.get_meta(dpos)
|
|
dinv = dmeta:get_inventory()
|
|
|
|
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
|
end
|
|
|
|
-- Update furnace
|
|
if ok and dctype == 4 then
|
|
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
|
|
minetest.get_node_timer(dpos):start(1.0)
|
|
end
|
|
|
|
return ok
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Returns the ID of the first non-empty slot in the given inventory list
|
|
-- or nil, if inventory is empty.
|
|
function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
|
|
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
|
|
end
|
|
|
|
local function drop_item_stack(pos, stack)
|
|
if not stack or stack:is_empty() then return end
|
|
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
|
|
minetest.add_item(vector.add(pos, drop_offset), stack)
|
|
end
|
|
|
|
function mcl_util.drop_items_from_meta_container(listname)
|
|
return function(pos, oldnode, oldmetadata)
|
|
if oldmetadata and oldmetadata.inventory then
|
|
-- process in after_dig_node callback
|
|
local main = oldmetadata.inventory.main
|
|
if not main then return end
|
|
for _, stack in pairs(main) do
|
|
drop_item_stack(pos, stack)
|
|
end
|
|
else
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
for i = 1, inv:get_size("main") do
|
|
drop_item_stack(pos, inv:get_stack("main", i))
|
|
end
|
|
meta:from_table()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
|
-- Returns false otherwise
|
|
function mcl_util.is_fuel(item)
|
|
return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
|
|
end
|
|
|
|
-- Returns a on_place function for plants
|
|
-- * condition: function(pos, node, itemstack)
|
|
-- * A function which is called by the on_place function to check if the node can be placed
|
|
-- * Must return true, if placement is allowed, false otherwise.
|
|
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
|
|
-- * pos, node: Position and node table of plant node
|
|
-- * itemstack: Itemstack to place
|
|
function mcl_util.generate_on_place_plant_function(condition)
|
|
return function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
-- no interaction possible with entities
|
|
return itemstack
|
|
end
|
|
|
|
-- Call on_rightclick if the pointed node defines it
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
local place_pos
|
|
local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
|
|
local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
|
|
if not def_under or not def_above then
|
|
return itemstack
|
|
end
|
|
if def_under.buildable_to then
|
|
place_pos = pointed_thing.under
|
|
elseif def_above.buildable_to then
|
|
place_pos = pointed_thing.above
|
|
else
|
|
return itemstack
|
|
end
|
|
|
|
-- Check placement rules
|
|
local result, param2 = condition(place_pos, node, itemstack)
|
|
if result == true then
|
|
local idef = itemstack:get_definition()
|
|
local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
|
|
|
if success then
|
|
if idef.sounds and idef.sounds.place then
|
|
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
|
end
|
|
end
|
|
itemstack = new_itemstack
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
-- adjust the y level of an object to the center of its collisionbox
|
|
-- used to get the origin position of entity explosions
|
|
function mcl_util.get_object_center(obj)
|
|
local collisionbox = obj:get_properties().collisionbox
|
|
local pos = obj:get_pos()
|
|
local ymin = collisionbox[2]
|
|
local ymax = collisionbox[5]
|
|
pos.y = pos.y + (ymax - ymin) / 2.0
|
|
return pos
|
|
end
|
|
|
|
function mcl_util.get_color(colorstr)
|
|
local mc_color = mcl_colors[colorstr:upper()]
|
|
if mc_color then
|
|
colorstr = mc_color
|
|
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
|
|
return
|
|
end
|
|
local hex = tonumber(colorstr:sub(2, 7), 16)
|
|
if hex then
|
|
return colorstr, hex
|
|
end
|
|
end
|
|
|
|
function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
|
-- Call on_rightclick if the pointed node defines it
|
|
if pointed_thing and pointed_thing.type == "node" then
|
|
local pos = pointed_thing.under
|
|
local node = minetest.get_node(pos)
|
|
if player and not player:get_player_control().sneak then
|
|
local nodedef = minetest.registered_nodes[node.name]
|
|
local on_rightclick = nodedef and nodedef.on_rightclick
|
|
if on_rightclick then
|
|
return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_util.calculate_durability(itemstack)
|
|
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
|
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
|
|
|
local uses
|
|
|
|
if armor_uses > 0 then
|
|
uses = armor_uses
|
|
if unbreaking_level > 0 then
|
|
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
|
end
|
|
else
|
|
local def = itemstack:get_definition()
|
|
if def then
|
|
local fixed_uses = def._mcl_uses
|
|
if fixed_uses then
|
|
uses = fixed_uses
|
|
if unbreaking_level > 0 then
|
|
uses = uses * (unbreaking_level + 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
|
|
uses = uses or (groupcap or {}).uses
|
|
end
|
|
|
|
return uses or 0
|
|
end
|
|
|
|
function mcl_util.use_item_durability(itemstack, n)
|
|
local uses = mcl_util.calculate_durability(itemstack)
|
|
itemstack:add_wear(65535 / uses * n)
|
|
end
|
|
|
|
function mcl_util.deal_damage(target, damage, mcl_reason)
|
|
local luaentity = target:get_luaentity()
|
|
|
|
if luaentity then
|
|
if luaentity.deal_damage then
|
|
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
|
return
|
|
elseif luaentity.is_mob then
|
|
-- local puncher = mcl_reason and mcl_reason.direct or target
|
|
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
|
if luaentity.health > 0 then
|
|
luaentity.health = luaentity.health - damage
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
local hp = target:get_hp()
|
|
|
|
if hp > 0 then
|
|
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_hp(obj)
|
|
local luaentity = obj:get_luaentity()
|
|
|
|
if luaentity and luaentity.is_mob then
|
|
return luaentity.health
|
|
else
|
|
return obj:get_hp()
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_inventory(object, create)
|
|
if object:is_player() then
|
|
return object:get_inventory()
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
local inventory = luaentity.inventory
|
|
|
|
if create and not inventory and luaentity.create_inventory then
|
|
inventory = luaentity:create_inventory()
|
|
end
|
|
|
|
return inventory
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_wielded_item(object)
|
|
if object:is_player() then
|
|
return object:get_wielded_item()
|
|
else
|
|
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
|
|
return ItemStack()
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_object_name(object)
|
|
if object:is_player() then
|
|
return object:get_player_name()
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
|
|
if not luaentity then
|
|
return tostring(object)
|
|
end
|
|
|
|
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
|
end
|
|
end
|
|
|
|
function mcl_util.replace_mob(obj, mob)
|
|
local rot = obj:get_yaw()
|
|
local pos = obj:get_pos()
|
|
obj:remove()
|
|
obj = minetest.add_entity(pos, mob)
|
|
obj:set_yaw(rot)
|
|
return obj
|
|
end
|
|
|
|
function mcl_util.get_pointed_thing(player, liquid)
|
|
local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
|
|
local look_dir = vector.multiply(player:get_look_dir(), 5)
|
|
local pos2 = vector.add(pos, look_dir)
|
|
local ray = minetest.raycast(pos, pos2, false, liquid)
|
|
|
|
if ray then
|
|
for pointed_thing in ray do
|
|
return pointed_thing
|
|
end
|
|
end
|
|
end
|
|
|
|
-- This following part is 2 wrapper functions + helpers for
|
|
-- object:set_bones
|
|
-- and player:set_properties preventing them from being resent on
|
|
-- every globalstep when they have not changed.
|
|
|
|
local function roundN(n, d)
|
|
if type(n) ~= "number" then return n end
|
|
local m = 10^d
|
|
return math.floor(n * m + 0.5) / m
|
|
end
|
|
|
|
local function close_enough(a,b)
|
|
local rt=true
|
|
if type(a) == "table" and type(b) == "table" then
|
|
for k,v in pairs(a) do
|
|
if roundN(v,2) ~= roundN(b[k],2) then
|
|
rt=false
|
|
break
|
|
end
|
|
end
|
|
else
|
|
rt = roundN(a,2) == roundN(b,2)
|
|
end
|
|
return rt
|
|
end
|
|
|
|
local function props_changed(props,oldprops)
|
|
local changed=false
|
|
local p={}
|
|
for k,v in pairs(props) do
|
|
if not close_enough(v,oldprops[k]) then
|
|
p[k]=v
|
|
changed=true
|
|
end
|
|
end
|
|
return changed,p
|
|
end
|
|
|
|
--tests for roundN
|
|
local test_round1=15
|
|
local test_round2=15.00199999999
|
|
local test_round3=15.00111111
|
|
local test_round4=15.00999999
|
|
|
|
assert(roundN(test_round1,2)==roundN(test_round1,2))
|
|
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
|
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
|
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
|
|
|
-- tests for close_enough
|
|
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
|
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
|
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
|
|
|
local test_eh = 1.65 --eye height
|
|
local test_eh_close = 1.65123123
|
|
local test_eh_diff = 1.35
|
|
|
|
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
|
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
|
|
|
assert(close_enough(test_cb,test_cb_close))
|
|
assert(not close_enough(test_cb,test_cb_diff))
|
|
assert(close_enough(test_eh,test_eh_close))
|
|
assert(not close_enough(test_eh,test_eh_diff))
|
|
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
|
|
|
--tests for properties_changed
|
|
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
|
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
|
|
|
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
|
|
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
|
|
|
|
assert(not test_p1)
|
|
assert(test_p2)
|
|
|
|
function mcl_util.set_properties(obj,props)
|
|
local changed,p=props_changed(props,obj:get_properties())
|
|
if changed then
|
|
obj:set_properties(p)
|
|
end
|
|
end
|
|
|
|
function mcl_util.set_bone_position(obj,b,p,r) --bone,position,rotation
|
|
local oldp,oldr=obj:get_bone_position(b)
|
|
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
|
|
return
|
|
end
|
|
obj:set_bone_position(b,p,r)
|
|
end
|