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221ee0fcf1
There might be other places i might be missing, but these are the obvious ones. leftover entity handling i did not mark: * everything that involves a apply()-like algorithm (e.g. callbacks) over the same list of objects. * in mcl_damage, it's not known whether mcl_damage.from_mt() would involve entity handling or just player handling. |
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.. | ||
locale | ||
models | ||
sounds | ||
textures | ||
alias.lua | ||
api.lua | ||
API.md | ||
damage.lua | ||
init.lua | ||
mod.conf | ||
player.lua | ||
README.txt | ||
register.lua |
[mod] Visible Player Armor [mcl_armor] ====================================== Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to some forms of damage. Armor takes damage when a player is hurt. This mod is based on 3D Armor mod by stu. Media credits ------------- * mcl_armor_equip_diamond.ogg * mcl_armor_unequip_diamond.ogg Licensed CC0, by Freesound.org user juryduty. Source: <https://freesound.org/people/juryduty/sounds/180231/> * mcl_armor_equip_iron.ogg * mcl_armor_unequip_iron.ogg Licensed CC0, by Freesound.org user mtchanary. Source: <https://freesound.org/people/mitchanary/sounds/506148/> * mcl_armor_equip_generic.ogg * mcl_armor_unequip_generic.ogg Licensed (CC BY-SA 3.0) by Mito551 All other sounds licensed CC0 by OpenGameArt.org user artisticdude. Source: <https://opengameart.org/content/rpg-sound-pack> Other media files: See MineClone 2 license.