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18 lines
2.9 KiB
Plaintext
18 lines
2.9 KiB
Plaintext
# textdomain: mcl_mobs
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This allows you to place a single mob.=Isto permítelle colocar un único mob.
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Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Simplemente colócao onde queres que apareza o inimigo. Os animais aparecerán domesticados, a menos que manteñas premida a tecla furtiva mentres o colocas. Se colocas isto nun xerador de mob, cambias o mob que xera.
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You need the “maphack” privilege to change the mob spawner.=Precisas o privilexio "maphack" para cambiar o xerador de mob.
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Only peaceful mobs allowed!=¡Só se permiten mobs pacíficos!!
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##[ api.lua ]##
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Peaceful mode active! No monsters will spawn.=¡Modo tranquilo activo! Non aparecerá ningún monstro.
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Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Elimina as turbas especificadas, excepto as con nome e as domesticadas. Para o segundo parámetro, use nametagged/tamed para seleccionar só mobs nametagged/tamed, ou un intervalo para especificar unha distancia máxima do xogador.
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Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Uso predeterminado. Eliminando turbas hostís. Para obter máis opcións, escriba: /help clearmobs
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##[ spawning.lua ]##
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spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable@=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: @n spawn_mob skeleton:var<passive@=true>:@n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: @n spawn_mob skeleton:var<jump_height@=NUM10>:@n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: @n spawn_mob skeleton:var<passive@=true>::var<jump_height@=NUM10>::var<fly_in@=air>::var<fly@=true>:@n etc.=
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##[ crafts.lua ]##
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Name Tag=Etiqueta
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Give names to mobs=Dálle nomes aos mobs
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Set name at anvil=Establecer o nome na zafra
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A name tag is an item to name a mob.=Unha etiqueta de nome é un elemento para nomear un inimigo.
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Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de usar a etiqueta de nome, cómpre establecer un nome nun zafra. Despois podes usar a etiqueta de nome para nomear unha multitude. Isto usa a etiqueta de nome.
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