mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-30 21:27:32 +01:00
125 lines
4.0 KiB
Lua
125 lines
4.0 KiB
Lua
local S = minetest.get_translator("mobs_mc")
|
|
|
|
local function reload(self)
|
|
if not self.object:get_pos() then return end
|
|
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
|
local props = self.object:get_properties()
|
|
if not props then return end
|
|
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
|
self.object:set_properties(props)
|
|
end
|
|
|
|
local function reset_animation(self, animation)
|
|
if not self.object:get_pos() or self._current_animation ~= animation then return end
|
|
self._current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
|
self:set_animation(animation)
|
|
end
|
|
|
|
pillager = {
|
|
description = S("Pillager"),
|
|
type = "monster",
|
|
spawn_class = "hostile",
|
|
hp_min = 24,
|
|
hp_max = 24,
|
|
xp_min = 6,
|
|
xp_max = 6,
|
|
breath_max = -1,
|
|
eye_height = 1.5,
|
|
shoot_interval = 3,
|
|
shoot_offset = 1.5,
|
|
armor = {fleshy = 100},
|
|
can_despawn = false,
|
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
|
pathfinding = 1,
|
|
group_attack = true,
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_pillager.b3d",
|
|
visual_size = {x=2.75, y=2.75},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 1.2,
|
|
run_velocity = 4,
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
arrow = "mcl_bows:arrow_entity",
|
|
attack_type = "dogshoot", -- Alternate punching/shooting
|
|
attack_npcs = true,
|
|
reach = 0, -- Punching max distance
|
|
damage = 0, -- Punching damage
|
|
dogshoot_switch = 1, -- Start of shooting
|
|
dogshoot_count_max = 5, -- Max time spent shooting (standing)
|
|
dogshoot_count2_max = 1, -- Max time spent punching (running)
|
|
sounds = {
|
|
random = "mobs_mc_pillager_grunt2",
|
|
war_cry = "mobs_mc_pillager_grunt1",
|
|
death = "mobs_mc_pillager_ow2",
|
|
damage = "mobs_mc_pillager_ow1",
|
|
distance = 16,
|
|
},
|
|
textures = {
|
|
{
|
|
"mobs_mc_pillager.png", -- Skin
|
|
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
|
}
|
|
},
|
|
drops = {
|
|
{
|
|
name = "mcl_bows:arrow",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,
|
|
looting = "common",
|
|
},
|
|
{
|
|
name = "mcl_bows:crossbow",
|
|
chance = 100 / 8.5,
|
|
min = 1,
|
|
max = 1,
|
|
looting = "rare",
|
|
},
|
|
},
|
|
animation = {
|
|
unloaded_walk_start = 1, unloaded_walk_end = 40,
|
|
unloaded_stand_start = 41, unloaded_stand_end = 60,
|
|
reload_stand_start = 61, reload_stand_end = 100, reload_stand_speed = 20,
|
|
stand_start = 101, stand_end = 109, stand_speed = 6,
|
|
walk_start = 111, walk_end = 150, walk_speed = 30,
|
|
run_start = 111, run_end = 150, run_speed = 50,
|
|
reload_run_start = 151, reload_run_end = 190, reload_run_speed = 20,
|
|
die_start = 191, die_end = 192, die_speed = 15,
|
|
stand_unloaded_start = 40, stand_unloaded_end = 59,
|
|
die_loop = false,
|
|
},
|
|
shoot_arrow = function(self, pos, dir)
|
|
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
|
local props = self.object:get_properties()
|
|
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
|
self.object:set_properties(props)
|
|
local old_anim = self._current_animation
|
|
if old_anim == "run" or old_anim == "walk" then
|
|
self:set_animation("reload_run")
|
|
end
|
|
if old_anim == "stand" then
|
|
self:set_animation("reload_stand")
|
|
end
|
|
self._current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
|
minetest.after(1, reload, self)
|
|
minetest.after(2, reset_animation, self, old_anim)
|
|
|
|
-- 2-4 damage per arrow
|
|
local dmg = math.max(4, math.random(2, 8))
|
|
mcl_bows_s.shoot_arrow_crossbow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
|
|
|
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
|
if self.sounds and self.sounds.random then
|
|
self.sounds = table.copy(self.sounds)
|
|
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
|
end
|
|
|
|
-- Randomize reload time
|
|
self.shoot_interval = math.random(3, 4)
|
|
end,
|
|
}
|
|
|
|
mcl_mobs.register_mob("mobs_mc:pillager", pillager)
|
|
mcl_mobs.register_egg("mobs_mc:pillager", S("Pillager"), "#532f36", "#959b9b", 0)
|