MineClone2/tools/libtextureconverter/common.py

51 lines
2.1 KiB
Python

import shutil, csv, os, tempfile, sys, argparse, glob
from PIL import Image
from collections import Counter
from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
from libtextureconverter.convert import convert_textures
from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
from libtextureconverter.gui import main as launch_gui
def convert_resource_packs(resource_packs, output_dir, PXSIZE):
for base_dir in resource_packs:
print(f"Converting resource pack: {base_dir}")
# Autodetect pixel size if not provided
if not PXSIZE:
pixel_size = detect_pixel_size(base_dir)
else:
pixel_size = PXSIZE
# Construct the path to the textures within the resource pack
tex_dir = os.path.join(base_dir, "assets", "minecraft", "textures")
# Determine the name of the output directory for the converted texture pack
output_dir_name = os.path.basename(os.path.normpath(base_dir))
# Create the output directory if it doesn't exist
output_path = os.path.join(output_dir, output_dir_name)
if not os.path.isdir(output_path):
os.makedirs(output_path, exist_ok=True)
# Temporary files for conversion (if needed by your conversion process)
tempfile1 = tempfile.NamedTemporaryFile(delete=False)
tempfile2 = tempfile.NamedTemporaryFile(delete=False)
try:
# Perform the actual conversion
convert_textures(
base_dir=base_dir,
tex_dir=tex_dir,
temp_files=(tempfile1.name, tempfile2.name),
output_dir=output_path,
pixel_size=pixel_size
)
finally:
# Clean up temporary files
tempfile1.close()
os.unlink(tempfile1.name)
tempfile2.close()
os.unlink(tempfile2.name)
print(f"Finished converting resource pack: {base_dir}")