MineClone2/tools/libtextureconverter/convert.py

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from .utils import target_dir, colorize, colorize_alpha
import shutil, csv, os, tempfile, sys, argparse, glob
# Copy texture files
def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE):
failed_conversions = 0
print("Texture conversion BEGINS NOW!")
with open("Conversion_Table.csv", newline="") as csvfile:
reader = csv.reader(csvfile, delimiter=",", quotechar='"')
first_row = True
for row in reader:
# Skip first row
if first_row:
first_row = False
continue
src_dir = row[0]
src_filename = row[1]
dst_dir = './textures'
dst_filename = row[2]
if row[4] != "":
xs = int(row[3])
ys = int(row[4])
xl = int(row[5])
yl = int(row[6])
xt = int(row[7])
yt = int(row[8])
else:
xs = None
blacklisted = row[9]
if blacklisted == "y":
# Skip blacklisted files
continue
if make_texture_pack == False and dst_dir == "":
# If destination dir is empty, this texture is not supposed to be used in MCL2
# (but maybe an external mod). It should only be used in texture packs.
# Otherwise, it must be ignored.
# Example: textures for mcl_supplemental
continue
src_file = base_dir + src_dir + "/" + src_filename # source file
src_file_exists = os.path.isfile(src_file)
dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/" + dst_filename # destination file
if src_file_exists == False:
print("WARNING: Source file does not exist: "+src_file)
failed_conversions = failed_conversions + 1
continue
if xs != None:
# Crop and copy images
if not dry_run:
os.system("convert "+src_file+" -crop "+xl+"x"+yl+"+"+xs+"+"+ys+" "+dst_file)
if verbose:
print(src_file + "" + dst_file)
else:
# Copy image verbatim
if not dry_run:
shutil.copy2(src_file, dst_file)
if verbose:
print(src_file + "" + dst_file)
# Convert map background
map_background_file = tex_dir + "/map/map_background.png"
if os.path.isfile(map_background_file):
os.system("convert " + map_background_file + " -interpolate Integer -filter point -resize \"140x140\" " + target_dir("/mods/ITEMS/mcl_maps/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_maps_map_background.png")
# Convert armor textures (requires ImageMagick)
armor_files = [
[ tex_dir + "/models/armor/leather_layer_1.png", tex_dir + "/models/armor/leather_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_leather.png", "mcl_armor_chestplate_leather.png", "mcl_armor_leggings_leather.png", "mcl_armor_boots_leather.png" ],
[ tex_dir + "/models/armor/chainmail_layer_1.png", tex_dir + "/models/armor/chainmail_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_chain.png", "mcl_armor_chestplate_chain.png", "mcl_armor_leggings_chain.png", "mcl_armor_boots_chain.png" ],
[ tex_dir + "/models/armor/gold_layer_1.png", tex_dir + "/models/armor/gold_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_gold.png", "mcl_armor_chestplate_gold.png", "mcl_armor_leggings_gold.png", "mcl_armor_boots_gold.png" ],
[ tex_dir + "/models/armor/iron_layer_1.png", tex_dir + "/models/armor/iron_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_iron.png", "mcl_armor_chestplate_iron.png", "mcl_armor_leggings_iron.png", "mcl_armor_boots_iron.png" ],
[ tex_dir + "/models/armor/diamond_layer_1.png", tex_dir + "/models/armor/diamond_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_diamond.png", "mcl_armor_chestplate_diamond.png", "mcl_armor_leggings_diamond.png", "mcl_armor_boots_diamond.png" ],
[ tex_dir + "/models/armor/netherite_layer_1.png", tex_dir + "/models/armor/netherite_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_netherite.png", "mcl_armor_chestplate_netherite.png", "mcl_armor_leggings_netherite.png", "mcl_armor_boots_netherite.png" ]
]
for a in armor_files:
APXSIZE = 16 # for some reason MineClone2 requires this
layer_1 = a[0]
layer_2 = a[1]
adir = a[2]
if os.path.isfile(layer_1):
helmet = adir + "/" + a[3]
chestplate = adir + "/" + a[4]
boots = adir + "/" + a[6]
os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +"+str(APXSIZE * 2)+"+0 -crop "+str(APXSIZE * 2)+"x"+str(APXSIZE)+"+0+0 \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+helmet)
os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +"+str(APXSIZE)+"+"+str(APXSIZE)+" -crop "+str(APXSIZE * 2.5)+"x"+str(APXSIZE)+"+"+str(APXSIZE)+"+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+chestplate)
os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +0+"+str(APXSIZE)+" -crop "+str(APXSIZE)+"x"+str(APXSIZE)+"+0+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+boots)
if os.path.isfile(layer_2):
leggings = adir + "/" + a[5]
os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_2+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +0+"+str(APXSIZE)+" -crop "+str(APXSIZE * 2.5)+"x"+str(APXSIZE)+"+0+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+leggings)
# Convert chest textures (requires ImageMagick)
chest_files = [
[ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ],
[ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ],
[ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ]
]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE/16)
CHPX = (PPX * 14) # Chest width
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
top = cdir + "/" + c[2]
bottom = cdir + "/" + c[3]
front = cdir + "/" + c[4]
left = cdir + "/" + c[5]
right = cdir + "/" + c[6]
back = cdir + "/" + c[7]
# Top
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top)
# Bottom
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom)
# Front
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+front)
# TODO: Add lock
# Left, right back (use same texture, we're lazy
files = [ left, right, back ]
for f in files:
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
# Double chests
chest_files = [
[ tex_dir + "/entity/chest/normal_double.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "default_chest_front_big.png", "default_chest_top_big.png", "default_chest_side_big.png" ],
[ tex_dir + "/entity/chest/trapped_double.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_chest_trapped_front_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_side_big.png" ]
]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE/16)
CHPX = (PPX * 14) # Chest width (short side)
CHPX2 = (PPX * 15) # Chest width (long side)
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
front = cdir + "/" + c[2]
top = cdir + "/" + c[3]
side = cdir + "/" + c[4]
# Top
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX2)+"x"+str(CHPX)+" "+top)
# Front
# TODO: Add lock
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX2)+"x"+str(CHPX)+" "+front)
# Side
os.system("convert " + chest_file + " \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
\( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
-extent "+str(CHPX)+"x"+str(CHPX)+" "+side)
# Generate railway crossings and t-junctions. Note: They may look strange.
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
# TODO: Curves
rails = [
# (Straigt src, curved src, t-junction dest, crossing dest)
("rail.png", "rail_corner.png", "default_rail_t_junction.png", "default_rail_crossing.png"),
("powered_rail.png", "rail_corner.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
("powered_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"),
("detector_rail.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"),
("detector_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"),
("activator_rail.png", "rail_corner.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"),
("activator_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_activator_d_t_junction.png", "mcl_minecarts_rail_activator_powered_crossing.png"),
]
for r in rails:
os.system("composite -compose Dst_Over "+tex_dir+"/block/"+r[0]+" "+tex_dir+"/block/"+r[1]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+r[2])
os.system("convert "+tex_dir+"/block/"+r[0]+" -rotate 90 "+tempfile1.name)
os.system("composite -compose Dst_Over "+tempfile1.name+" "+tex_dir+"/block/"+r[0]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+r[3])
# Convert banner overlays
overlays = [
"base",
"border",
"bricks",
"circle",
"creeper",
"cross",
"curly_border",
"diagonal_left",
"diagonal_right",
"diagonal_up_left",
"diagonal_up_right",
"flower",
"gradient",
"gradient_up",
"half_horizontal_bottom",
"half_horizontal",
"half_vertical",
"half_vertical_right",
"rhombus",
"mojang",
"skull",
"small_stripes",
"straight_cross",
"stripe_bottom",
"stripe_center",
"stripe_downleft",
"stripe_downright",
"stripe_left",
"stripe_middle",
"stripe_right",
"stripe_top",
"square_bottom_left",
"square_bottom_right",
"square_top_left",
"square_top_right",
"triangle_bottom",
"triangles_bottom",
"triangle_top",
"triangles_top",
]
for o in overlays:
orig = tex_dir + "/entity/banner/" + o + ".png"
if os.path.isfile(orig):
if o == "mojang":
o = "thing"
dest = target_dir("/mods/ITEMS/mcl_banners/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+"mcl_banners_"+o+".png"
os.system("convert "+orig+" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 "+dest)
# Convert grass
grass_file = tex_dir + "/block/grass_block_top.png"
if os.path.isfile(grass_file):
FOLIAG = tex_dir+"/colormap/foliage.png"
GRASS = tex_dir+"/colormap/grass.png"
# Leaves
colorize_alpha(FOLIAG, tex_dir+"/block/oak_leaves.png", "116+143", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_leaves.png",tempfile2.name)
colorize_alpha(FOLIAG, tex_dir+"/block/dark_oak_leaves.png", "158+177", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_big_oak.png",tempfile2.name)
colorize_alpha(FOLIAG, tex_dir+"/block/acacia_leaves.png", "40+255", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_acacia_leaves.png",tempfile2.name)
colorize_alpha(FOLIAG, tex_dir+"/block/spruce_leaves.png", "226+230", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_spruce.png",tempfile2.name)
colorize_alpha(FOLIAG, tex_dir+"/block/birch_leaves.png", "141+186", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_birch.png",tempfile2.name)
colorize_alpha(FOLIAG, tex_dir+"/block/jungle_leaves.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_jungleleaves.png",tempfile2.name)
# Waterlily
colorize_alpha(FOLIAG, tex_dir+"/block/lily_pad.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/flowers_waterlily.png",tempfile2.name)
# Vines
colorize_alpha(FOLIAG, tex_dir+"/block/vine.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_vine.png",tempfile2.name)
# Tall grass, fern (inventory images)
pcol = "50+173" # Plains grass color
# TODO: TALLGRASS.png does no longer exist
colorize_alpha(GRASS, tex_dir+"/block/tallgrass.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_tallgrass_inv.png",tempfile2.name)
colorize_alpha(GRASS, tex_dir+"/block/fern.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_fern_inv.png",tempfile2.name)
colorize_alpha(GRASS, tex_dir+"/block/large_fern_top.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_double_plant_fern_inv.png",tempfile2.name)
colorize_alpha(GRASS, tex_dir+"/block/tall_grass_top.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_double_plant_grass_inv.png",tempfile2.name)
# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
grass_colors = [
# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
["50+173"], # 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
["0+255"], # 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
["255+255"], # 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
["255+255"], # 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
["178+193"], # 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
["178+193"], # 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
["203+239"], # 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
["203+239"], # 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
["203+239"], # 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
["50+173"], # 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
["76+112"], # 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
["101+163"], # 15 - Birch Forest (BirchForest, BirchForest_ocean)
["101+163"], # 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
["0+255"], # 17 - Desert and Nether (Desert, Desert_ocean, Nether)
["76+112", "#28340A"], # 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
["#90814d"], # 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
["#90814d"], # 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
["#90814d"], # 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
["0+255"], # 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
["12+36"], # 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
["12+61"], # 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
["#6A7039"], # 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
["25+25"], # 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
]
grass_palette_file = target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_core_palette_grass.png"
os.system("convert -size 16x16 canvas:transparent " + grass_palette_file)
for i, color in enumerate(grass_colors):
if color[0][0] == "#":
os.system("convert -size 1x1 xc:\"" + color[0] + "\" " + tempfile1.name + ".png")
else:
os.system("convert " + GRASS + " -crop 1x1+" + color[0] + " " + tempfile1.name + ".png")
if len(color) > 1:
os.system("convert " + tempfile1.name + ".png \\( -size 1x1 xc:\"" + color[1] + "\" \\) -compose blend -define compose:args=50,50 -composite " + tempfile1.name + ".png")
os.system("convert " + grass_palette_file + " \\( " + tempfile1.name + ".png -geometry +" + str(i % 16) + "+" + str(int(i / 16)) + " \\) -composite " + grass_palette_file)
# Metadata
if make_texture_pack:
# Create description file
description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w")
description_file.write(description)
description_file.close()
# Create preview image (screenshot.png)
os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
print("Textures conversion COMPLETE!")
if failed_conversions > 0:
print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions))
print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
if make_texture_pack:
print("You can now retrieve the texture pack in "+output_dir+"/"+output_dir_name+"/")