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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-01 07:13:45 +01:00
174a3a2968
The solution was to move the creeper explosions to originate from the center of the creepers collisionbox and not its entity position.
408 lines
14 KiB
Lua
408 lines
14 KiB
Lua
mcl_util = {}
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-- Based on minetest.rotate_and_place
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--[[
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Attempt to predict the desired orientation of the pillar-like node
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defined by `itemstack`, and place it accordingly in one of 3 possible
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orientations (X, Y or Z).
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Stacks are handled normally if the `infinitestacks`
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field is false or omitted (else, the itemstack is not changed).
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* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
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orientation on wall
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This function is a simplified version of minetest.rotate_and_place.
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The Minetest function is seen as inappropriate because this includes mirror
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images of possible orientations, causing problems with pillar shadings.
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]]
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function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local is_x = (above.x ~= under.x)
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local is_y = (above.y ~= under.y)
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local is_z = (above.z ~= under.z)
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local anode = minetest.get_node_or_nil(above)
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if not anode then
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return
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end
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local pos = pointed_thing.above
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local node = anode
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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end
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if minetest.is_protected(pos, placer:get_player_name()) then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.buildable_to then
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return
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end
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local p2
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if is_y then
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if invert_wall then
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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elseif is_x then
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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end
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elseif is_z then
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if invert_wall then
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p2 = 0
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else
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p2 = 6
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end
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
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-- Similar to minetest.rotate_node.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()),
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placer:get_player_control().sneak)
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return itemstack
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end
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-- Returns position of the neighbor of a double chest node
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-- or nil if node is invalid.
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-- This function assumes that the large chest is actually intact
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-- * pos: Position of the node to investigate
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-- * param2: param2 of that node
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-- * side: Which "half" the investigated node is. "left" or "right"
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function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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elseif param2 == 2 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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end
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else
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if param2 == 0 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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elseif param2 == 2 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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end
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end
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end
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-- Iterates through all items in the given inventory and
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-- returns the slot of the first item which matches a condition.
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-- Returns nil if no item was found.
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
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--- If set to nil, the slot of the first item stack will be taken unconditionally.
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-- dst_inventory and dst_list can also be nil if condition is nil.
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function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
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local size = src_inventory:get_size(src_list)
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local stack
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for i=1, size do
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stack = src_inventory:get_stack(src_list, i)
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if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
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return i
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end
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end
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return nil
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end
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-- Returns true if itemstack is a shulker box
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local is_not_shulker_box = function(itemstack)
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local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
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return g == 0 or g == nil
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end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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if source_stack_id == -1 then
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source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
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if source_stack_id == nil then
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return false
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end
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end
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if not source_inventory:is_empty(source_list) then
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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if not stack:is_empty() then
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local new_stack = ItemStack(stack)
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new_stack:set_count(1)
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if not destination_inventory:room_for_item(destination_list, new_stack) then
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return false
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end
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stack:take_item()
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source_inventory:set_stack(source_list, source_stack_id, stack)
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destination_inventory:add_item(destination_list, new_stack)
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return true
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end
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end
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return false
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end
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-- Moves a single item from one container node into another. Performs a variety of high-level
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-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
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--- source_pos: Position ({x,y,z}) of the node to take the item from
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--- destination_pos: Position ({x,y,z}) of the node to put the item into
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--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
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-- Returns true on success and false on failure.
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function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
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local dpos = table.copy(destination_pos)
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local spos = table.copy(source_pos)
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local snode = minetest.get_node(spos)
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local dnode = minetest.get_node(dpos)
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local dctype = minetest.get_item_group(dnode.name, "container")
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local sctype = minetest.get_item_group(snode.name, "container")
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-- Container type 7 does not allow any movement
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if sctype == 7 then
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return false
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end
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-- Normalize double container by forcing to always use the left segment first
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local normalize_double_container = function(pos, node, ctype)
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if ctype == 6 then
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pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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if not pos then
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return false
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end
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node = minetest.get_node(pos)
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ctype = minetest.get_item_group(node.name, "container")
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-- The left segment seems incorrect? We better bail out!
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if ctype ~= 5 then
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return false
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end
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end
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return pos, node, ctype
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end
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spos, snode, sctype = normalize_double_container(spos, snode, sctype)
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dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
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if not spos or not dpos then return false end
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local smeta = minetest.get_meta(spos)
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local dmeta = minetest.get_meta(dpos)
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local sinv = smeta:get_inventory()
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local dinv = dmeta:get_inventory()
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-- Default source lists
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if not source_list then
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-- Main inventory for most container types
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if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
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source_list = "main"
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-- Furnace: output
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elseif sctype == 4 then
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source_list = "dst"
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-- Unknown source container type. Bail out
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else
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return false
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end
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end
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-- Automatically select stack slot ID if set to automatic
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if not source_stack_id then
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source_stack_id = -1
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end
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if source_stack_id == -1 then
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local cond = nil
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-- Prevent shulker box inception
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if dctype == 3 then
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cond = is_not_shulker_box
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end
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source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
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if not source_stack_id then
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-- Try again if source is a double container
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if sctype == 5 then
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spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
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smeta = minetest.get_meta(spos)
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sinv = smeta:get_inventory()
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source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
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if not source_stack_id then
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return false
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end
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else
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return false
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end
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end
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end
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-- Abort transfer if shulker box wants to go into shulker box
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if dctype == 3 then
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local stack = sinv:get_stack(source_list, source_stack_id)
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if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
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return false
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end
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end
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-- Container type 7 does not allow any placement
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if dctype == 7 then
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return false
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end
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-- If it's a container, put it into the container
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if dctype ~= 0 then
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-- Automatically select a destination list if omitted
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if not destination_list then
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-- Main inventory for most container types
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if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
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destination_list = "main"
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-- Furnace source slot
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elseif dctype == 4 then
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destination_list = "src"
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end
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end
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if destination_list then
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-- Move item
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local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
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-- Try transfer to neighbor node if transfer failed and double container
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if not ok and dctype == 5 then
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dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
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dmeta = minetest.get_meta(dpos)
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dinv = dmeta:get_inventory()
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ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
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end
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-- Update furnace
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if ok and dctype == 4 then
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-- Start furnace's timer function, it will sort out whether furnace can burn or not.
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minetest.get_node_timer(dpos):start(1.0)
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end
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return ok
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end
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end
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return false
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end
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-- Returns the ID of the first non-empty slot in the given inventory list
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-- or nil, if inventory is empty.
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function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
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return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
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end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
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-- Returns false otherwise
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function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
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end
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
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-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util.generate_on_place_plant_function(condition)
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return function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local place_pos
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if not def_under or not def_above then
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return itemstack
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end
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if def_under.buildable_to then
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place_pos = pointed_thing.under
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elseif def_above.buildable_to then
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place_pos = pointed_thing.above
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else
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return itemstack
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end
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-- Check placement rules
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local result, param2 = condition(place_pos, node, itemstack)
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if result == true then
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local idef = itemstack:get_definition()
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local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
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end
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end
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-- adjust the y level of an object to the center of its collisionbox
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-- used to get the origin position of entity explosions
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function mcl_util.get_object_center(obj)
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local collisionbox = obj:get_properties().collisionbox
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local pos = obj:get_pos()
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local ymin = collisionbox[2]
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local ymax = collisionbox[5]
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pos.y = pos.y + (ymax - ymin) / 2.0
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return pos
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end
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