MineClone2/mods/ENTITIES/mobs_mc/ocelot.lua
Freeman 83d6e2a5d2 polar bear fix typo (#3846)
horrizonatal -> horizontal

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3846
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Freeman <project@gnuhacker.org>
Co-committed-by: Freeman <project@gnuhacker.org>
2023-11-03 00:06:06 +00:00

253 lines
6.3 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### OCELOT AND CAT
--###################
local pr = PseudoRandom(os.time()*12)
local default_walk_chance = 70
local follow = {
"mcl_fishing:fish_raw",
"mcl_fishing:salmon_raw",
"mcl_fishing:clownfish_raw",
"mcl_fishing:pufferfish_raw",
}
local function is_food(itemstring)
return table.indexof(follow, itemstring) ~= -1
end
-- Ocelot
local ocelot = {
description = S("Ocelot"),
type = "animal",
spawn_class = "passive",
can_despawn = true,
spawn_in_group = 3,
spawn_in_group_min = 1,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
head_swivel = "head.control",
bone_eye_height = 6.2,
head_eye_height = 0.4,
horizontal_head_height=-0,
head_yaw="z",
curiosity = 4,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
visual = "mesh",
mesh = "mobs_mc_cat.b3d",
textures = {"mobs_mc_cat_ocelot.png"},
makes_footstep_sound = true,
walk_chance = default_walk_chance,
walk_velocity = 1,
run_velocity = 3,
follow_velocity = 1,
floats = 1,
runaway = true,
fall_damage = 0,
fear_height = 4,
sounds = {
damage = "mobs_mc_ocelot_hurt",
death = "mobs_mc_ocelot_hurt",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
animation = {
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_speed = 40,
run_start = 0, run_end = 40, run_speed = 50,
sit_start = 50, sit_end = 50,
},
child_animations = {
stand_start = 51, stand_end = 51,
walk_start = 51, walk_end = 91, walk_speed = 60,
run_start = 51, run_end = 91, run_speed = 75,
sit_start = 101, sit_end = 101,
},
follow = follow,
view_range = 12,
passive = true,
attack_type = "dogfight",
pathfinding = 1,
damage = 2,
reach = 1,
attack_animals = true,
specific_attack = { "mobs_mc:chicken" },
on_rightclick = function(self, clicker)
if self.child then return end
-- Try to tame ocelot (mobs:feed_tame is intentionally NOT used)
local item = clicker:get_wielded_item()
if is_food(item:get_name()) then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
-- 1/3 chance of getting tamed
if pr:next(1, 3) == 1 then
local yaw = self.object:get_yaw()
local cat = minetest.add_entity(self.object:get_pos(), "mobs_mc:cat")
cat:set_yaw(yaw)
local ent = cat:get_luaentity()
ent.owner = clicker:get_player_name()
ent.tamed = true
self.object:remove()
return
end
end
end,
}
mcl_mobs.register_mob("mobs_mc:ocelot", ocelot)
-- Cat
local cat = table.copy(ocelot)
cat.description = S("Cat")
cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
cat.can_despawn = false
cat.owner = ""
cat.order = "roam" -- "sit" or "roam"
cat.owner_loyal = true
cat.tamed = true
cat.runaway = false
cat.follow_velocity = 2.4
-- Automatically teleport cat to owner
cat.do_custom = mobs_mc.make_owner_teleport_function(12)
cat.sounds = {
random = "mobs_mc_cat_idle",
damage = "mobs_mc_cat_hiss",
death = "mobs_mc_ocelot_hurt",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
}
cat.on_rightclick = function(self, clicker)
if self:feed_tame(clicker, 1, true, false) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
if mcl_mobs:protect(self, clicker) then return end
if self.child then return end
-- Toggle sitting order
if not self.owner or self.owner == "" then
-- Huh? This cat has no owner? Let's fix this! This should never happen.
self.owner = clicker:get_player_name()
end
if not self.order or self.order == "" or self.order == "sit" then
self.order = "roam"
self.walk_chance = default_walk_chance
self.jump = true
else
-- “Sit!”
-- TODO: Add sitting model
self.order = "sit"
self.walk_chance = 0
self.jump = false
end
end
cat.on_spawn = function(self)
if self.owner == "!witch!" then
self._texture = {"mobs_mc_cat_black.png"}
end
if not self._texture then
self._texture = cat.textures[math.random(#cat.textures)]
end
self.object:set_properties({textures = self._texture})
end
mcl_mobs.register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000
-- Spawn ocelot
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
mcl_mobs:spawn_specific(
"mobs_mc:ocelot",
"overworld",
"ground",
{
"Jungle",
"JungleEdgeM",
"JungleM",
"JungleEdge",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)
--[[
mobs:spawn({
name = "mobs_mc:ocelot",
nodes = { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" },
neighbors = {"air"},
light_max = minetest.LIGHT_MAX+1,
light_min = 0,
chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
active_object_count = 12,
min_height = mobs_mc.water_level+1, -- Right above ocean level
max_height = mcl_vars.mg_overworld_max,
on_spawn = function(self, pos)
Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above).
-- 1/7 chance to spawn 2 ocelot kittens
if pr:next(1,7) == 1 then
-- Turn object into a child
local make_child = function(object)
local ent = object:get_luaentity()
object:set_properties({
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
collisionbox = {
ent.base_colbox[1]/2,
ent.base_colbox[2]/2,
ent.base_colbox[3]/2,
ent.base_colbox[4]/2,
ent.base_colbox[5]/2,
ent.base_colbox[6]/2,
}
})
ent.child = true
end
-- Possible spawn offsets, two of these will get selected
local k = 0.7
local offsets = {
{ x=k, y=0, z=0 },
{ x=-k, y=0, z=0 },
{ x=0, y=0, z=k },
{ x=0, y=0, z=-k },
{ x=k, y=0, z=k },
{ x=k, y=0, z=-k },
{ x=-k, y=0, z=k },
{ x=-k, y=0, z=-k },
}
for i=1, 2 do
local o = pr:next(1, #offsets)
local offset = offsets[o]
local child_pos = vector.add(pos, offsets[o])
table.remove(offsets, o)
make_child(minetest.add_entity(child_pos, "mobs_mc:ocelot"))
end
end
end,
})
]]--
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:ocelot", S("Ocelot"), "#efde7d", "#564434", 0)