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https://git.minetest.land/MineClone2/MineClone2.git
synced 2025-01-09 18:17:30 +01:00
6a6f033197
- spear throw has to be charged for full power - bow charging is improved and compatible with spears - fixed a crash
553 lines
17 KiB
Lua
553 lines
17 KiB
Lua
local modname = core.get_current_modname()
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local modpath = core.get_modpath(modname)
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local S = core.get_translator(modname)
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local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
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local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
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local hammer_use = S("To crush a block, dig the block with the hammer. This only works with some blocks.")
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local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown")
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local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.")
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local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.")
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local wield_scale = mcl_vars.tool_wield_scale
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local spear_entity = table.copy(mcl_bows.arrow_entity)
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table.update(spear_entity,{
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visual = "item",
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visual_size = {x=-0.5, y=-0.5},
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textures = {"vl_weaponry:spear_wood"},
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_on_remove = function(self)
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-- Prevent item duplication
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if self._picked_up then return end
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self._picked_up = true
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vl_projectile.replace_with_item_drop(self, self.object:get_pos())
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end,
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})
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table.update(spear_entity._vl_projectile,{
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behaviors = {
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vl_projectile.sticks,
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vl_projectile.burns,
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vl_projectile.has_tracer,
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vl_projectile.has_owner_grace_distance,
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vl_projectile.collides_with_solids,
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vl_projectile.raycast_collides_with_entities,
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-- Drop spears that are sliding
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function(self, dtime)
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if not self._last_pos then return end
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local pos = self.object:get_pos()
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local y_diff = math.abs(self._last_pos.y - pos.y)
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if y_diff > 0.0001 then
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self._flat_time = 0
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return
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end
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local flat_time = (self._flat_time or 0) + dtime
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self._flat_time = flat_time
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if flat_time < 0.25 then return end
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mcl_util.remove_entity(self)
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return true
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end,
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},
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pitch_offset = math.pi / 4,
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})
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vl_projectile.register("vl_weaponry:spear_entity", spear_entity)
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local SPEAR_THROW_POWER = 30
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local function spear_on_place(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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-- Call on_rightclick if the pointed node defines it
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local node = core.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if core.registered_nodes[node.name] and core.registered_nodes[node.name].on_rightclick then
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return core.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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itemstack:get_meta():set_int("active", 1)
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return itemstack
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end
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local function throw_spear(itemstack, user, power_factor)
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if not core.is_creative_enabled(user:get_player_name()) then
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mcl_util.use_item_durability(itemstack, 1)
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end
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local meta = itemstack:get_meta()
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meta:set_string("inventory_image", "")
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meta:set_int("active", 0)
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local pos = user:get_pos()
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pos.y = pos.y + 1.5
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local dir = user:get_look_dir()
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local yaw = user:get_look_horizontal()
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local obj = vl_projectile.create("vl_weaponry:spear_entity",{
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pos = pos,
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dir = dir,
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owner = user,
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velocity = SPEAR_THROW_POWER * power_factor,
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})
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obj:set_properties({textures = {itemstack:get_name()}})
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local le = obj:get_luaentity()
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le._shooter = user
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le._source_object = user
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le._damage = itemstack:get_definition()._mcl_spear_thrown_damage * power_factor
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le._is_critical = false -- TODO get from luck?
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le._startpos = pos
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le._collectable = true
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le._arrow_item = itemstack:to_string()
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core.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
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if user and user:is_player() then
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = user
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end
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end
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user:set_wielded_item(ItemStack())
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end
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-- Factor to multiply with player speed while player uses bow
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-- This emulates the sneak speed.
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local AIMING_MOVEMENT_SPEED =
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tonumber(core.settings:get("movement_speed_crouch"))
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/ tonumber(core.settings:get("movement_speed_walk"))
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local SPEAR_FULL_CHARGE_TIME = 1000000 -- time until full charge in microseconds
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local spear_raise_time = {}
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local spear_index = {}
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local function reset_spear_state(player, skip_inv_cleanup)
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-- clear the FOV change from the player.
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mcl_fovapi.remove_modifier(player, "bowcomplete")
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spear_raise_time[player:get_player_name()] = nil
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spear_index[player:get_player_name()] = nil
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if core.get_modpath("playerphysics") then
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playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
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end
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if skip_inv_cleanup then return end
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local inv = player:get_inventory()
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local list = inv:get_list("main")
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for place, stack in pairs(list) do
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if core.get_item_group(stack:get_name(), "spear") > 0 then
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local meta = stack:get_meta()
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meta:set_int("active", 0)
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meta:set_string("inventory_image", "")
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end
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end
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inv:set_list("main", list)
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end
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controls.register_on_release(function(player, key, time)
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if key~="RMB" and key~="zoom" then return end
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local wielditem = player:get_wielded_item()
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if core.get_item_group(wielditem:get_name(), "spear") < 1 then return end
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local pname = player:get_player_name()
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local raise_moment = spear_raise_time[pname] or 0
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local power = math.max(math.min((core.get_us_time() - raise_moment)
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/ SPEAR_FULL_CHARGE_TIME, 1), 0)
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throw_spear(wielditem, player, power)
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reset_spear_state(player, true)
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end)
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controls.register_on_hold(function(player, key, time)
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local name = player:get_player_name()
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local creative = core.is_creative_enabled(name)
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local wielditem = player:get_wielded_item()
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if (key ~= "RMB" and key ~= "zoom")
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or core.get_item_group(wielditem:get_name(), "spear") < 1 then
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return
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end
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local meta = wielditem:get_meta()
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if spear_raise_time[name] == nil and (meta:get("active") or key == "zoom") then
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meta:set_string("inventory_image", wielditem:get_definition().inventory_image .. "^[transformR90")
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player:set_wielded_item(wielditem)
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if core.get_modpath("playerphysics") then
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-- Slow player down when using bow
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", AIMING_MOVEMENT_SPEED)
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end
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spear_raise_time[name] = core.get_us_time()
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spear_index[name] = player:get_wield_index()
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-- begin aiming Zoom.
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mcl_fovapi.apply_modifier(player, "bowcomplete")
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else
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if player:get_wield_index() ~= spear_index[name] then
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reset_spear_state(player)
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end
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end
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end)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local wielditem = player:get_wielded_item()
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local wieldindex = player:get_wield_index()
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if type(spear_raise_time[name]) == "number"
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and (core.get_item_group(wielditem:get_name(), "spear") < 1
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or wieldindex ~= spear_index[name]) then
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reset_spear_state(player)
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end
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end
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end)
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local uses = {
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wood = 60,
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stone = 132,
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iron = 251,
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gold = 33,
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diamond = 1562,
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netherite = 2031,
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}
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local materials = {
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wood = "group:wood",
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stone = "group:cobble",
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iron = "mcl_core:iron_ingot",
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gold = "mcl_core:gold_ingot",
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diamond = "mcl_core:diamond",
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}
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local SPEAR_RANGE = 4.5
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--Hammers
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core.register_tool("vl_weaponry:hammer_wood", {
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description = S("Wooden Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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_doc_items_usagehelp = hammer_use,
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_doc_items_hidden = false,
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inventory_image = "vl_tool_woodhammer.png",
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wield_scale = wield_scale,
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groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 },
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=1,
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damage_groups = {fleshy=4},
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punch_attack_uses = uses.wood,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "group:wood",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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pickaxey = { speed = 1, level = 1, uses = uses.wood },
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shovely = { speed = 1, level = 2, uses = uses.wood }
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},
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})
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core.register_tool("vl_weaponry:hammer_stone", {
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description = S("Stone Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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_doc_items_usagehelp = hammer_use,
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inventory_image = "vl_tool_stonehammer.png",
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wield_scale = wield_scale,
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groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 },
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level=3,
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damage_groups = {fleshy=5},
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punch_attack_uses = uses.stone,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "group:cobble",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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pickaxey = { speed = 2, level = 3, uses = uses.stone },
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shovely = { speed = 2, level = 3, uses = uses.stone }
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},
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})
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core.register_tool("vl_weaponry:hammer_iron", {
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description = S("Iron Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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_doc_items_usagehelp = hammer_use,
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inventory_image = "vl_tool_steelhammer.png",
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wield_scale = wield_scale,
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groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 },
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=4,
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damage_groups = {fleshy=6},
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punch_attack_uses = uses.iron,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "mcl_core:iron_ingot",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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pickaxey = { speed = 3, level = 4, uses = uses.iron },
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shovely = { speed = 3, level = 4, uses = uses.iron }
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},
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})
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core.register_tool("vl_weaponry:hammer_gold", {
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description = S("Golden Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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_doc_items_usagehelp = hammer_use,
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inventory_image = "vl_tool_goldhammer.png",
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wield_scale = wield_scale,
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groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 },
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=2,
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damage_groups = {fleshy=5},
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punch_attack_uses = uses.gold,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "mcl_core:gold_ingot",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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pickaxey = { speed = 8, level = 4, uses = uses.gold },
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shovely = { speed = 8, level = 4, uses = uses.gold }
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},
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})
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core.register_tool("vl_weaponry:hammer_diamond", {
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description = S("Diamond Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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_doc_items_usagehelp = hammer_use,
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inventory_image = "vl_tool_diamondhammer.png",
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wield_scale = wield_scale,
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groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 },
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=5,
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damage_groups = {fleshy=7},
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punch_attack_uses = uses.diamond,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "mcl_core:diamond",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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pickaxey = { speed = 4, level = 5, uses = uses.diamond },
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pickaxey = { speed = 4, level = 5, uses = uses.diamond }
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},
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_mcl_upgradable = true,
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_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
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})
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core.register_tool("vl_weaponry:hammer_netherite", {
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description = S("Netherite Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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_doc_items_usagehelp = hammer_use,
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inventory_image = "vl_tool_netheritehammer.png",
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wield_scale = wield_scale,
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groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=5,
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damage_groups = {fleshy=9},
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punch_attack_uses = uses.netherite,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "mcl_nether:netherite_ingot",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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pickaxey = { speed = 6, level = 6, uses = uses.netherite },
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shovely = { speed = 6, level = 6, uses = uses.netherite }
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},
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})
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--Spears
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core.register_tool("vl_weaponry:spear_wood", {
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description = S("Wooden Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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_doc_items_usagehelp = spear_use,
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_doc_items_hidden = false,
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inventory_image = "vl_tool_woodspear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
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range = SPEAR_RANGE,
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tool_capabilities = {
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full_punch_interval = 0.75,
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max_drop_level=1,
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damage_groups = {fleshy=3},
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punch_attack_uses = uses.wood,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "group:wood",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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swordy = { speed = 2, level = 1, uses = uses.wood },
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swordy_cobweb = { speed = 2, level = 1, uses = uses.wood }
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},
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_mcl_spear_thrown_damage = 5,
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})
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core.register_tool("vl_weaponry:spear_stone", {
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description = S("Stone Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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_doc_items_usagehelp = spear_use,
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inventory_image = "vl_tool_stonespear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
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range = SPEAR_RANGE,
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tool_capabilities = {
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full_punch_interval = 0.75,
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max_drop_level=3,
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damage_groups = {fleshy=4},
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punch_attack_uses = uses.stone,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "group:cobble",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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swordy = { speed = 2, level = 1, uses = uses.stone },
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swordy_cobweb = { speed = 2, level = 1, uses = uses.stone }
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},
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_mcl_spear_thrown_damage = 6,
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})
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core.register_tool("vl_weaponry:spear_iron", {
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description = S("Iron Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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_doc_items_usagehelp = spear_use,
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inventory_image = "vl_tool_steelspear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
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range = SPEAR_RANGE,
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tool_capabilities = {
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full_punch_interval = 0.75,
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max_drop_level=4,
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damage_groups = {fleshy=5},
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punch_attack_uses = uses.iron,
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},
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sound = { breaks = "default_tool_breaks" },
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_repair_material = "mcl_core:iron_ingot",
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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swordy = { speed = 2, level = 1, uses = uses.iron },
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swordy_cobweb = { speed = 2, level = 1, uses = uses.iron }
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},
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_mcl_spear_thrown_damage = 7,
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})
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core.register_tool("vl_weaponry:spear_gold", {
|
|
description = S("Golden Spear"),
|
|
_tt_help = spear_tt,
|
|
_doc_items_longdesc = spear_longdesc,
|
|
_doc_items_usagehelp = spear_use,
|
|
inventory_image = "vl_tool_goldspear.png",
|
|
wield_scale = wield_scale,
|
|
on_place = spear_on_place,
|
|
on_secondary_use = spear_on_place,
|
|
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
|
|
range = SPEAR_RANGE,
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.75,
|
|
max_drop_level=2,
|
|
damage_groups = {fleshy=3},
|
|
punch_attack_uses = uses.gold,
|
|
},
|
|
sound = { breaks = "default_tool_breaks" },
|
|
_repair_material = "mcl_core:gold_ingot",
|
|
_mcl_toollike_wield = true,
|
|
_mcl_diggroups = {
|
|
swordy = { speed = 2, level = 1, uses = uses.gold },
|
|
swordy_cobweb = { speed = 2, level = 1, uses = uses.gold }
|
|
},
|
|
_mcl_spear_thrown_damage = 5,
|
|
})
|
|
core.register_tool("vl_weaponry:spear_diamond", {
|
|
description = S("Diamond Spear"),
|
|
_tt_help = spear_tt,
|
|
_doc_items_longdesc = spear_longdesc,
|
|
_doc_items_usagehelp = spear_use,
|
|
inventory_image = "vl_tool_diamondspear.png",
|
|
wield_scale = wield_scale,
|
|
on_place = spear_on_place,
|
|
on_secondary_use = spear_on_place,
|
|
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
|
|
range = SPEAR_RANGE,
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.75,
|
|
max_drop_level=5,
|
|
damage_groups = {fleshy=6},
|
|
punch_attack_uses = uses.diamond,
|
|
},
|
|
sound = { breaks = "default_tool_breaks" },
|
|
_repair_material = "mcl_core:diamond",
|
|
_mcl_toollike_wield = true,
|
|
_mcl_diggroups = {
|
|
swordy = { speed = 2, level = 1, uses = uses.diamond },
|
|
swordy_cobweb = { speed = 2, level = 1, uses = uses.diamond }
|
|
},
|
|
_mcl_spear_thrown_damage = 8,
|
|
_mcl_upgradable = true,
|
|
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
|
|
})
|
|
core.register_tool("vl_weaponry:spear_netherite", {
|
|
description = S("Netherite Spear"),
|
|
_tt_help = spear_tt,
|
|
_doc_items_longdesc = spear_longdesc,
|
|
_doc_items_usagehelp = spear_use,
|
|
inventory_image = "vl_tool_netheritespear.png",
|
|
wield_scale = wield_scale,
|
|
on_place = spear_on_place,
|
|
on_secondary_use = spear_on_place,
|
|
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
|
|
range = SPEAR_RANGE,
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.75,
|
|
max_drop_level=5,
|
|
damage_groups = {fleshy=8},
|
|
punch_attack_uses = uses.netherite,
|
|
},
|
|
sound = { breaks = "default_tool_breaks" },
|
|
_repair_material = "mcl_nether:netherite_ingot",
|
|
_mcl_toollike_wield = true,
|
|
_mcl_diggroups = {
|
|
swordy = { speed = 2, level = 1, uses = uses.netherite },
|
|
swordy_cobweb = { speed = 2, level = 1, uses = uses.netherite }
|
|
},
|
|
_mcl_spear_thrown_damage = 12,
|
|
})
|
|
|
|
-- Crafting recipes
|
|
local s = "mcl_core:stick"
|
|
local b = ""
|
|
for t,m in pairs(materials) do
|
|
core.register_craft({
|
|
output = "vl_weaponry:hammer_"..t,
|
|
recipe = {
|
|
{ m, b, m },
|
|
{ m, s, m },
|
|
{ b, s, b },
|
|
}
|
|
})
|
|
core.register_craft({
|
|
output = "vl_weaponry:spear_"..t,
|
|
recipe = {
|
|
{ m, b, b },
|
|
{ b, s, b },
|
|
{ b, b, s },
|
|
}
|
|
})
|
|
core.register_craft({
|
|
output = "vl_weaponry:spear_"..t,
|
|
recipe = {
|
|
{ b, b, m },
|
|
{ b, s, b },
|
|
{ s, b, b },
|
|
}
|
|
})
|
|
end
|