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https://git.minetest.land/MineClone2/MineClone2.git
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08b41a3b39
accelerate a non-moving minecart away from a solid opaque block the powered rail is facing Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4097 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: nixnoxus <nixnoxus@web.de> Co-committed-by: nixnoxus <nixnoxus@web.de>
168 lines
3.7 KiB
Lua
168 lines
3.7 KiB
Lua
local vector = vector
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function mcl_minecarts:get_sign(z)
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if z == 0 then
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return 0
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else
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return z / math.abs(z)
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end
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end
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function mcl_minecarts:velocity_to_dir(v)
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if math.abs(v.x) > math.abs(v.z) then
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return {x=mcl_minecarts:get_sign(v.x), y=mcl_minecarts:get_sign(v.y), z=0}
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else
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return {x=0, y=mcl_minecarts:get_sign(v.y), z=mcl_minecarts:get_sign(v.z)}
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end
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end
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function mcl_minecarts:is_rail(pos, railtype)
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local node = minetest.get_node(pos).name
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if node == "ignore" then
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(pos, pos)
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local area = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax,
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}
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local data = vm:get_data()
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local vi = area:indexp(pos)
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node = minetest.get_name_from_content_id(data[vi])
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end
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if minetest.get_item_group(node, "rail") == 0 then
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return false
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end
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if not railtype then
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return true
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end
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return minetest.get_item_group(node, "connect_to_raillike") == railtype
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end
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function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
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local dir = vector.new(dir_)
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-- Front
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dir.y = 0
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local cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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end
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-- Up
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if check_down then
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dir.y = 1
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cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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end
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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end
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return nil
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end
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function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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local pos = vector.round(pos_)
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local cur
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local left_check, right_check = true, true
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-- Check left and right
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local left = {x=0, y=0, z=0}
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local right = {x=0, y=0, z=0}
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if dir.z ~= 0 and dir.x == 0 then
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left.x = -dir.z
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right.x = dir.z
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elseif dir.x ~= 0 and dir.z == 0 then
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left.z = dir.x
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right.z = -dir.x
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end
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if ctrl then
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if old_switch == 1 then
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left_check = false
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elseif old_switch == 2 then
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right_check = false
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end
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if ctrl.left and left_check then
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cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur, 1
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end
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left_check = false
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end
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if ctrl.right and right_check then
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cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur, 2
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end
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right_check = true
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end
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end
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-- Normal
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cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
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if cur then
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return cur
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end
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-- Left, if not already checked
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if left_check then
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cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur
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end
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end
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-- Right, if not already checked
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if right_check then
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cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur
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end
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end
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-- Backwards
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if not old_switch then
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cur = mcl_minecarts:check_front_up_down(pos, {
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x = -dir.x,
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y = dir.y,
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z = -dir.z
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}, true, railtype)
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if cur then
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return cur
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end
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end
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return {x=0, y=0, z=0}
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end
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local plane_adjacents = {
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vector.new(-1,0,0),
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vector.new(1,0,0),
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vector.new(0,0,-1),
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vector.new(0,0,1),
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}
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function mcl_minecarts:get_start_direction(pos)
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local dir
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local i = 0
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while (not dir and i < #plane_adjacents) do
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i = i+1
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local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
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if node ~= nil
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and minetest.get_item_group(node.name, "rail") == 0
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and minetest.get_item_group(node.name, "solid") == 1
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and minetest.get_item_group(node.name, "opaque") == 1
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then
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dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
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end
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end
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return dir
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end
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function mcl_minecarts:set_velocity(obj, dir, factor)
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obj._velocity = vector.multiply(dir, factor or 3)
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obj._old_pos = nil
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obj._punched = true
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end
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