mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-25 12:23:44 +01:00
1065 lines
31 KiB
Lua
1065 lines
31 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--###################
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--################### VILLAGER
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--###################
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-- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
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-- TODO: Particles
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-- TODO: 4s Regeneration I after trade unlock
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-- TODO: Breeding
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-- TODO: Baby villagers
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-- TODO: Spawning in villages
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-- TODO: Behaviour:
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-- TODO: Walk around village, but do not leave it intentionally
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-- TODO: Run into house on rain or danger, open doors
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-- TODO: Internal inventory, pick up items, trade with other villagers
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-- TODO: Farm stuff
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local S = minetest.get_translator("mobs_mc")
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local N = function(s) return s end
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local F = minetest.formspec_escape
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-- playername-indexed table containing the previously used tradenum
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local player_tradenum = {}
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-- playername-indexed table containing the objectref of trader, if trading formspec is open
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local player_trading_with = {}
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local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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--[=======[ TRADING ]=======]
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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-- TECHNICAL RESTRICTIONS (FIXME):
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-- * You can't use a clock as requested item
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-- * You can't use a compass as requested item if its stack size > 1
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-- * You can't use a compass in the second requested slot
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-- This is a problem in the mcl_compass and mcl_clock mods,
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-- these items should be implemented as single items, then everything
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-- will be much easier.
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local COMPASS = "mcl_compass:compass"
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if minetest.registered_aliases[COMPASS] then
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COMPASS = minetest.registered_aliases[COMPASS]
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end
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local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
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-- Special trades for v6 only
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-- NOTE: These symbols MUST only be added at the end of a tier
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local TRADE_V6_RED_SANDSTONE, TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_ACACIA_SAPLING, TRADE_V6_BIRCH_SAPLING
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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TRADE_V6_RED_SANDSTONE = { E1, { "mcl_core:redsandstone", 12, 16 } }
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TRADE_V6_DARK_OAK_SAPLING = { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
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TRADE_V6_ACACIA_SAPLING = { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
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TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
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end
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local professions = {
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farmer = {
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name = N("Farmer"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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{ { "mcl_farming:potato_item", 15, 19, }, E1 },
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{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
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{ E1, { "mcl_farming:bread", 2, 4 } },
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},
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{
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{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
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{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
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},
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{
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{ { "mcl_farming:melon", 7, 12 }, E1 },
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{ E1, { "mcl_core:apple", 5, 7 }, },
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},
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{
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{ E1, { "mcl_farming:cookie", 6, 10 } },
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{ E1, { "mcl_cake:cake", 1, 1 } },
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TRADE_V6_BIRCH_SAPLING,
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TRADE_V6_DARK_OAK_SAPLING,
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TRADE_V6_ACACIA_SAPLING,
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},
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}
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},
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fisherman = {
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name = N("Fisherman"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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-- TODO: replace with enchanted fishing rod
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{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod", 1, 1} },
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},
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},
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},
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fletcher = {
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name = N("Fletcher"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ E1, { "mcl_bows:arrow", 8, 12 } },
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},
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{
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{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
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{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
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},
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}
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},
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shepherd ={
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name = N("Shepherd"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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{ { "mcl_wool:white", 16, 22 }, E1 },
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
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},
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},
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},
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librarian = {
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name = N("Librarian"),
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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-- TODO: enchanted book
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{ { "mcl_books:book", 8, 10 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
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},
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{
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{ { "mcl_books:written_book", 2, 2 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
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{ E1, { "mcl_core:glass", 3, 5 } },
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},
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{
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{ E1, { "mcl_core:glass", 3, 5 } },
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},
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-- TODO: 2 enchanted book tiers
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{
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{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
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}
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},
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},
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cartographer = {
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name = N("Cartographer"),
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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},
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{
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-- subject to special checks
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{ { "mcl_compass:compass", 1, 1 }, E1 },
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},
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{
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-- TODO: replace with empty map
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
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},
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-- TODO: special maps
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},
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},
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armorer = {
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name = N("Armorer"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
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{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
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},
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},
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},
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leatherworker = {
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name = N("Leatherworker"),
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
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},
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{
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-- TODO: enchant
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{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
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},
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},
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},
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butcher = {
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name = N("Butcher"),
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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{ { "mcl_mobitems:beef", 14, 18 }, E1 },
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{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
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},
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
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{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
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},
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},
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},
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weapon_smith = {
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name = N("Weapon Smith"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
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},
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},
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},
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tool_smith = {
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name = N("Tool Smith"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
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},
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},
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},
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cleric = {
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name = N("Cleric"),
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texture = "mobs_mc_villager_priest.png",
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trades = {
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{
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{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
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{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
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},
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{
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{ E1, { "mesecons:redstone", 1, 4 } },
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{ E1, { "mcl_dye:blue", 1, 2 } },
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},
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{
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{ E1, { "mcl_nether:glowstone", 1, 3 } },
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{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
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TRADE_V6_RED_SANDSTONE,
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},
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-- TODO: Bottle 'o enchanting
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},
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},
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nitwit = {
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name = N("Nitwit"),
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texture = "mobs_mc_villager.png",
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-- No trades for nitwit
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trades = nil,
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}
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}
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local profession_names = {}
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for id, _ in pairs(professions) do
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table.insert(profession_names, id)
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end
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local stand_still = function(self)
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self.walk_chance = 0
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self.jump = false
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end
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local update_max_tradenum = function(self)
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if not self._trades then
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return
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end
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local trades = minetest.deserialize(self._trades)
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for t=1, #trades do
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local trade = trades[t]
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if trade.tier > self._max_trade_tier then
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self._max_tradenum = t - 1
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return
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end
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end
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self._max_tradenum = #trades
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end
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local init_trader_vars = function(self)
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if not self._profession then
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-- Select random profession from all professions with matching clothing
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local texture = self.base_texture[1]
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local matches = {}
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for prof_id, prof in pairs(professions) do
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if texture == prof.texture then
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table.insert(matches, prof_id)
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end
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end
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local p = math.random(1, #matches)
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self._profession = matches[p]
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end
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if not self._max_trade_tier then
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self._max_trade_tier = 1
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end
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if not self._locked_trades then
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self._locked_trades = 0
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end
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if not self._trading_players then
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self._trading_players = {}
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end
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end
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local init_trades = function(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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if trade_tiers == nil then
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-- Empty trades
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self._trades = false
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return
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end
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local max_tier = #trade_tiers
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local trades = {}
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for tiernum=1, max_tier do
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local tier = trade_tiers[tiernum]
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for tradenum=1, #tier do
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local trade = tier[tradenum]
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local wanted1_item = trade[1][1]
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local wanted1_count = math.random(trade[1][2], trade[1][3])
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local offered_item = trade[2][1]
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local offered_count = math.random(trade[2][2], trade[2][3])
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local wanted = { wanted1_item .. " " ..wanted1_count }
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if trade[1][4] then
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local wanted2_item = trade[1][4]
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local wanted2_count = math.random(trade[1][5], trade[1][6])
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table.insert(wanted, wanted2_item .. " " ..wanted2_count)
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end
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table.insert(trades, {
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wanted = wanted,
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offered = offered_item .. " " .. offered_count,
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tier = tiernum, -- tier of this trade
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traded_once = false, -- true if trade was traded at least once
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trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
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locked = false, -- if this trade is locked. Locked trades can't be used
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})
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end
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end
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self._trades = minetest.serialize(trades)
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end
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local set_trade = function(trader, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(trader._trades)
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if not trades then
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init_trades(trader)
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trades = minetest.deserialize(trader._trades)
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if not trades then
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minetest.log("error", "[mobs_mc] Failed to select villager trade!")
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return
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end
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end
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local name = player:get_player_name()
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-- Stop tradenum from advancing into locked tiers or out-of-range areas
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if concrete_tradenum > trader._max_tradenum then
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concrete_tradenum = trader._max_tradenum
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elseif concrete_tradenum < 1 then
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concrete_tradenum = 1
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end
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player_tradenum[name] = concrete_tradenum
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local trade = trades[concrete_tradenum]
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inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
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inv:set_stack("offered", 1, ItemStack(trade.offered))
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if trade.wanted[2] then
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local wanted2 = ItemStack(trade.wanted[2])
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inv:set_stack("wanted", 2, wanted2)
|
|
else
|
|
inv:set_stack("wanted", 2, "")
|
|
end
|
|
|
|
end
|
|
|
|
local function show_trade_formspec(playername, trader, tradenum)
|
|
if not trader._trades then
|
|
return
|
|
end
|
|
if not tradenum then
|
|
tradenum = 1
|
|
end
|
|
local trades = minetest.deserialize(trader._trades)
|
|
local trade = trades[tradenum]
|
|
local profession = professions[trader._profession].name
|
|
local disabled_img = ""
|
|
if trade.locked then
|
|
disabled_img = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
|
|
"image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
|
|
end
|
|
local tradeinv_name = "mobs_mc:trade_"..playername
|
|
local tradeinv = F("detached:"..tradeinv_name)
|
|
|
|
local b_prev, b_next = "", ""
|
|
if #trades > 1 then
|
|
if tradenum > 1 then
|
|
b_prev = "button[1,1;0.5,1;prev_trade;<]"
|
|
end
|
|
if tradenum < trader._max_tradenum then
|
|
b_next = "button[7.26,1;0.5,1;next_trade;>]"
|
|
end
|
|
end
|
|
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername})
|
|
if not inv then
|
|
return
|
|
end
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
local offered = inv:get_stack("offered", 1)
|
|
|
|
local w2_formspec = ""
|
|
if not wanted2:is_empty() then
|
|
w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"
|
|
.."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]"
|
|
end
|
|
|
|
local formspec =
|
|
"size[9,8.75]"
|
|
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
|
|
..disabled_img
|
|
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
|
|
.."list[current_player;main;0,4.5;9,3;9]"
|
|
.."list[current_player;main;0,7.74;9,1;]"
|
|
..b_prev..b_next
|
|
.."["..tradeinv..";wanted;2,1;2,1;]"
|
|
.."item_image[2,1;1,1;"..wanted1:to_string().."]"
|
|
.."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
|
|
..w2_formspec
|
|
.."item_image[5.76,1;1,1;"..offered:to_string().."]"
|
|
.."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
|
|
.."list["..tradeinv..";input;2,2.5;2,1;]"
|
|
.."list["..tradeinv..";output;5.76,2.55;1,1;]"
|
|
.."listring["..tradeinv..";output]"
|
|
.."listring[current_player;main]"
|
|
.."listring["..tradeinv..";input]"
|
|
.."listring[current_player;main]"
|
|
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
|
|
minetest.show_formspec(playername, tradeinv_name, formspec)
|
|
end
|
|
|
|
local update_offer = function(inv, player, sound)
|
|
local name = player:get_player_name()
|
|
local trader = player_trading_with[name]
|
|
local tradenum = player_tradenum[name]
|
|
if not trader or not tradenum then
|
|
return false
|
|
end
|
|
local trades = minetest.deserialize(trader._trades)
|
|
if not trades then
|
|
return false
|
|
end
|
|
local trade = trades[tradenum]
|
|
if not trade then
|
|
return false
|
|
end
|
|
local wanted1, wanted2 = inv:get_stack("wanted", 1), inv:get_stack("wanted", 2)
|
|
local input1, input2 = inv:get_stack("input", 1), inv:get_stack("input", 2)
|
|
|
|
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
|
-- These 2 functions are a complicated check to check if the input contains a
|
|
-- special item which we cannot check directly against their name, like
|
|
-- compass.
|
|
-- TODO: Remove these check functions when compass and clock are implemented
|
|
-- as single items.
|
|
local check_special = function(special_item, group, wanted1, wanted2, input1, input2)
|
|
if minetest.registered_aliases[special_item] then
|
|
special_item = minetest.registered_aliases[special_item]
|
|
end
|
|
if wanted1:get_name() == special_item then
|
|
local check_input = function(input, wanted, group)
|
|
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
|
|
end
|
|
if check_input(input1, wanted1, group) then
|
|
return true
|
|
elseif check_input(input2, wanted1, group) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
-- Apply above function to all items which we consider special.
|
|
-- This function succeeds if ANY item check succeeds.
|
|
local check_specials = function(wanted1, wanted2, input1, input2)
|
|
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
|
|
end
|
|
-- END OF SPECIAL HANDLING OF COMPASS
|
|
|
|
if (
|
|
((inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2))) or
|
|
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
|
check_specials(wanted1, wanted2, input1, input2)) and
|
|
-- END OF SPECIAL HANDLING OF COMPASS
|
|
(trade.locked == false)) then
|
|
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
|
if sound then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
|
|
end
|
|
return true
|
|
else
|
|
inv:set_stack("output", 1, ItemStack(""))
|
|
if sound then
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
|
|
local function return_item(itemstack, dropper, pos, inv_p)
|
|
if dropper:is_player() then
|
|
-- Return to main inventory
|
|
if inv_p:room_for_item("main", itemstack) then
|
|
inv_p:add_item("main", itemstack)
|
|
else
|
|
-- Drop item on the ground
|
|
local v = dropper:get_look_dir()
|
|
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
|
p.x = p.x+(math.random(1,3)*0.2)
|
|
p.z = p.z+(math.random(1,3)*0.2)
|
|
local obj = minetest.add_item(p, itemstack)
|
|
if obj then
|
|
v.x = v.x*4
|
|
v.y = v.y*4 + 2
|
|
v.z = v.z*4
|
|
obj:set_velocity(v)
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
else
|
|
-- Fallback for unexpected cases
|
|
minetest.add_item(pos, itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
local return_fields = function(player)
|
|
local name = player:get_player_name()
|
|
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
|
|
local inv_p = player:get_inventory()
|
|
if not inv_t or not inv_p then
|
|
return
|
|
end
|
|
for i=1, inv_t:get_size("input") do
|
|
local stack = inv_t:get_stack("input", i)
|
|
return_item(stack, player, player:get_pos(), inv_p)
|
|
stack:clear()
|
|
inv_t:set_stack("input", i, stack)
|
|
end
|
|
inv_t:set_stack("output", 1, "")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if string.sub(formname, 1, 14) == "mobs_mc:trade_" then
|
|
local name = player:get_player_name()
|
|
if fields.quit then
|
|
-- Get input items back
|
|
return_fields(player)
|
|
-- Reset internal "trading with" state
|
|
local trader = player_trading_with[name]
|
|
if trader then
|
|
trader._trading_players[name] = nil
|
|
end
|
|
player_trading_with[name] = nil
|
|
elseif fields.next_trade or fields.prev_trade then
|
|
local trader = player_trading_with[name]
|
|
if not trader or not trader.object:get_luaentity() then
|
|
return
|
|
end
|
|
local trades = trader._trades
|
|
if not trades then
|
|
return
|
|
end
|
|
local dir = 1
|
|
if fields.prev_trade then
|
|
dir = -1
|
|
end
|
|
local tradenum = player_tradenum[name] + dir
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
return
|
|
end
|
|
set_trade(trader, player, inv, tradenum)
|
|
update_offer(inv, player, false)
|
|
show_trade_formspec(name, trader, player_tradenum[name])
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
return_fields(player)
|
|
player_tradenum[name] = nil
|
|
local trader = player_trading_with[name]
|
|
if trader then
|
|
trader._trading_players[name] = nil
|
|
end
|
|
player_trading_with[name] = nil
|
|
|
|
end)
|
|
|
|
-- Return true if player is trading with villager, and the villager entity exists
|
|
local trader_exists = function(playername)
|
|
local trader = player_trading_with[playername]
|
|
return trader ~= nil and trader.object:get_luaentity() ~= nil
|
|
end
|
|
|
|
local trade_inventory = {
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
return stack:get_count()
|
|
elseif listname == "output" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
end
|
|
-- Only allow taking full stack
|
|
local count = stack:get_count()
|
|
if count == inv:get_stack(listname, index):get_count() then
|
|
-- Also update output stack again.
|
|
-- If input has double the wanted items, the
|
|
-- output will stay because there will be still
|
|
-- enough items in input after the trade
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
local input1 = inv:get_stack("input", 1)
|
|
local input2 = inv:get_stack("input", 2)
|
|
wanted1:set_count(wanted1:get_count()*2)
|
|
wanted2:set_count(wanted2:get_count()*2)
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
local special_checks = function(wanted1, input1, input2)
|
|
if wanted1:get_name() == COMPASS then
|
|
local compasses = 0
|
|
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
|
|
compasses = compasses + input1:get_count()
|
|
end
|
|
if (minetest.get_item_group(input2:get_name(), "compass") ~= 0) then
|
|
compasses = compasses + input2:get_count()
|
|
end
|
|
return compasses >= wanted1:get_count()
|
|
end
|
|
return false
|
|
end
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
if (inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2)))
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
or special_checks(wanted1, input1, input2) then
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
return -1
|
|
else
|
|
-- If less than double the wanted items,
|
|
-- remove items from output (final trade,
|
|
-- input runs empty)
|
|
return count
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "input" and to_list == "input" then
|
|
return count
|
|
elseif from_list == "output" and to_list == "input" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
end
|
|
local move_stack = inv:get_stack(from_list, from_index)
|
|
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
|
|
return count
|
|
end
|
|
end
|
|
return 0
|
|
end,
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
on_put = function(inv, listname, index, stack, player)
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "output" and to_list == "input" then
|
|
inv:remove_item("input", inv:get_stack("wanted", 1))
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
|
|
end
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_take = function(inv, listname, index, stack, player)
|
|
local accept
|
|
local name = player:get_player_name()
|
|
if listname == "output" then
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
inv:remove_item("input", wanted1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
if wanted1:get_name() == COMPASS then
|
|
for n=1, 2 do
|
|
local input = inv:get_stack("input", n)
|
|
if minetest.get_item_group(input:get_name(), "compass") ~= 0 then
|
|
input:set_count(input:get_count() - wanted1:get_count())
|
|
inv:set_stack("input", n, input)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
local trader = player_trading_with[name]
|
|
local tradenum = player_tradenum[name]
|
|
local trades
|
|
if trader and trader._trades then
|
|
trades = minetest.deserialize(trader._trades)
|
|
end
|
|
if trades then
|
|
local trade = trades[tradenum]
|
|
local unlock_stuff = false
|
|
if not trade.traded_once then
|
|
-- Unlock all the things if something was traded
|
|
-- for the first time ever
|
|
unlock_stuff = true
|
|
trade.traded_once = true
|
|
elseif trade.trade_counter == 0 and math.random(1,5) == 1 then
|
|
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
|
unlock_stuff = true
|
|
end
|
|
local update_formspec = false
|
|
if unlock_stuff then
|
|
-- First-time trade unlock all trades and unlock next trade tier
|
|
if trade.tier + 1 > trader._max_trade_tier then
|
|
trader._max_trade_tier = trader._max_trade_tier + 1
|
|
update_max_tradenum(trader)
|
|
update_formspec = true
|
|
end
|
|
for t=1, #trades do
|
|
trades[t].locked = false
|
|
trades[t].trade_counter = 0
|
|
end
|
|
trader._locked_trades = 0
|
|
-- Also heal trader for unlocking stuff
|
|
-- TODO: Replace by Regeneration I
|
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
|
end
|
|
trade.trade_counter = trade.trade_counter + 1
|
|
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
|
if trader._max_tradenum > 1 then
|
|
if trade.trade_counter >= 12 then
|
|
trade.locked = true
|
|
elseif trade.trade_counter >= 2 then
|
|
local r = math.random(1, math.random(4, 10))
|
|
if r == 1 then
|
|
trade.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if trade.locked then
|
|
inv:set_stack("output", 1, "")
|
|
update_formspec = true
|
|
trader._locked_trades = trader._locked_trades + 1
|
|
-- Check if we managed to lock ALL available trades. Rare but possible.
|
|
if trader._locked_trades >= trader._max_tradenum then
|
|
-- Emergency unlock! Unlock all other trades except the current one
|
|
for t=1, #trades do
|
|
if t ~= tradenum then
|
|
trades[t].locked = false
|
|
trades[t].trade_counter = 0
|
|
end
|
|
end
|
|
trader._locked_trades = 1
|
|
-- Also heal trader for unlocking stuff
|
|
-- TODO: Replace by Regeneration I
|
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
|
end
|
|
end
|
|
trader._trades = minetest.serialize(trades)
|
|
if update_formspec then
|
|
show_trade_formspec(name, trader, tradenum)
|
|
end
|
|
else
|
|
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
|
end
|
|
|
|
accept = true
|
|
elseif listname == "input" then
|
|
update_offer(inv, player, false)
|
|
end
|
|
if accept then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
|
|
else
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
|
end
|
|
end,
|
|
}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_tradenum[name] = 1
|
|
player_trading_with[name] = nil
|
|
|
|
-- Create or get player-specific trading inventory
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
inv = minetest.create_detached_inventory("mobs_mc:trade_"..name, trade_inventory, name)
|
|
end
|
|
inv:set_size("input", 2)
|
|
inv:set_size("output", 1)
|
|
inv:set_size("wanted", 2)
|
|
inv:set_size("offered", 1)
|
|
end)
|
|
|
|
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
|
|
|
mobs:register_mob("mobs_mc:villager", {
|
|
type = "npc",
|
|
spawn_class = "passive",
|
|
hp_min = 20,
|
|
hp_max = 20,
|
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_villager.b3d",
|
|
textures = {
|
|
{
|
|
"mobs_mc_villager.png",
|
|
"mobs_mc_villager.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_farmer.png",
|
|
"mobs_mc_villager_farmer.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_priest.png",
|
|
"mobs_mc_villager_priest.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_librarian.png",
|
|
"mobs_mc_villager_librarian.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_butcher.png",
|
|
"mobs_mc_villager_butcher.png", --hat
|
|
},
|
|
{
|
|
"mobs_mc_villager_smith.png",
|
|
"mobs_mc_villager_smith.png", --hat
|
|
},
|
|
},
|
|
visual_size = {x=3, y=3},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 1.2,
|
|
run_velocity = 2.4,
|
|
drops = {},
|
|
-- TODO: sounds
|
|
animation = {
|
|
stand_speed = 25,
|
|
stand_start = 40,
|
|
stand_end = 59,
|
|
walk_speed = 25,
|
|
walk_start = 0,
|
|
walk_end = 40,
|
|
run_speed = 25,
|
|
run_start = 0,
|
|
run_end = 40,
|
|
die_speed = 15,
|
|
die_start = 210,
|
|
die_end = 220,
|
|
die_loop = false,
|
|
},
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
jump = true,
|
|
walk_chance = DEFAULT_WALK_CHANCE,
|
|
on_rightclick = function(self, clicker)
|
|
-- Initiate trading
|
|
local name = clicker:get_player_name()
|
|
self._trading_players[name] = true
|
|
|
|
init_trader_vars(self)
|
|
if self._trades == nil then
|
|
init_trades(self)
|
|
end
|
|
update_max_tradenum(self)
|
|
if self._trades == false then
|
|
-- Villager has no trades, rightclick is a no-op
|
|
return
|
|
end
|
|
|
|
player_trading_with[name] = self
|
|
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
return
|
|
end
|
|
|
|
set_trade(self, clicker, inv, 1)
|
|
|
|
show_trade_formspec(name, self)
|
|
|
|
-- Behaviour stuff:
|
|
-- Make villager look at player and stand still
|
|
local selfpos = self.object:get_pos()
|
|
local clickerpos = clicker:get_pos()
|
|
local dir = vector.direction(selfpos, clickerpos)
|
|
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
|
stand_still(self)
|
|
end,
|
|
|
|
_player_scan_timer = 0,
|
|
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
|
do_custom = function(self, dtime)
|
|
-- Stand still if player is nearby.
|
|
if not self._player_scan_timer then
|
|
self._player_scan_timer = 0
|
|
end
|
|
self._player_scan_timer = self._player_scan_timer + dtime
|
|
-- Check infrequently to keep CPU load low
|
|
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
|
self._player_scan_timer = 0
|
|
local selfpos = self.object:get_pos()
|
|
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
|
local has_player = false
|
|
for o, obj in pairs(objects) do
|
|
if obj:is_player() then
|
|
has_player = true
|
|
break
|
|
end
|
|
end
|
|
if has_player then
|
|
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
|
stand_still(self)
|
|
else
|
|
minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
|
self.walk_chance = DEFAULT_WALK_CHANCE
|
|
self.jump = true
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_spawn = function(self)
|
|
init_trader_vars(self)
|
|
end,
|
|
on_die = function(self, pos)
|
|
-- Close open trade formspecs and give input back to players
|
|
local trading_players = self._trading_players
|
|
for name, _ in pairs(trading_players) do
|
|
minetest.close_formspec(name, "mobs_mc:trade_"..name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
return_fields(player)
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
|
|
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
|
|
|
-- spawn eggs
|
|
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
|