MineClone2/mods/ENVIRONMENT/mcl_raids/init.lua
2022-11-26 17:06:04 +01:00

189 lines
4.7 KiB
Lua

-- mcl_raids
mcl_raids = {}
-- Define the amount of illagers to spawn each wave.
local waves = {
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 1,
},
{
["mobs_mc:pillager"] = 4,
["mobs_mc:vindicator"] = 3,
},
{
["mobs_mc:pillager"] = 4,
["mobs_mc:vindicator"] = 1,
["mobs_mc:witch"] = 1,
--["mobs_mc:ravager"] = 1,
},
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 2,
["mobs_mc:witch"] = 3,
},
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 5,
["mobs_mc:witch"] = 1,
["mobs_mc:evoker"] = 1,
},
}
local extra_wave = {
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 5,
["mobs_mc:witch"] = 1,
["mobs_mc:evoker"] = 1,
--["mobs_mc:ravager"] = 2,
}
mcl_raids.spawn_raid = function(event)
local pos = event.pos
local wave = event.stage
local illager_count = 0
local spawnable = false
local r = 32
local n = 12
local i = math.random(1, n)
local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
if sn and #sn > 0 then
local spawn_pos = sn[math.random(#sn)]
if spawn_pos then
minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
event.health_max = 0
for m,c in pairs(waves[event.stage]) do
for i=1,c do
local mob = mcl_mobs.spawn(spawn_pos,m)
local l = mob:get_luaentity()
if l then
event.health_max = event.health_max + l.health
table.insert(event.mobs,mob)
end
end
end
minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. #event.mobs .. ".")
else
minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
end
elseif not sn then
minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
end
end
mcl_raids.find_villager = function(pos)
local obj = minetest.get_objects_inside_radius(pos, 8)
for _, objects in ipairs(obj) do
local object = objects:get_luaentity()
if object then
if object.name ~= "mobs_mc:villager" then
return
elseif object.name == "mobs_mc:villager" then
minetest.log("action", "[mcl_raids] Villager Found.")
return true
else
minetest.log("action", "[mcl_raids] No Villager Found.")
return false
end
end
end
end
mcl_raids.find_bed = function(pos)
local beds = minetest.find_nodes_in_area(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8), "mcl_beds:bed_red_bottom")
if beds[1] then
minetest.log("action", "[mcl_raids] Bed Found.")
return true
else
minetest.log("action", "[mcl_raids] No Bed Found.")
return false
end
end
mcl_raids.find_village = function(pos)
local bed = mcl_raids.find_bed(pos)
local villager = mcl_raids.find_villager(pos)
local raid_started = false
if (bed and villager) and raid_started == false then
local raid = mcl_raids.spawn_raid(pos, 1)
if raid then
minetest.log("action", "[mcl_raids] Village found, starting raid.")
raid_started = true
else
minetest.log("action", "[mcl_raids] Village found.")
end
return true
elseif raid_started == true then
minetest.log("action", "[mcl_raids] Raid already started.")
return
else
minetest.log("action", "[mcl_raids] Village not found, raid is not starting.")
return false
end
end
minetest.register_chatcommand("spawn_raid", {
privs = {
debug = true,
},
func = function(name)
local m = minetest.get_player_by_name(name):get_meta()
m:set_string("_has_bad_omen","yes")
end
})
mcl_events.register_event("raid",{
max_stage = 5,
health = 1,
health_max = 1,
cond_start = function(self)
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
local m=p:get_meta()
if m:get_string("_has_bad_omen") == "yes" then
m:set_string("_has_bad_omen","")
table.insert(r,p:get_pos())
end
end
if #r > 0 then return r end
end,
on_start = function(self)
self.mobs = {}
self.health_max = 1
self.health = 0
end,
cond_progress = function(self)
local m = {}
local h = 0
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
self.mobs = m
self.health = h
self.percent = math.max(0,(self.health / self.health_max ) * 100)
if #m < 1 then
return true end
end,
on_stage_begin = mcl_raids.spawn_raid,
cond_complete = function(self)
local m = {}
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
table.insert(m,o)
end
end
return self.stage >= self.max_stage and #m < 1
end,
on_complete = function(self)
--minetest.log("RAID complete")
end,
})