MineClone2/mods/HUD/mcl_inventory/creative.lua
grorp 3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00

860 lines
26 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
-- Prepare player info table
---@type table<string, {page: string, filter: string, start_i: integer, inv_size: integer}>
local players = {}
-- Containing all the items for each Creative Mode tab
---@type table<string, string[]>
local inventory_lists = {}
-- Create tables
---@type string[]
local builtin_filter_ids = {
"blocks",
"deco",
"redstone",
"rail",
"food",
"tools",
"combat",
"mobs",
"brew",
"matr",
"misc",
"all"
}
for _, f in pairs(builtin_filter_ids) do
inventory_lists[f] = {}
end
---@param tbl string[]
local function replace_enchanted_books(tbl)
for k, item in ipairs(tbl) do
if item:find("mcl_enchanting:book_enchanted") == 1 then
local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)")
level = level and tonumber(level)
if enchantment and level then
tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level)
end
end
end
end
-- Populate all the item tables. We only do this once.
-- Note this code must be executed after loading all the other mods in order to work.
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
def.description ~= "" then
---@param def mt.ItemDef|mt.NodeDef
local function is_redstone(def)
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or
def.groups.mesecon_effecor_off
end
---@param def mt.ItemDef|mt.NodeDef
local function is_tool(def)
return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
end
---@param def mt.ItemDef|mt.NodeDef
local function is_weapon_or_armor(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or
(
(
def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or
def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
end
-- Is set to true if it was added in any category besides misc
local nonmisc = false
if def.groups.building_block then
table.insert(inventory_lists["blocks"], name)
nonmisc = true
end
if def.groups.deco_block then
table.insert(inventory_lists["deco"], name)
nonmisc = true
end
if is_redstone(def) then
table.insert(inventory_lists["redstone"], name)
nonmisc = true
end
if def.groups.transport then
table.insert(inventory_lists["rail"], name)
nonmisc = true
end
if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then
table.insert(inventory_lists["food"], name)
nonmisc = true
end
if is_tool(def) then
table.insert(inventory_lists["tools"], name)
nonmisc = true
end
if is_weapon_or_armor(def) then
table.insert(inventory_lists["combat"], name)
nonmisc = true
end
if def.groups.spawn_egg == 1 then
table.insert(inventory_lists["mobs"], name)
nonmisc = true
end
if def.groups.brewitem then
local str = name
table.insert(inventory_lists["brew"], str)
nonmisc = true
end
if def.groups.craftitem then
table.insert(inventory_lists["matr"], name)
nonmisc = true
end
-- Misc. category is for everything which is not in any other category
if not nonmisc then
table.insert(inventory_lists["misc"], name)
end
if def.groups._mcl_potion == 1 then
if def.has_potent then
local stack = ItemStack(name)
local potency = def._default_potent_level - 1
stack:get_meta():set_int("mcl_potions:potion_potent", potency)
table.insert(inventory_lists["brew"], stack:to_string())
end
if def.has_plus then
local stack = ItemStack(name)
local extend = def._default_extend_level
stack:get_meta():set_int("mcl_potions:potion_plus", extend)
table.insert(inventory_lists["brew"], stack:to_string())
end
end
table.insert(inventory_lists["all"], name)
end
end
-- Itemstack descriptions need to be reloaded separately, because tt invalidates minetest.registered_items iterators, somehow
-- (and pairs() uses said iterators internally)
-- TODO investigate the iterator invalidation, where does it happen?
for name, list in pairs(inventory_lists) do
for i=1, #list do
local stack = ItemStack(list[i])
tt.reload_itemstack_description(stack)
list[i] = stack:to_string()
end
end
for ench, def in pairs(mcl_enchanting.enchantments) do
local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level
if def.inv_tool_tab then
table.insert(inventory_lists["tools"], str)
end
if def.inv_combat_tab then
table.insert(inventory_lists["combat"], str)
end
table.insert(inventory_lists["all"], str)
end
for _, to_sort in pairs(inventory_lists) do
table.sort(to_sort)
replace_enchanted_books(to_sort)
end
end)
---@param name string
---@param description string
---@param lang mt.LangCode
---@param filter string
---@return integer
local function filter_item(name, description, lang, filter)
local desc
if not lang then
desc = string.lower(description)
else
desc = string.lower(minetest.get_translated_string(lang, description))
end
return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true)
end
---@param filter string
---@param player mt.PlayerObjectRef
local function set_inv_search(filter, player)
local playername = player:get_player_name()
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
local creative_list = {}
local lang = minetest.get_player_information(playername).lang_code
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
def.description ~= "" then
if filter_item(string.lower(def.name), def.description, lang, filter) then
table.insert(creative_list, name)
end
end
end
for ench, def in pairs(mcl_enchanting.enchantments) do
for i = 1, def.max_level do
local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i)
if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then
table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i)
end
end
end
table.sort(creative_list)
replace_enchanted_books(creative_list)
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
end
---@param page string
---@param player mt.PlayerObjectRef
local function set_inv_page(page, player)
local playername = player:get_player_name()
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
inv:set_size("main", 0)
local creative_list = {}
if inventory_lists[page] then -- Standard filter
creative_list = inventory_lists[page]
end
inv:set_size("main", #creative_list)
players[playername].inv_size = #creative_list
inv:set_list("main", creative_list)
end
---@param player mt.PlayerObjectRef
local function init(player)
local playername = player:get_player_name()
minetest.create_detached_inventory("creative_" .. playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.is_creative_enabled(playername) and
from_list ~= to_list then
return count
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.is_creative_enabled(player:get_player_name()) then
return -1
else
return 0
end
end,
}, playername)
set_inv_page("all", player)
end
-- Create the trash field
local trash = minetest.create_detached_inventory("trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.is_creative_enabled(player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
------------------------------
-- Formspec Precalculations --
------------------------------
-- Numeric position of tab background image, indexed by tab name
---@type table<string, {[0]: number, [1]: number}>
local noffset = {}
-- String position of tab button background image, indexed by tab name
---@type table<string, string>
local offset = {}
-- String position of tab button, indexed by tab name
---@type table<string, string>
local boffset = {}
-- Used to determine the tab button background image
---@type table<string, ""|"_down">
local button_bg_postfix = {}
-- Tab caption/tooltip translated string, indexed by tab name
---@type table<string, string>
local filtername = {}
local noffset_x_start = 0.2
local noffset_x = noffset_x_start
local noffset_y = -1.34
---@param id string
---@param right? boolean
local function next_noffset(id, right)
if right then
noffset[id] = { 11.3, noffset_y }
else
noffset[id] = { noffset_x, noffset_y }
noffset_x = noffset_x + 1.6
end
end
-- Upper row
next_noffset("blocks")
next_noffset("deco")
next_noffset("redstone")
next_noffset("rail")
next_noffset("brew")
next_noffset("misc")
next_noffset("nix", true)
noffset_x = noffset_x_start
noffset_y = 8.64
-- Lower row
next_noffset("food")
next_noffset("tools")
next_noffset("combat")
next_noffset("mobs")
next_noffset("matr")
next_noffset("inv", true)
for k, v in pairs(noffset) do
offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
boffset[k] = tostring(v[1] + 0.24) .. "," .. tostring(v[2] + 0.25)
end
button_bg_postfix["blocks"] = ""
button_bg_postfix["deco"] = ""
button_bg_postfix["redstone"] = ""
button_bg_postfix["rail"] = ""
button_bg_postfix["brew"] = ""
button_bg_postfix["misc"] = ""
button_bg_postfix["nix"] = ""
button_bg_postfix["default"] = ""
button_bg_postfix["food"] = "_down"
button_bg_postfix["tools"] = "_down"
button_bg_postfix["combat"] = "_down"
button_bg_postfix["mobs"] = "_down"
button_bg_postfix["matr"] = "_down"
button_bg_postfix["inv"] = "_down"
filtername["blocks"] = S("Building Blocks")
filtername["deco"] = S("Decoration Blocks")
filtername["redstone"] = S("Redstone")
filtername["rail"] = S("Transportation")
filtername["misc"] = S("Miscellaneous")
filtername["nix"] = S("Search Items")
filtername["food"] = S("Foodstuffs")
filtername["tools"] = S("Tools")
filtername["combat"] = S("Combat")
filtername["mobs"] = S("Mobs")
filtername["brew"] = S("Brewing")
filtername["matr"] = S("Materials")
filtername["inv"] = S("Survival Inventory")
--local dark_bg = "crafting_creative_bg_dark.png"
--[[local function reset_menu_item_bg()
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["redstone"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["nix"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["mobs"] = dark_bg
bg["brew"] = dark_bg
bg["matr"] = dark_bg
bg["inv"] = dark_bg
bg["default"] = dark_bg
end]]
-- Item name representing a tab, indexed by tab name
---@type table<string, string>
local tab_icon = {
blocks = "mcl_core:brick_block",
deco = "mcl_flowers:peony",
redstone = "mesecons:redstone",
rail = "mcl_minecarts:golden_rail",
misc = "mcl_buckets:bucket_lava",
nix = "mcl_compass:compass",
food = "mcl_core:apple",
tools = "mcl_core:axe_iron",
combat = "mcl_core:sword_gold",
mobs = "mobs_mc:cow",
brew = "mcl_potions:dragon_breath",
matr = "mcl_core:stick",
inv = "mcl_chests:chest",
}
-- Get the player configured stack size when taking items from creative inventory
---@param player mt.PlayerObjectRef
---@return integer
local function get_stack_size(player)
return player:get_meta():get_int("mcl_inventory:switch_stack")
end
-- Set the player configured stack size when taking items from creative inventory
---@param player mt.PlayerObjectRef
---@param n integer
local function set_stack_size(player, n)
player:get_meta():set_int("mcl_inventory:switch_stack", n)
end
minetest.register_on_joinplayer(function(player)
if get_stack_size(player) == 0 then
set_stack_size(player, 64)
end
end)
---@param player mt.PlayerObjectRef
local function is_touch_enabled(playername)
-- Minetest < 5.7.0 support
if not minetest.get_player_window_information then
return false
end
local window = minetest.get_player_window_information(playername)
-- Always return a boolean (not nil) to avoid false-negatives when
-- comparing to a boolean later.
return window and window.touch_controls or false
end
---@param player mt.PlayerObjectRef
function mcl_inventory.set_creative_formspec(player)
local playername = player:get_player_name()
if not players[playername] then return end
local start_i = players[playername].start_i
local pagenum = start_i / (9 * 5) + 1
local page = players[playername].page
local inv_size = players[playername].inv_size
local filter = players[playername].filter
if not inv_size then
if page == "nix" then
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
end
local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1))
local name = "nix"
local main_list
local listrings = table.concat({
"listring[detached:creative_" .. playername .. ";main]",
"listring[current_player;main]",
"listring[detached:trash;main]",
})
if page then
name = page
if players[playername] then
players[playername].page = page
end
end
if name == "inv" then
-- Background images for armor slots (hide if occupied)
local armor_slot_imgs = ""
local inv = player:get_inventory()
if inv:get_stack("armor", 2):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[3.5,0.375;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
end
if inv:get_stack("armor", 3):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[3.5,2.125;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
end
if inv:get_stack("armor", 4):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[7.25,0.375;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
end
if inv:get_stack("armor", 5):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[7.25,2.125;1,1;mcl_inventory_empty_armor_slot_boots.png]"
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[2.25,1.25;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local stack_size = get_stack_size(player)
-- Survival inventory slots
main_list = table.concat({
mcl_formspec.get_itemslot_bg_v4(0.375, 3.375, 9, 3),
"list[current_player;main;0.375,3.375;9,3;9]",
-- Armor
mcl_formspec.get_itemslot_bg_v4(3.5, 0.375, 1, 1),
mcl_formspec.get_itemslot_bg_v4(3.5, 2.125, 1, 1),
mcl_formspec.get_itemslot_bg_v4(7.25, 0.375, 1, 1),
mcl_formspec.get_itemslot_bg_v4(7.25, 2.125, 1, 1),
"list[current_player;armor;3.5,0.375;1,1;1]",
"list[current_player;armor;3.5,2.125;1,1;2]",
"list[current_player;armor;7.25,0.375;1,1;3]",
"list[current_player;armor;7.25,2.125;1,1;4]",
-- Offhand
mcl_formspec.get_itemslot_bg_v4(2.25, 1.25, 1, 1),
"list[current_player;offhand;2.25,1.25;1,1]",
armor_slot_imgs,
-- Player preview
"image[4.75,0.33;2.25,2.83;mcl_inventory_background9.png;2]",
mcl_player.get_player_formspec_model(player, 4.75, 0.45, 2.25, 2.75, ""),
-- Crafting guide button
"image_button[11.575,0.825;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
-- Help button
"image_button[11.575,2.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
-- Advancements button
"image_button[11.575,3.325;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]",
"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]",
-- Switch stack size button
"image_button[11.575,4.575;1.1,1.1;default_apple.png;__switch_stack;]",
"label[12.275,5.35;" .. F(C("#FFFFFF", tostring(stack_size ~= 1 and stack_size or ""))) .. "]",
"tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]",
-- Skins button
"image_button[11.575,5.825;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
})
-- For shortcuts
listrings = listrings ..
"listring[detached:" .. playername .. "_armor;armor]" ..
"listring[current_player;main]"
else
--local nb_lines = math.ceil(inv_size / 9)
-- Creative inventory slots
main_list = table.concat({
mcl_formspec.get_itemslot_bg_v4(0.375, 0.875, 9, 5),
-- Basic code to replace buttons by scrollbar
-- Require Minetest 5.8
--
--"scroll_container[0.375,0.875;11.575,6;scroll;vertical;1.25]",
--"list[detached:creative_" .. playername .. ";main;0,0;9," .. nb_lines .. ";]",
--"scroll_container_end[]",
--"scrollbaroptions[min=0;max=" .. math.max(nb_lines - 5, 0) .. ";smallstep=1;largesteps=1;arrows=hide]",
--"scrollbar[11.75,0.825;0.75,6.1;vertical;scroll;0]",
"list[detached:creative_" .. playername .. ";main;0.375,0.875;9,5;" .. tostring(start_i) .. "]",
-- Page buttons
"label[11.65,4.33;" .. F(S("@1 / @2", pagenum, pagemax)) .. "]",
"image_button[11.575,4.58;1.1,1.1;crafting_creative_prev.png^[transformR270;creative_prev;]",
"image_button[11.575,5.83;1.1,1.1;crafting_creative_next.png^[transformR270;creative_next;]",
})
end
---@param current_tab string
---@param this_tab string
---@return string
local function tab(current_tab, this_tab)
local bg_img
if current_tab == this_tab then
bg_img = "crafting_creative_active" .. button_bg_postfix[this_tab] .. ".png"
else
bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
end
return table.concat({
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]",
"style[" .. this_tab .. "_outer;border=false;bgimg=" .. bg_img ..
";bgimg_pressed=" .. bg_img .. "]",
"button[" .. offset[this_tab] .. ";1.5,1.44;" .. this_tab .. "_outer;]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
})
end
local caption = ""
if name ~= "inv" and filtername[name] then
caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
end
local touch_enabled = is_touch_enabled(playername)
players[playername].last_touch_enabled = touch_enabled
local formspec = table.concat({
"formspec_version[6]",
-- Original formspec height was 8.75, increased to include tab buttons.
-- This avoids tab buttons going off-screen with high scaling values.
"size[13,11.43]",
-- Use as much space as possible on mobile - the tab buttons are a lot
-- of padding already.
touch_enabled and "padding[-0.015,-0.015]" or "",
"no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color,
"background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]",
"container[0,1.34]",
-- Hotbar
mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
"list[current_player;main;0.375,7.375;9,1;]",
-- Trash
mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, nil, "crafting_creative_trash.png"),
"list[detached:trash;main;11.625,7.375;1,1;]",
main_list,
caption,
listrings,
tab(name, "blocks") ..
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
tab(name, "deco") ..
"tooltip[deco;"..F(filtername["deco"]).."]"..
tab(name, "redstone") ..
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
tab(name, "rail") ..
"tooltip[rail;"..F(filtername["rail"]).."]"..
tab(name, "misc") ..
"tooltip[misc;"..F(filtername["misc"]).."]"..
tab(name, "nix") ..
"tooltip[nix;"..F(filtername["nix"]).."]"..
tab(name, "food") ..
"tooltip[food;"..F(filtername["food"]).."]"..
tab(name, "tools") ..
"tooltip[tools;"..F(filtername["tools"]).."]"..
tab(name, "combat") ..
"tooltip[combat;"..F(filtername["combat"]).."]"..
tab(name, "mobs") ..
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
"tooltip[inv;"..F(filtername["inv"]).."]"
})
if name == "nix" then
if filter == nil then
filter = ""
end
formspec = formspec .. table.concat({
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
"field_close_on_enter[search;false]",
"field_enter_after_edit[search;true]",
"set_focus[search;true]",
})
end
formspec = formspec .. "container_end[]"
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
player:set_inventory_formspec(formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local page = nil
if not minetest.is_creative_enabled(player:get_player_name()) then
return
end
if formname ~= "" or fields.quit == "true" then
-- No-op if formspec closed or not player inventory (formname == "")
return
end
local name = player:get_player_name()
if fields.blocks or fields.blocks_outer then
if players[name].page == "blocks" then return end
set_inv_page("blocks", player)
page = "blocks"
elseif fields.deco or fields.deco_outer then
if players[name].page == "deco" then return end
set_inv_page("deco", player)
page = "deco"
elseif fields.redstone or fields.redstone_outer then
if players[name].page == "redstone" then return end
set_inv_page("redstone", player)
page = "redstone"
elseif fields.rail or fields.rail_outer then
if players[name].page == "rail" then return end
set_inv_page("rail", player)
page = "rail"
elseif fields.misc or fields.misc_outer then
if players[name].page == "misc" then return end
set_inv_page("misc", player)
page = "misc"
elseif fields.nix or fields.nix_outer then
set_inv_page("all", player)
page = "nix"
elseif fields.food or fields.food_outer then
if players[name].page == "food" then return end
set_inv_page("food", player)
page = "food"
elseif fields.tools or fields.tools_outer then
if players[name].page == "tools" then return end
set_inv_page("tools", player)
page = "tools"
elseif fields.combat or fields.combat_outer then
if players[name].page == "combat" then return end
set_inv_page("combat", player)
page = "combat"
elseif fields.mobs or fields.mobs_outer then
if players[name].page == "mobs" then return end
set_inv_page("mobs", player)
page = "mobs"
elseif fields.brew or fields.brew_outer then
if players[name].page == "brew" then return end
set_inv_page("brew", player)
page = "brew"
elseif fields.matr or fields.matr_outer then
if players[name].page == "matr" then return end
set_inv_page("matr", player)
page = "matr"
elseif fields.inv or fields.inv_outer then
if players[name].page == "inv" then return end
page = "inv"
elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
set_inv_page("all", player)
page = "nix"
elseif fields.search and not fields.creative_next and not fields.creative_prev then
set_inv_search(string.lower(fields.search), player)
page = "nix"
elseif fields.__switch_stack then
local switch = 1
if get_stack_size(player) == 1 then
switch = 64
end
set_stack_size(player, switch)
end
if page then
players[name].page = page
else
page = players[name].page
end
local start_i = players[name].start_i
if fields.creative_prev then
start_i = start_i - 9 * 5
elseif fields.creative_next then
start_i = start_i + 9 * 5
else
-- Reset scroll bar if not scrolled
start_i = 0
end
if start_i < 0 then
start_i = start_i + 9 * 5
end
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. name })
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
players[name].inv_size = inv_size
if start_i >= inv_size then
start_i = start_i - 9 * 5
end
if start_i < 0 or start_i >= inv_size then
start_i = 0
end
players[name].start_i = start_i
if not fields.nix and fields.search then
players[name].filter = fields.search
else
players[name].filter = ""
end
mcl_inventory.set_creative_formspec(player)
end)
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name())
end)
if minetest.is_creative_enabled("") then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
-- Place infinite nodes, except for shulker boxes
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return group == 0 or group == nil
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
for _, item in ipairs(drops) do
minetest.add_item(pos, item)
end
else
-- If there is a player
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
end
end
minetest.register_on_joinplayer(function(player)
-- Initialize variables and inventory
local name = player:get_player_name()
if not players[name] then
players[name] = {}
players[name].page = "nix"
players[name].filter = ""
players[name].start_i = 0
end
init(player)
-- Setup initial creative inventory to the "nix" page.
mcl_inventory.set_creative_formspec(player)
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and
inventory_info.listname == "main" then
local stack = inventory_info.stack
stack:set_count(stack:get_stack_max())
player:get_inventory():set_stack("main", inventory_info.index, stack)
end
end)
-- This is necessary because get_player_window_information may return nil in
-- on_joinplayer.
-- (Also, Minetest plans to add support for toggling touchscreen mode in-game.)
mcl_player.register_globalstep_slow(function(player)
local name = player:get_player_name()
if minetest.is_creative_enabled(name) then
local touch_enabled = is_touch_enabled(name)
if touch_enabled ~= players[name].last_touch_enabled then
mcl_inventory.set_creative_formspec(player)
end
end
end)